Torpedo/missile buff and station security

It is already very easy to ambush commanders at or inside a station using a small ship loaded with torpedoes. Especially silent running builds without shields are a vulnerable target. A single Viper can take out or severely damage larger ships and the loss of the Viper is negligible compared to the potential damage caused. Wings of small ambush ships increase the threat. With the torpedo and missile buff coming as announced in newsletter 121 I'm wondering whether this will further encourage such attacks.

Must one accept that shieldless ships are more vulnerable in this situation?

Will the improved crime and punishment system deter such behaviour sufficiently?

Is there a need for added security in and around stations? For example: weapons are automatically disabled around stations or weapons radar is scrambled or you get killed as soon as weapons begin to deploy?

Thoughts?
 
Last edited:
Nerf? They are gonna buff missles and torps.

Seeing the skimmers are getting a buff to against splash damage.. so maybe you see that as a nerf??
 
I don't get your post sorry.

It is already very easy to ambush commanders at or inside a station using a small ship loaded with torpedoes <snip> With the torpedo and missile nerf coming as announced in newsletter 121 I'm wondering whether this will further encourage such attacks.

Yes, of course it's easy to ambush .. that's the point - it's an ambush! :rolleyes:

I think you meant "torpedo and missile buffs" - they are being improved.

Must one accept that shieldless ships are more vulnerable in this situation?

Without shileds you're always in a more vulnerable position. (The mitigation is to use Hull Reinforcement Modules) That's common sense.

Will the improved crime and punishment system deter such behaviour sufficiently?

Hope not.

I hope that C&P is improved to ensure criminals / murderers have to make meaningful choices, one of which could be to ambush a pilot at a station if they desire.

Is there a need for added security in and around stations? For example: weapons are automatically disabled around stations or weapons radar is scrambled or you get killed as soon as weapons begin to deploy?

Not really no, and "magically killed" the moment you deploy weapons ... please :rolleyes:

Thoughts?

I think you need to rethink your outlook on criminals - they are to enjoy the game also you know ;)
 
I don't get your post sorry.



Yes, of course it's easy to ambush .. that's the point - it's an ambush! :rolleyes:

I think you meant "torpedo and missile buffs" - they are being improved.



Without shileds you're always in a more vulnerable position. (The mitigation is to use Hull Reinforcement Modules) That's common sense.



Hope not.

I hope that C&P is improved to ensure criminals / murderers have to make meaningful choices, one of which could be to ambush a pilot at a station if they desire.



Not really no, and "magically killed" the moment you deploy weapons ... please :rolleyes:



I think you need to rethink your outlook on criminals - they are to enjoy the game also you know ;)

I have been on both sides, getting shot down in a station in a FAS with hull reinforcements reduced down to 10% hull and doing the same thing in return. It was fun encountering the unexpected and doing something about it and I enjoy being a criminal if/when I feel like it :)

Lore wise though something is not right. I can hop into a Viper, shoot a launching ship inside a station, get killed, rebuy, relaunch and do the same again over and over. Surely a "real station" would not allow that.

"magically getting killed": I know, probably not a good idea.

I suspect that we see more of those ambushes with improved torps/missiles. I guess what I'm asking is: Is this an acceptable outcome (design objective) or is there more to think about? Whatever ends up in the game will be used to the maximum extend permittable by game mechanics.
 
Lore wise though something is not right. I can hop into a Viper, shoot a launching ship inside a station, get killed, rebuy, relaunch and do the same again over and over. Surely a "real station" would not allow that.

Indeed, which is where the C&P revamp in 2.1 should (or ought) to help.

Become a bad boy and hopefully the stations deny docking ... If you die and your last docked station now won't let you dock then maybe you should be spawned somewhere else.

We shall see.

There is certainly more to think about but not necessarily in terms of "how to nerf torpedoes" as in pre-release they were tons of fun .. now, pointless.
 
EDIT: BUFF not nerf, can't change title unfortunately.



Must one accept that shieldless ships are more vulnerable in this situation?


Thoughts?

How you equip YOUR ship is YOUR choice

Is there a need for added security in and around stations? For example: weapons are automatically disabled around stations or weapons radar is scrambled or you get killed as soon as weapons begin to deploy?

That's all I need - another button to avoid pressing - all ready I have to make sure I don't Press my boost button now weapons

THAT SAID

I do feel a 30s countdown timer should initiate if you have weapons deployed in a no fire zone leading to a fine after 15 seconds and wanted after 30
 
Bring a shield.

Or if you insist on hulltanking pack a point defence. Currently a nearly pointless module.

Crime and punishment will solve nothing till we have real consequences (revoking of insurance, persistent wanted status post ship destruction, perma death).
 
...
That's all I need - another button to avoid pressing - all ready I have to make sure I don't Press my boost button now weapons
...

Was thinking the same ... In addition to "accidentally boosted into the wall" we would read "accidentally deployed weapons".

...
I do feel a 30s countdown timer should initiate if you have weapons deployed in a no fire zone leading to a fine after 15 seconds and wanted after 30
...

A timer is a good idea in general but won't stop anyone launching torps.

---
Mods, thank you for fixing the title :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Bring a shield.

Or if you insist on hulltanking pack a point defence. Currently a nearly pointless module.

...

True. Who knows, maybe this is designed to put a damper on the silent running thing.
 
C&P needs to be reworked, but it should go towards more impact for your choices, not towards less choice. These proposals would go towards the latter.
The only solution to your worries is to be paranoid. Scan every cmdr in your instance, check their loadouts, look up their name on google, the forums, reddit, observe their behaviour from a distance. A cmdr in a cheap ship beyond novice or competent combat ranks should raise red flags in your head, whether they have weapons or not.
 
Last edited:
Before they originally nerfed missiles and torpedoes point defense turrets were really good to counter missiles. Problem was that you could hug the other ship (ram the) and launch torps/missiles at point blank range so point defense couldn't target them. They should have added activation distance to missiles and torpedoes not nerf damage. like 300-500m activation distance if missile hit something before activation distance is traveled no damage is done.
 
Last edited:
Before they originally nerfed missiles and torpedoes point defence turrets were really good to counter missiles. Problem was that you could hug the other ship (ram the) and launch torps/missiles at point blank range so point defence couldn't target them. They should have added activation distance to missiles and torpedoes not nerf damage. like 300-500m activation distance if missile hit something before activation distance is travelled no damage is done.
The problem was the children didn't want to use point defence systems and cried like babies when they died.

They could have also done damage splash back too...
 
I believe stations have been "fixed" so if a point defence hit the station nothing happens, point defence is now a valid countermeasure (in stations too).
That said, the station could easily be fitted with point defence or ECM that kill all missiles, torpedoes and mines (Hear that FD?) thus eliminating some of the station camper nuisance.

Play it your way but please keep it outside the station, the debris scratches my paint :)

Cheers
DZ
 
Before they originally nerfed missiles and torpedoes point defense turrets were really good to counter missiles. Problem was that you could hug the other ship (ram the) and launch torps/missiles at point blank range so point defense couldn't target them. They should have added activation distance to missiles and torpedoes not nerf damage. like 300-500m activation distance if missile hit something before activation distance is traveled no damage is done.

I like the idea (thinking Red October style maneuvers). It might not always help in the station. This source says a station is 2km in radius (radius?? is that right?): http://elite-dangerous.wikia.com/wiki/Station
 
If you are playing PvE (in open) you usually don't use silent running, as NPC don't care if you are silent or not. In PvP with silent running build you are so full with HRP, that the missiles/torpedo usually have no big effect. That's why they probably will get buffed in 2.1. But let's assume you are coming back from a PvP fight and want to repair at the station. Probably you fly anyway in silent running, as there is a good chance you are "wanted" and don't want to face any surprises and not take the risks. So then no other player can target you long enough to shoot the missiles/torpedos.
 
Last edited:
Cmdrs who hang around stations simply to annoy others are not criminals but idiots.

If you say so.

"Play how you want" is the FD mantra & that includes hanging around stations looking for prey.

(The thing missing though is C&P balance. It's too easy to "be an idiot" which is why people do it ..)
 
Back
Top Bottom