Trade Data

So over on PS4 we don't get beta - fine!

However, during the livestream they continually announced that you would 'get to see trade data if you scanned a nav beacon'. When the Beta goes live - someone please tell us if this includes honking the system or not?
 
You might check out Will’s recap and answers to follow on questions in the news bulletins subsection. FD has been fairly adamant that only landing at a port or scanning the nav beacon will give you the data. There is some information about buying the trade data also (only gives trending data for 24 hours). Regards.
 
So over on PS4 we don't get beta - fine!

However, during the livestream they continually announced that you would 'get to see trade data if you scanned a nav beacon'. When the Beta goes live - someone please tell us if this includes honking the system or not?

Why would "honking the system" with your advanced discovery scanner give you trade data? It doesn't even name the objects in the system.
 
Why would "honking the system" with your advanced discovery scanner give you trade data? It doesn't even name the objects in the system.

Probably because for everything else currently in-game that requires scanning the beacon (i.e. missions) a honk will do, presumably because it also scans the nav beacon, as it's pretty close when you drop in.
 
Why would "honking the system" with your advanced discovery scanner give you trade data? It doesn't even name the objects in the system.

This is a good point. The ADS seems to just send out a basic "pulse", and only shows us where large bodies are without giving us any detailed information about them. If I recall correctly, scanning the nav beacon shows you all of the detailed info about the bodies in the system. Makes sense that it would give you trade data whereas the ADS would not.
 
Probably because for everything else currently in-game that requires scanning the beacon (i.e. missions) a honk will do, presumably because it also scans the nav beacon, as it's pretty close when you drop in.

Honking doesn't do anything on your NavBeacon. You have to drop into a NavPoint, approach the beacon, select it and wait for the computer to scan (like a planet / star basically). Honking won't do anything.

Side note: Honking the system is not the same as actually scanning the nav beacon.
 
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Honking doesn't do anything on your NavBeacon. You have to drop into a NavPoint, approach the beacon, select it and wait for the computer to scan (like a planet / star basically). Honking won't do anything.

Side note: Honking the system is not the same as actually scanning the nav beacon.

As above (very well ninja'd) honking only sends out a pulse that tells the ship that something is there, that is all.
 
I think it's giving a reason for people to go to nav beacons again... And perhaps also giving pirates a reason for hanging around there waiting for traders. :)

That's exactly what it's for. Originally, nav beacons were there purely as "placeholder" locations for us to go do bounty hunting, with their only lore purpose being we needed them to navigate to. This was clearly a rubbish reason, given we don't need them to navigate to systems that have no nav beacon.

At some point, players suggested this as a plausible reason for nav beacons that also gives them a meaningful game play purpose at the same time. FD liked the idea and implemented it.
 
That's exactly what it's for. Originally, nav beacons were there purely as "placeholder" locations for us to go do bounty hunting, with their only lore purpose being we needed them to navigate to. This was clearly a rubbish reason, given we don't need them to navigate to systems that have no nav beacon.

At some point, players suggested this as a plausible reason for nav beacons that also gives them a meaningful game play purpose at the same time. FD liked the idea and implemented it.

If you look way back through the forums the nav beacons were actually there for us to jump into rather than at the star (where possible). Something I wholly expect to come back once players of beta complain about that extra button press to drop in at the nav beacon...

It would also make sense for a little inter system star "hop" using these if such a thing really have to be added. Means pirates can still have a decent crack at them (& me).
 
If you look way back through the forums the nav beacons were actually there for us to jump into rather than at the star (where possible). Something I wholly expect to come back once players of beta complain about that extra button press to drop in at the nav beacon...

It would also make sense for a little inter system star "hop" using these if such a thing really have to be added. Means pirates can still have a decent crack at them (& me).

Yes, you're right, way way back in premium beta this is what they were for but the idea was discarded because it sucked :)

When I said "originally" I meant from launch, sorry. Their actual origin was indeed as you say, but FD were never going to revert back to that (again because it sucked) so, for a couple years, they remained placeholder spawn locations with no valid reason. Until this was introduced, which I think was the best solution.

Also, sadly, Sandro has gone on record to say they've no intention to introduce mini hops intra system.
 
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