Toolkit optimize please

Hello,


there are some things that will be great to be optimized at the toolkit.

1. to import animated objects from blender it is actually needed, that the texturemap uv was removed from the blenderfile. Thats very crazy. Static models diddn't need that .
That should be fixed or Show a detailed instruction how to run without removing. Also we can only export animated objects in fbx ASCII 6.1 .

2. why is it not possible to create sets? If I have more objects with the same texture I think its massive for the game. example: wallsets

3. the most impotant thing is to have the toolkit at my computer. The waiting queue is somtimes up to 1h. It would be great if I could use the toolkit offline, so we diddn't have to spend so much time that is lost. It should be enough to go online if you want to share te objects.
So you dont have the traffic, dont have the space and we got enough space on our Computer to list and save the Folders of our creations.
 
Whats up devs?
The Toolkit could get some more Options.
So please intersect:
  • that custom objects could be used as Entertainers wich walk thru the park.
  • Custom objects could have empties to implement fire, Water, etc.
  • Flatride Creation (Yes, I know its very difficult to create, but I could do it!)
  • Custom Coastertrains


And whats about crazy tracksections?

You are FRONTIER ! Who can do that, if you can't !!!
 
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