Top 5 bounty boards - solving the open/solo dilemma

Problem: Top 5 player bounty boards are occupied by commanders who are either inactive or play exclusively in solo/private groups.

Solution: Last known location and time-stamp of wanted players should be controlled by standard identifying scans by other Cmdrs while in open play. When the bounty boards are updated overnight, they take the last player scan location/time as the bounty board record. If a wanted player is not scanned within 1 week they drop off the board until they are scanned again. Scans while playing in private groups would be disregarded.

Possible exploit: Wanted player jumps into open play, sits on a station launch pad to get scanned, then goes back to solo. Never at any risk of destruction.

Solution: Scans while docked are disregarded by the bounty board. Also, in high-traffic systems (Eravate, Lave, Leesti etc) wanted Cmdrs must be scanned a minimum of X times for the bounty board record to be updated (this minimum scan number would scale with traffic level).
 
And by the way: keep the bounties! Logging off for a week should not grant you the legal-to-go card.

Instead: After 7 days you still keep the bounty but you are able to pay it off. So we can have the pirate and crime lords even after a WEEK. :D
 
You could also have a little icon next to the commanders name. For example, a red X means they are offline, a green check means they are playing in open, and a grey check telling you they're online but playing in solo.
This would at least help diminish wild goose chases.
 
And by the way: keep the bounties! Logging off for a week should not grant you the legal-to-go card.

Instead: After 7 days you still keep the bounty but you are able to pay it off. So we can have the pirate and crime lords even after a WEEK. :D

Oh yeah, the bounties on wanted players should remain definitely - this is just from the perspective of the bounty board. If the data is out-of-date, it is useless.

You could also have a little icon next to the commanders name. For example, a red X means they are offline, a green check means they are playing in open, and a grey check telling you they're online but playing in solo.
This would at least help diminish wild goose chases.

Yep, that would be welcome too!
 
Quicker solution....get rid of bounty boards ,they are pointless anyway :p

Well that depends on what you like about the game, in my case "Solo" and "group" mode are pointless, and make the Open galaxy a lot more small on the CMDRs appareances.

But since this game philosophy its to "be for everyone", Solo is not gonna dissapear, neither the Group mode, so, I would really like the TOP 5 Most wanted to become functional, and I think that the solution is this:

When a CMDR inflicts damage or kill another CMDR on Open, group or solo, he stays anchored to that mode, until the Bounty dissapears, this way, pirates cannot evade responsability for their actions.
Another thing that would help us hunting them are Time Stamps and locations that can be updated every time a Security Vessel Scans the target or if he/her docks in a Station.
This will also eliminate treats agaisn Traders, so it will help them as well.

I tried every aspect of the game, and being a Bounty Hunter at this moment "HUNTING" Npcs ant RES, its the worst thing ever, makes the game looks like the worst korean grind fest of all, I mean, if you start playing in a sidie a res will be fun for a few days, but after 1 month or 2, Bounty Hunting in a res becomes so dull, that its unbelievable.

I love the game, the lore, the ambience of it, but sincerely, here you arent a Bounty Hunter, you are a guy with guns killing down sindrome pilots.

EDIT: Ofcourse the bounty time should be only In Game Time, so Unlogged time doesnt count.
 
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How about ,if your ship has a bounty over 1Mil ,your ship blows up every time you leave dock till you have no money ,then it goes LOL
 
Nice unconstructive comments, Keep the good work.
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that WAS constructive ,would help get rid of players that just shoot anyone and anything up and hide without consequences , the bounty board really is pointless , it's just a peeing contest,
"My bounties bigger then yours"
"No MY bounty is"
"I shot a bus load of nuns to get mine"
"Well I blew up an entire orphanage to get mine"
BLAH BLAH BLAH
 
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that WAS constructive ,would help get rid of players that just shoot anyone and anything up and hide without consequences , the bounty board really is pointless , it's just a peeing contest,
"My bounties bigger then yours"
"No MY bounty is"
"I shot a bus load of nuns to get mine"
"Well I blew up an entire orphanage to get mine"
BLAH BLAH BLAH

Without bad guys, this game would be a yawn-fest. NPCs don't do the job either...
 
I don't believe they currently work. I once had 100k in a system, and the bounty board showed other players with less than 100k. I also see players on there that have bounties so old, they should have expired by now.
 
Or just don't keep an entry for more than 2 weeks or so, unless they accumulate new bounties. This should get rid of the old entries (which might be long inactive players) and allow getting new ones in.

EDIT: Of course only if those people actually log in to open. Logging in to solo should not have an effect on this, since playing in solo is pointless and even more pointless to be listed in the bounty boards.
 
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Or just don't keep an entry for more than 2 weeks or so, unless they accumulate new bounties. This should get rid of the old entries (which might be long inactive players) and allow getting new ones in.

EDIT: Of course only if those people actually log in to open. Logging in to solo should not have an effect on this, since playing in solo is pointless and even more pointless to be listed in the bounty boards.

Someone with a large bounty can switch freely between between solo and open while they have the bounty on them. With my player-scan solution, we know for sure that they have been recently present in open regardless of whether they accrued the bounty in solo or open - and we also know they are in a place where other players are (not off in the void somewhere exploring). It's a more water-tight solution in general. Combine it with the *Online* marker suggested by Bokugo and we would have some useful information at long last.
 
As I suggested in this thread, a complement or substitute to the existing top 5 bounties would be a crime report page or a bounty hunter contact where recent crimes within 30ly of the system would get reported. So if I destroyed a security vessel in a nearby high-security system, my crime would have a good chance of being reported on this page, along with details of the location, my bounty, my vessel, etc. That would give the bounty hunter an added chance of tracking down wanted commanders, and something else to do when he stops at a station to refuel/rearm.

Would need to be restricted to players in Open mode, of course.
 
I don't believe they currently work. I once had 100k in a system, and the bounty board showed other players with less than 100k. I also see players on there that have bounties so old, they should have expired by now.

You are correct, they haven't worked properly since 1.3 launched....many bug reports have been sent, no word from FD so far (other than 'thanks for the report' responses).
 
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