Torpedo Racks - A Solution to Torpedo Ammo and Torpedo Buffing

I have a solution to low ammo count on torpedoes. Initially I was off-put by torpedoes and their single (or double if medium size) shot usage. Torpedoes carry a massive payload and do devastating damage, but it still doesn't rationalize one or two total available torpedoes. With the idea of giving up something to achieve something in mind; I have found a reasonable solution. Torpedo Racks. Much like Cargo Racks, Torpedo Racks would act as dedicated modules used to expand maximum torpedo capacity. You would have to decide how to fit your ship with these modules and think of what you would have to sacrifice in order to fit more heavy-payload torpedo ammo. Given the nature of torpedoes themselves; they are rather large - this seems like a reasonable solution. I believe the actual warhead itself is the size of a Small or Medium Multi-Cannon.

This would be a reasonable solution to expanded torpedo ammo if simply upping the maximum per module is not seen as a sound solution. I believe this ties into the philosophy of giving up something to achieve something very well and allows players to fiddle with their fittings even further if they want to accommodate for a higher torpedo count.

Furthermore, I believe torpedoes are in need of at least a couple more Engineering options. Faster Speed/Acceleration would be my top pick as even at maximum speed most ships can outrun a 250m/s torpedo.
 
You can always use "synthesis" to rearm your torpedo launcher...


Exactly. Although, not having Torpedoes, I am not sure what "synthesis" is appropriate. Maybe there is not one, and in that case, that is really what Torpedoes need. I can see synthesis for mines and missiles, and I am not certain that covers torpedoes as well. Unfortunately, that stuff is not always clear in the synthesis menu...

;'{P~~~
 

Craith

Volunteer Moderator
You can always use "synthesis" to rearm your torpedo launcher...
except you can't.

I was always hoping for being able to rearm from cargo at some point, but it taking time (30s+) and you need to retract hardpoints to do it. 1 torpedo = 1 t of cargo, same as 100 cannon shots or 1000 mc shots. Related, moving H-fuel from cargo to fuel tank would be great too.
 
Torpedos have the single value of adding reverb cascade effect on them and blow up prismatic Cutters and Corvettes.
This is offset by them not being able to reload and carry a low number of them.
They are very niche, because they are easily outrun.
Double their ammo and their usefulness would raise a bit, but still only niche.

And a firm no to anything added into optionals, HRP, SCB and booster stacking is bad enough for balance, we don't need another headache.
 
Synthesis for Torpedoes is really what you want. You are surely not likely to get the other. Synthesis takes you away from the fight, so not very likely to be used more than once in a one on one. But in a furball, like in Combat Zones, I could see that being done effectively...

;'{P~~~
 
Torpedos have the single value of adding reverb cascade effect on them and blow up prismatic Cutters and Corvettes.
This is offset by them not being able to reload and carry a low number of them.
They are very niche, because they are easily outrun.
Double their ammo and their usefulness would raise a bit, but still only niche.

And a firm no to anything added into optionals, HRP, SCB and booster stacking is bad enough for balance, we don't need another headache.


Except that Mines can also use reverb cascade, and that has been demonstrated as effective with small, fast ships doing "bombing runs" I am all for allowing Torpedoes to have such a devastating effect, especially because they are unlikely to be a multi-use item, unless you are using Multicrew. Personally, I'd like to see reverb cascade go away on mines, especially since they do have ammunition enough to make multiple passes. A class 2, which would have to be engineered to get reverb cascade, (and since you do that for really one reason only, i.e. stripping shields) I don't see any sense in taking anything less than level 5 double capacity. That is 144 mines that you can launch in a spread of six! Damned if I know why they don't think of that as OP, but are willing to buy the idea that Torpedoes are OP and should not be able to use synthesis.

And Mines can use synthesis to rearm! Heck, taking that into consideration, maybe level five rapid fire would work better for some. I mean reload time almost cut in half, RoF almost double, and jitter that really is not going to make a rats hind end of a difference...

;'{P~~~
 
And a firm no to anything added into optionals, HRP, SCB and booster stacking is bad enough for balance, we don't need another headache.
Eh, I dunno. Adding them as optionals would mean torpedo bombers would have to give up on reinforcements, so it'd end up being an outfitting decision to make.

I'd still love to see torpedoes (hell, even missiles) have a higher top speed. Give them crazy acceleration but a low turn rate so of you don't pack PD or ECM you actually have to outmaneuver them rather than just spamming boost to outrun them. Maybe people would actually fit PD and ECM if that were the case.
 
except you can't.

I was always hoping for being able to rearm from cargo at some point, but it taking time (30s+) and you need to retract hardpoints to do it. 1 torpedo = 1 t of cargo, same as 100 cannon shots or 1000 mc shots. Related, moving H-fuel from cargo to fuel tank would be great too.
I've made the same suggestion before (minus the retracting hardpoints requirement, that's really good). I was shouted down, but not persuaded it isn't a great idea.
 
Personally I think retracting hardpoints should reload all weapons anyway. Not in the "completely replenish ammo" sense but the current mag.

I like the idea of retracting topping off your ready supply. I mean, what year is this!?!

I support the idea of Re-Arm limpet module so maybe you can't replenish your own ammo from cargo, but another ship could replenish your ship. I guess if you used the same logic as the old Fuel Limpets you could replenish your own from cargo! Just don't have anything else targeted!
 
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