Too Much Visitors

Changing the Screen Resolution doesn't help because you are in a CPU limit, not in a GPU limit. 30-35FPS with 3500+ visitors sounds realistic for a first gen threadripper. The X399 platform isn't really well working for gaming. This changes drastically with the 3000 series of Zen CPUs since they've changed the memory and IO architecture of the CPU massively. But the upcoming threadrippers will need a new and expensive platform. For Gaming, you would have goner better with an AM4 System. You could upgrade this with up to 16 cores with the upcoming 3950X CPU (not necessary, since the 12-core 3900X already destroys all threadrippers up to 16 cores).
X399 is more focused on content creation workloads like 3D and video rendering and similar tasks but it lacks behind the mainstream AM4 platform when it comes to games.

Since Games and especially Simulation Games are depending on many different connections and dependencies between the threads and used CPU cores, latency between those calculation results and memory access is critical.
Yeah, I got the threadripper 1950x assigned to me by my workplace since most of the work I do home is heavy 3D modeling and rendering. I also use the computer for gaming.

I guess it's time to get a own computer just for gaming. Thanks for your help.
 
The problem is that guests interact with everything in the game directly, so the game tracks the position of every single guest.
And reducing the amount of guests with an option would be like a cheat because it makes managing guest flow easier.
 
I don’t personally have problems rendering thousands of guests if needed, but I do feel it’s odd that there’s not an option to limit the max number. It’s an option on Planet Coaster, and this is the same engine after all.
 
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