I'm really enjoying the stealthy/stealing data from restricted areas and/or behind heightened security level buildings. I was on one such mission at a tourist resort where the data terminal was in a restricted area and it was incredibly tense listening out for footsteps while the data downloaded. To get into the building in the first place I had to scan a level one pilot and it got me thinking about wasted potential at the tourist settlements which could be quite unique with their large bar / nightclub area. How about combining the bartering system from the Social Hub mission givers with a new way to steal an ID at the bar in the settlements that have one, Tourist resorts currently. This would involve walking up and talking to an NPC with the desired security level in the bar, this approachability would be randomised to make it more a chance encounter with some idle chitchat options each with a subversive subtext - e.g. steal id, the chance of success would depend on faction status like the bartering (that is correct right?) . A negative outcome would be guards being called and coming to scan you or following you around more closely after. If we get persistant NPCs this could be part of a new mission type to steal a personal artifact undercover.