I've come to the conclusion that total removal of PvP in ED would have no overall detrimental effect to the game.
However I am very much a fan of PvP in general in online games (13 year EvE online veteran). But ED is so not really set up for it. For a few technical reasons which I won't really talk about but also for gameplay reasons.
As in there isn't really any reason to fight in PvP other than because you want to etc.
So I have an idea to give PvP a bit of something game/lore wise. Pilots federation rules of engagement...
This idea kinda touches on a few aspects of the game from Open v Solo/PG, PP, BGS, ganking and crime and punishment so bear with me.
Basic premise is that you have different 'rules of engagement' between CMDR's depending on where you are and what activities you engage in.
New 'Mercenary' status. This acts like a PP pledge but for minor factions. I basically means you are actively engaged with a minor faction for the purpose of military actions (wars, massacre missions, assassinations etc). Any mercenaries can engage any other mercenaries in free for all PvP if their respective factions are actively at war in any system.
Conflict Zone: you are automatically signed up as a Mercenary for the faction you have selected.
Mercenary status continues until you 'resign' from the faction as a mercenary. This is CMDR based, not squadron etc.
PP: Free for all PvP anywhere against other PP CMDR's
RoE based on System security status (this could be hugely expanded based on many factors but I picked Sec status as simple approach)
High Security: Zero PvP allowed. The pilots federation simply locks you weapons from firing on another CMDR's ship, unless you are a Merc or PP as above then those rules apply.
Medium Sec: Limited PvP. Merc and PP rules supersede these rules. You are allowed to attack other CMDR's without warning however if you do your FSD is locked and can't be operated and a wing of high thread response come in to take you out. You can defend yourself against them if you wish. The wings keep respawning if you continues fighting, getting tougher the longer you hold out. You can escape them by evading their targeting scans for 5 mins... at which point your FSD becomes unlocked and reboots itself so you can wake out.
Low Sec: Limited PvP. Merc and PP rules supersede these rules. Similar rules to medium security space but your FSD only powers down for 1 min and automatically starts up again even if you are still engaged with your target or the HTR wings. Except around stations where it acts just like the Med Sec systems and you can't power up your FSD until you evade scan for 5 mins.
Anarchy/Lawless: Free for all PvP. Anything goes here.
Rewards for operating in the lower security systems would be buffed to represent the potential additional danger say Med 10% inc, Low 20% inc and Anarchy 40% increase of activities only in those areas.
Solo/PG influence reduced to just 10% for BGS and PP activities simply as there is little to no danger doing these in Solo/PG. For influence only, not monetary rewards.
This is think gives a 'reason' for CMDR's to be engaged against one another but also some framework to deal with ganking and potentially some C&P aspects.
Obviously this isn't a 100% fleshed out idea but it could be workable with minimal disruption to how most people play. Heck it may even entice a few people to actively fight for their chosen side...
Flame retardant suit at the ready
However I am very much a fan of PvP in general in online games (13 year EvE online veteran). But ED is so not really set up for it. For a few technical reasons which I won't really talk about but also for gameplay reasons.
As in there isn't really any reason to fight in PvP other than because you want to etc.
So I have an idea to give PvP a bit of something game/lore wise. Pilots federation rules of engagement...
This idea kinda touches on a few aspects of the game from Open v Solo/PG, PP, BGS, ganking and crime and punishment so bear with me.
Basic premise is that you have different 'rules of engagement' between CMDR's depending on where you are and what activities you engage in.
New 'Mercenary' status. This acts like a PP pledge but for minor factions. I basically means you are actively engaged with a minor faction for the purpose of military actions (wars, massacre missions, assassinations etc). Any mercenaries can engage any other mercenaries in free for all PvP if their respective factions are actively at war in any system.
Conflict Zone: you are automatically signed up as a Mercenary for the faction you have selected.
Mercenary status continues until you 'resign' from the faction as a mercenary. This is CMDR based, not squadron etc.
PP: Free for all PvP anywhere against other PP CMDR's
RoE based on System security status (this could be hugely expanded based on many factors but I picked Sec status as simple approach)
High Security: Zero PvP allowed. The pilots federation simply locks you weapons from firing on another CMDR's ship, unless you are a Merc or PP as above then those rules apply.
Medium Sec: Limited PvP. Merc and PP rules supersede these rules. You are allowed to attack other CMDR's without warning however if you do your FSD is locked and can't be operated and a wing of high thread response come in to take you out. You can defend yourself against them if you wish. The wings keep respawning if you continues fighting, getting tougher the longer you hold out. You can escape them by evading their targeting scans for 5 mins... at which point your FSD becomes unlocked and reboots itself so you can wake out.
Low Sec: Limited PvP. Merc and PP rules supersede these rules. Similar rules to medium security space but your FSD only powers down for 1 min and automatically starts up again even if you are still engaged with your target or the HTR wings. Except around stations where it acts just like the Med Sec systems and you can't power up your FSD until you evade scan for 5 mins.
Anarchy/Lawless: Free for all PvP. Anything goes here.
Rewards for operating in the lower security systems would be buffed to represent the potential additional danger say Med 10% inc, Low 20% inc and Anarchy 40% increase of activities only in those areas.
Solo/PG influence reduced to just 10% for BGS and PP activities simply as there is little to no danger doing these in Solo/PG. For influence only, not monetary rewards.
This is think gives a 'reason' for CMDR's to be engaged against one another but also some framework to deal with ganking and potentially some C&P aspects.
Obviously this isn't a 100% fleshed out idea but it could be workable with minimal disruption to how most people play. Heck it may even entice a few people to actively fight for their chosen side...
Flame retardant suit at the ready