Trade in value of ships and components

At the moment you get 100% for trade in components and 90% when you trade in your ship (and that includes 90% for the components as well) meaning that you are better off selling your components first and then your ship.
Do you think that FD should leave things as they are or alter the ship trade in so that the components are not reduced in value along with the hull or should they make the hull lose a greater percentage to compensate (if so how much) or should components also subject to losing 10% of its value after a days flying so that you can test it to see if you really want to keep it?
 
I actually think it's fine as it is. If you part out your ship you get more than selling it as a whole. I think there's more pressing issues for the devs than doing anything here right now.
 
Consider it this way: It hurts newbies. For the rest of us (and I'm still a newbie) it wastes our time. There are no winners. If we're going to add difficulty to an already complex game, we should consider if it is achieving the desired effect -- adding an enjoyable challenge. Otherwise it's just poor programming, or UI design, or both.
 
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I personally would prefer to see components lose value depending on how far it has travelled but that might be too complicated so a simpler 100% resale value for under a day old, 90% for under a month and 80% for anything older but a fixed 95% trade-in of components when sold with the ship and the hull has a 90% trade-in value.
 
also posted here: https://forums.frontier.co.uk/showthread.php?t=110452&page=2 (maybe merge threads?)

It is an odd mechanic indeed. But I am happy that I can sell modules for 100%, I change them so often that I would have lost 10.000.000 credits by now...

So change the sell ship mechanic to give you (1.0 x Total Module Cost) + (0.9 x hull cost) rather than 0.9 * (total module cost + hull cost).

It would make the UI fairer, and not harm newbies while saving the rest of us some clicks. Doesn't hurt the game in any appreciable way since people do this manually and it's not really an interaction I consider a core part of the game.
 
The value of components should devalue proportional to how much % has had to be repaired since purchase date. Every 100% total repairs should decrease the value of the component by 25% (ship can use integrity as it's % repair and devaluation). This has a floor value of 50% of the average going rate of a new component / ship. simple and it doesn't require tracking any new data that already isn't being tracked such as distance traveled per component since purchased as suggested in previous posts.

Reselling a component or ship should also be less any outstanding required repairs to bring the component or ship integrity to 100%. This would eliminate circumventing repair costs both by manipulating insurance and by sell/buy-back to stations.
 
I personally would prefer to see components lose value depending on how far it has travelled but that might be too complicated so a simpler 100% resale value for under a day old, 90% for under a month and 80% for anything older but a fixed 95% trade-in of components when sold with the ship and the hull has a 90% trade-in value.
all this would do is add more trade grind to the game. We also already have this mechanic in the form of ship integrity
 

Slopey

Volunteer Moderator
lol - go read the DDF archives around ship sales - the original proposal was that you'd get around 10% back for selling a ship! :)

It's fine as it is!
 
If I were in charge, you'd lose 20% for everything that was second hand, ships, components or ships+components. A better figure might be insurance x 4 so all the regular purachasers lose 20% but beta backers lose 15% and alpha 10%.
 
lol - go read the DDF archives around ship sales - the original proposal was that you'd get around 10% back for selling a ship! :)

It's fine as it is!

Yes, I know but the DDF is subject to change and you could argue that the value is around 10% and 15% is around that value plus it was just mentioning the sale of the ship and may not include its components. I do not recall it saying anything about how much the trade-in value of the components anyway I am just asking for peoples opinion as making a small tweek to the selling of components and ship trade in is not going to make a mockery of the DDF or hurt the gameplay, just make selling your ship a bit easier than having to strip it first.
 
lol - go read the DDF archives around ship sales - the original proposal was that you'd get around 10% back for selling a ship! :)

It's fine as it is!

I agree. if you think of your ship as 'your build' or 'or feat tree' then having any sort of loss on selling modules equates to a respect/refeat cost. It's far better to be able to respect a ship for free(assuming ofc you have the money to buy the most expensive module) than incur a penalty for it. Since inflation is a non issue here, there is no need for additional credit/gold sinks.
 
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