Track IR and ground gameplay

Hi everyone,
I use to play with my Track IR when I’m in my ships but and I like it. But as soon as I go down on the ground, the on foot gameplay becomes unplayable. Does someone know whether something as to be parameter or if FDev had planed something to fix this situation ?
 
Whats the issue? Ive been using Track IR for ground play since Alpha and think its one of the best implementations because I love (probably not a game design choice though) the HUD remaining in your direction of movement and not following the head-look. It really stops nuasea and orientation confusion in the heat of battle for me. ARMA by comparison would often descend into a confused mess and I would have to always have to look down to see where my feet were.

However, there is an issue with the environment labeling and gun sighting because they appear to drift off target with your head look and not lock to the game world, I created a ticket ages ago about it but I see someone else has done a similar ticket it might be worth upvoting it: https://issues.frontierstore.net/issue-detail/34299 and the heated debate about it here: https://forums.frontier.co.uk/threads/how-are-headtracking-users-managing-on-foot-aiming.580389/

For me personally I found that turning off X and Y axis in Track IR game setting (can be global or specific to ED) stopped the most drift from happening as you would naturally move your position about in your chair while playing. Adding a large deadzone for Z axis stopped the ingame zoom drifting too much (even in ship) but some people turned that off too. With that I have little probably now when aiming down the sights in heat of battle. I still get drift now and then with environment labels and things like the arc cutter which require more precise target alignment but hitting the F12 key just re-centres everything and its become second nature for me now.
 
Welcome to my world. Frontier have not been able to fix the issue or have not prioritised it yet.

I currently use a hotkey to disable head-tracking when on-foot, which is a little annoying when you are often getting in and out of your vehicle.
 
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