Too much irrelevant data

Severity
Severe

Frequency
All of the time (100%)

Time of occurrence
n/a

Date of occurrence
n/a

VR?
None / N/A

Location
n/a

Ship/SRV?
N/A

Ship Type
n/a

Commander Name
Inyahin

Description
Earlier in the month I was collecting Cracked Industrial Firmware and Datamined Wake Exceptions for Dirty Drive Tuning and Long Range FSD Grade 5.

While collecting the data I kept having my databanks filled up with irrelevant data and had to keep sorting through the data pad to delete things that I don't need.

In just two sitting of scanning for Wake Exceptions I had to delete 1323 items of data that I don't need (for anything at all).

Out of the ~40 types of data; there are only 7 that I need to collect.

Please give us an option to automatically delete data (and materials for that matter) of specific types.

Suggestion of UI changes
Under "Discard < Q >" before "Back" add "Always Discard Yes/No"
Add a new Data Filter "Automatically Discarded Data Packets" so we can go back and stop them being discarded
New behaviour changes
Automatically Discarded data would be deleted after it's collected (ignoring data limits)
It would logging collected & discarded in the journal
Automatically Discarded data could be re-enabled with the new filter

I know this is more work than just increasing the limits; but the quantities of data that's irrelevant to me is really too high.

I feel the data limit is okay:
50 * 7 = 350 so I'm good for capacity; it's just that it keeps getting filled up with junk.


Steps to Reproduce
Find Famine System
Sit at Distribution Centers in a cluster of Sidewinder wakes
Scan Wakes (+4 hours)
Collect 50 Datamined Wake Exceptions
Endlessly delete data


Additional files?
Datamined Wake Exceptions Logs
{ "timestamp":"2017-03-25T23:44:21Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"shieldpatternanalysis", "Count":68 }
{ "timestamp":"2017-03-25T23:45:04Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"disruptedwakeechoes", "Count":63 }
{ "timestamp":"2017-03-25T23:45:48Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"shieldcyclerecordings", "Count":38 }
{ "timestamp":"2017-03-25T23:46:05Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"decodedemissiondata", "Count":31 }
{ "timestamp":"2017-03-25T23:46:15Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"encodedscandata", "Count":39 }
{ "timestamp":"2017-03-26T00:39:22Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"disruptedwakeechoes", "Count":107 }
{ "timestamp":"2017-03-26T00:58:10Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"fsdtelemetry", "Count":54 }
{ "timestamp":"2017-03-26T00:58:22Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"disruptedwakeechoes", "Count":48 }
{ "timestamp":"2017-03-26T00:58:37Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"hyperspacetrajectories", "Count":111 }
{ "timestamp":"2017-03-26T00:59:13Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"wakesolutions", "Count":63 }
{ "timestamp":"2017-03-26T09:25:00Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"disruptedwakeechoes", "Count":135 }
{ "timestamp":"2017-03-26T09:25:06Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"fsdtelemetry", "Count":48 }
{ "timestamp":"2017-03-26T09:25:36Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"hyperspacetrajectories", "Count":42 }
{ "timestamp":"2017-03-26T10:04:39Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"disruptedwakeechoes", "Count":138 }
{ "timestamp":"2017-03-26T10:04:44Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"fsdtelemetry", "Count":33 }
{ "timestamp":"2017-03-26T10:05:02Z", "event":"MaterialDiscarded", "Category":"Encoded", "Name":"wakesolutions", "Count":69 }

I raised a seperate Materials ticket here
https://forums.frontier.co.uk/showthread.php/341071-Not-enough-Material-Space?p=5347175#post5347175
 
Last edited:
I like this idea, being able to set limits on how many of "X" in the materials and data section would be great, there are a number of both types that are currentkly not used, having an auto delte option would be great.

I would like this idea extended to Refineries too, so you can preset your hoppers for certain materials and it will auto bin items collected.

Great QoL improvement!
 
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