Ok people we all know about the reverb cascade torps... and how usefull they are...
but the effect is the main reason.. not the torpedo... As of now Torpedoes are TRASH.
Mainly because the lack of TOTAL Damage in a hardpoint can have.
For example,
So we can see that by math. having a Torpedo is NOT a good idea.
If we go by speed only two ships cant escape a torpedo if they are running E rated.
The number falls to 1 if we get the A rated modules.
And last but not least. This is a example with ALL hull of all ships in game and how much the discrepancy over other weapons can be shown.
Here we can see that Torpedoes cant even kill a Eagle with military hull.
and damage to other ships are negligible. far from a 30k munition single or two shot hardpoint.
This is not even putting HRP.or shields into the equation.
PROPOSAL:
Ok, so how can we make them not a cheating weapon but a good weapon for a last case scenario?
Well First and mostly. the Reverb damage should NOT be changed. It should still do 45 Dmg to shields integrity .
But I think a MAJOR damage boost is necessary to be a Good weapon. (it's a last case scenario weapon anyway)
I'm thinking in changing the damage from 120 to 600 !
WHOA you might say... that's a BIG change... Well not really. even if you put resistance into account it would STILL do less TOTAL damage than any weapon in game (except seekers!)
But it would make it a very interesting last call. and having only ONE or TWO makes it the very weapon you want to shoot in the last possible case. and by being a weapon that cant be synthesized it cant be exploited.
There would be the new line for torps in the hull scenario.
And now you can have a Great self defense weapon. But since it's speed is not great, it would still need to evaded. for almost any ship... making it a great break contact weapon.
I could ask for an increase of speed, BUT I find it fair to have it at the speed it has. it's not an offensive weapon. it's a weapon to save your butt in a tight situation. Right now it's not... it's a gamble if you got lucky and hit drives or something you can win the battle but most times it's not what happens... I found that torpedoes have a sucess ratio of less than 30%. most of the time they do major damage to a external module (like a chaff) and fail totally of giving you a chance to escape or win the battle.
but the effect is the main reason.. not the torpedo... As of now Torpedoes are TRASH.
Mainly because the lack of TOTAL Damage in a hardpoint can have.
For example,

So we can see that by math. having a Torpedo is NOT a good idea.
If we go by speed only two ships cant escape a torpedo if they are running E rated.

The number falls to 1 if we get the A rated modules.

And last but not least. This is a example with ALL hull of all ships in game and how much the discrepancy over other weapons can be shown.

Here we can see that Torpedoes cant even kill a Eagle with military hull.
and damage to other ships are negligible. far from a 30k munition single or two shot hardpoint.
This is not even putting HRP.or shields into the equation.
PROPOSAL:
Ok, so how can we make them not a cheating weapon but a good weapon for a last case scenario?
Well First and mostly. the Reverb damage should NOT be changed. It should still do 45 Dmg to shields integrity .
But I think a MAJOR damage boost is necessary to be a Good weapon. (it's a last case scenario weapon anyway)
I'm thinking in changing the damage from 120 to 600 !
WHOA you might say... that's a BIG change... Well not really. even if you put resistance into account it would STILL do less TOTAL damage than any weapon in game (except seekers!)
But it would make it a very interesting last call. and having only ONE or TWO makes it the very weapon you want to shoot in the last possible case. and by being a weapon that cant be synthesized it cant be exploited.
There would be the new line for torps in the hull scenario.

And now you can have a Great self defense weapon. But since it's speed is not great, it would still need to evaded. for almost any ship... making it a great break contact weapon.
I could ask for an increase of speed, BUT I find it fair to have it at the speed it has. it's not an offensive weapon. it's a weapon to save your butt in a tight situation. Right now it's not... it's a gamble if you got lucky and hit drives or something you can win the battle but most times it's not what happens... I found that torpedoes have a sucess ratio of less than 30%. most of the time they do major damage to a external module (like a chaff) and fail totally of giving you a chance to escape or win the battle.