So i decided to try out some torpedo hard points. Though after getting into a dog fight and using only 1 i realized how expensive using these things can be. 15k just to resupply these thing?! Any tips on a more efficient alternative?
So i decided to try out some torpedo hard points. Though after getting into a dog fight and using only 1 i realized how expensive using these things can be. 15k just to resupply these thing?! Any tips on a more efficient alternative?
So i decided to try out some torpedo hard points. Though after getting into a dog fight and using only 1 i realized how expensive using these things can be. 15k just to resupply these thing?! Any tips on a more efficient alternative?
Originally these weapons were crazy powerful. A single torpedo could do 50%+ damage to a Anaconda hull which is why they have a crazy price tag.
They were nerfed and are due to be buffed slightly shortly (currently they do pretty much 0 shield damage).
I remember before the Nerf you had trading ships teched with as many torpedoes as possible and pirates just left them alone since one salvo could destroy them completely.
Personally I'd stick to thermal and kinetic weapons instead of explosive at least until the buff comes in 1.3 update. Most common weapons are beam lasers, pulse lasers and multicannons although there are a lot of people that enjoy normal cannons and railguns.
The 1.3.07 update is already here, do you know whether they have been buffed as planned? I have encountered some NPCs with missiles, they seemed to do little damage to my C4 shield generators with A 0 boosters.
Does anyone know how torps fair against ECM and PD, I fancy a dabble but I'm not sure I'd see the point if most of the targets I'd consider using them on can swat my pretties straight out of the sky.
They're the biggest joke in the game, and nerfed to the extreme instead of properly implemented in the first place....but why should Fdev care they did something better than fixing them they managed to make them so situational and mostly useless to where a majority of player's avoid equiping them as if they were infected with the plague.
They're the biggest joke in the game, and nerfed to the extreme instead of properly implemented in the first place....but why should Fdev care they did something better than fixing them they managed to make them so situational and mostly useless to where a majority of player's avoid equiping them as if they were infected with the plague.
always nice to hear the truth sometimes in the forum
You're agreeing right? My biggest beef with the last 3 weapon's is they were made so useless they might as well be taken out of the game if FDev doesn't intend to fix them, wich I guess they do or they'd allready be gone.To be honest there are very few people that don't run Pulses &/or multicannons these days. Even NPC's tend to go that way now!
A decent amount use Beams, railguns and Cannons so they are in the next subset of usage from my experience.
Very very occasionally you'll see burst lasers and plasmas in the mix usually on the higher end ships where price and power isn't as big an issue.
Frag cannons are the rarest of the rare but are still seen often on some trade ships where ammo isn't a concern as much as a manoeuvre with cover fire
I never see mines, torpedoes or missiles anymore.
You're agreeing right? My biggest beef with the last 3 weapon's is they were made so useless they might as well be taken out of the game if FDev doesn't intend to fix them, wich I guess they do or they'd allready be gone.
Yes I agree they are currently not in use by the playerbase. Although I did have a vision the other day of them being useful for taking out buggies on Horizons so I'd wait for that... I mean low damage but high area of effect seems ideal for hitting small fast targets with little armour.
They'll probably get around to them in future balance passes, its quite difficult to make them deadly without being OP actually. For the price you'd expect each missile to do about 5x the damage a cannon shell does. But the fire rate makes it insane. Then they also have that teleportation bug to fix....