too thin color spread of star classes

This is the same issue as it was before for economies: the color range used to differentiate star classes visually is pretty narrow, especially when you want to glance over them to find a scoopable one.
It might be that they were originally meant to match up with the star's colors but let's be blunt here, if I wanna filter stars by color I don't use the star class view, I'd just use the real view.

And yes I know that I can simply toggle all off except OBAFGKM, but nope, I don't really want to need to do that just because the color range is used poorly:
- O and B are almost the same blue tone, only with them next to each other can I make out a faint difference but for glancing that's anything but enough
- O and A have a very low difference too
- G and Carbon have the same gold tone
- M and L are almost the same red tone too, good luck telling them apart, this is for explorers actually the main problem one as one's scoopable and the other not and they look literally the same
G and carbon too but I think carbon is way less common, but that's from someone who didn't go further than the coal sack yet so that might be totally wrong
- T, Y and Proto (T Tauri) are all the same dark red to me
- White Dwarfs are white and Wolf-Rayet are almost-white-light-gray, though they are still easy to tell apart: WD's aren't ANYWHERE except near Sol, WR's aren't anywhere close to there


So for changing the colors to something useful for explorers, which are likely to be interested in glancing at them and see either where something interesting is or where you can get fuel I'd propose the following coloring:
2Z7pFG8.png


This is what I'd think would be a good starting point for making the range better, there's probably room for improvement as I only slapped these onto the filters now but it differentiates the scoopables very well from the others and these from each other too, the Wolf-Rayet is meant to be some pale ice blue to give it a bit difference from White Dwarfs but I think I didn't nail that one, might be better the other way around anyways as WD's seemed light blue to me.

Y's match their actual color rather well again, and Proto's are a PITA as they can be anything from O to L color wise <_< wanted to make them brown first but meh, desaturated Y's worked out good enough.
Carbon's can keep their gold, that's pretty different from the others.

And I just noticed that non-sequence is offscreen, whatever, it's fine with it's grey anyways.


Oh and while I'm at mentioning the map view and exploring:
We (explorers) could really use a view filter that shows us what we've seen, what we didn't, and so on.

Like this for example:
- grey (or red): unvisited (none discovered)
- white (or orange): visited but unscanned (atleast one discovered but none scanned)
- yellow: partially scanned (atleast one discovered and scanned)
- green: fully scanned (all discovered and scanned)
- blue: fully scanned including detail scan (all discovered and scanned with a detail scanner)

Also an additional marker for systems that were discovered by you and one for ones that contain things you discovered if you did not discover the system first.
That'd be pretty much the most important one in the end, finding again where your name ended up.


Edit: test yourself, which is the L star?

PvcimeS.png


http://www.easypolls.net/poll.html?p=55a68bbae4b06ca1d511fe3f
 
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turn off the L stars and then all the checkboxes under L, then all you are left with are the scoop-able stars

lw01dg5.jpg
 
You know that this could be a mixture of things? It could be your monitor (calibration or otherwise), your graphics card (settings or otherwise) or your eyes (calibration/settings or otherwise...if only...).

Seriously though, we all see colours differently, albeit most humans have very little variation, and monitors, especially TN monitors, do not reproduce a palette very well. (Enough, commas?)

Changing the HUD colours affects the Galaxy Map, too. Not saying you've changed yours, but just putting it out there.

For me, I don't have a problem with the chosen colours. I can see at a glance when exploring which stars allow scooping and which don't. The way I see the Galaxy Map is, that whole Blue-->Orange range are scoop-able and the Reds-->Whites aren't scoop-able. The ones I sometimes have a problem distinguishing between at a glance are the 'L' and 'M' stars, but If I take more than a passing glance, I can see the difference.

However, we're all different and what suits one may not suit another and there's colour-blindness/partial colour-blindness to consider.

But, but, but, but, but.... I'm also interested in your ideas.
 
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For me, I don't have a problem with the chosen colours. I can see at a glance when exploring which stars allow scooping and which don't. The way I see the Galaxy Map is, that whole Blue-->Orange range are scoop-able and the Reds-->Whites aren't scoop-able. The ones I sometimes have a problem distinguishing between at a glance are the 'L' and 'M' stars, but If I take more than a passing glance, I can see the difference.
I just found out that they are definitely differentiable in real view, maybe not by a quick glance but a short closer look and even I can tell L from M.
And I just checked a screen in paint of an M and L in class view and the color difference is 1 red, 1 green and 3 blue.
 

Legacy_Donny

Frontier QA Team
Frontier
Hi There,

This is more of a discussion than a bug. That being said, it's pretty cool! I'll pass this on to the dev team now! :)

Kind Regards,
//Donny
 
Nice suggestion, OP. Glad they're gonna take a look at it. I don't do much deep-space exploration myself but a clearer definition of a dataset is always a good thing.
 
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