Trade ships analysis / Request / Caravans
At current state of ED the only source to get CR relatively fast (that is a huge overstatement) is grinding/trading. For trading we do need freight ships. The more cargo we can carry in one run, the higher the profit will be.
So here is the analysis of ships usually used for trading, by evaluating the price of 1 ton of ship cargo space.

CR/t - is the price of the ship divided by the maximum cargo capacity of that ship
And as majority have already noticed there is a sudden change of price per ship cargo space ton when moving from T6 to T7.
Which brings the conclusion that devs decided to artificially limit the possibility to earn money, to extend the thrill of grinding to get to a higher cargo capacity ship and to extend the gameplay. Or to make it easier to start trading by lowering the cost of lower cargo capacity ships ( I really doubt it ).
So I would suggest another feature which is a logical conclusions of what we see:
1. Lower the price of freight ships after T6 two times (lower the slope twice).
2. Make possibility to hire pilots (NPC) to pilot your ships with cargo (having a caravan of ten T6 ships), and You and Your friends can be as guards for your caravan in Cobras/ASPs or something heavier. That will be a pirate heaven
3. Make more intermediate ships, as the slope gets way too high to jump over that ship price difference.
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At current state of ED the only source to get CR relatively fast (that is a huge overstatement) is grinding/trading. For trading we do need freight ships. The more cargo we can carry in one run, the higher the profit will be.
So here is the analysis of ships usually used for trading, by evaluating the price of 1 ton of ship cargo space.

CR/t - is the price of the ship divided by the maximum cargo capacity of that ship
And as majority have already noticed there is a sudden change of price per ship cargo space ton when moving from T6 to T7.
Which brings the conclusion that devs decided to artificially limit the possibility to earn money, to extend the thrill of grinding to get to a higher cargo capacity ship and to extend the gameplay. Or to make it easier to start trading by lowering the cost of lower cargo capacity ships ( I really doubt it ).
So I would suggest another feature which is a logical conclusions of what we see:
1. Lower the price of freight ships after T6 two times (lower the slope twice).
2. Make possibility to hire pilots (NPC) to pilot your ships with cargo (having a caravan of ten T6 ships), and You and Your friends can be as guards for your caravan in Cobras/ASPs or something heavier. That will be a pirate heaven
3. Make more intermediate ships, as the slope gets way too high to jump over that ship price difference.
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