Traders will hate him! Local pirate's 10 weird tips for PvP success.

So I've been known to practise PvP piracy on-and-off. I'm currently making a living doing it, and and up ~200k in 3 hours. Not a great return, I know, but I'm making money, and I find it a lot more fun than anything else this game has (fun + small profit is better than boring + large profit).

So here are my 10 tips:
1) Target the weak, but make sure I know who the weak are. Some people fly Cobras, or even Asps, without sheilds. These count as "the weak". You do this as you don't want a fair fight. You can scan people while in supercruise and see their sub-targets. Do this before interdicting combat ships.
2) Give people fair warning. If you interdict and immediately start blasting you're very soon going to get a bounty, and people aren't going to ever drop cargo willingly. The other guy needs to know what you want, or he'll assume you're just trying to kill him. I usually tell people to cut engines and await scans or I will fire. This rarely works, but means I've given them a choice.
3) Show superiority. The mark has to know you're in control. If the mark doesn't do as you say start shooting. Don't stop shooting until you've done something meaningful. When you stop shooting, let him know you've stopped shooting, and make your demands for his cargo.
4) Temper your agression based on the target and how many times you think you can interdict them. Picking a hauler close to the star, and you will get lots of time to get the cargo off them. You don't have to do-or-die first interdiction. Conversely, if you're hitting a big target close to the station, hit hard and hit fast. You probably only have one chance.
5) Class A Hatch-breakers are well worth it. Get their sheilds down and let loose. You may not get everything, but something > nothing. Similarily, when shooting, aim for the cargo hatch. Cargo is what you're after, not kills.
6) Killing people has to happen sometimes. If you're on the last interdiction, they just aren't dropping the cargo, you have to kill them. People have to learn not to mess with you! The bounty is a pain, but it needs doing sometimes. Certainly do not kill people who submit to your demands. You needlessly get a bounty, and don't get anything out of it.
7) I strongly recommend a cargo scanner. Dusting somebody who won't drop cargo because they have no cargo is very quickly going to rack up your bounty pretty quick. Not always do you have time for this, it depends on the relative strengths if your ships and how many extra interdictions you think you can manage.
8) Consider not asking for all of their cargo. You can only sensibly scoop about 40-50t before it self-destructs. Similarly, people are a lot more likely to take their chances if you ask for everything. Base your demands on how confident and in control you are.
9) Find a good spot, but don't stick to it. Stay in one place too long and it'll dry up. I find good spots are rare goods end points, and High-tech systems. Look at traffic reports to see how much and what type of human ships are flying through. The other good requiement is that a system has a reasonable haul between the star and the base.
10) If somebody quits, and clearly has circumvented the 15 second time out, report them. This is for the good of all pirate kind. There are PvE private groups and solo for people who don't want to be pirated. Quitting is cheating, and should be reported as such. Be sure they're doing it though. Going to silent running, or hyperspacing out of the sector can be mistaken for quitting. Don't make this mistake.


I use a Cobra for my piarcy. Enough space for a single haul, enough speed to keep up with anything, and enough firepower to stretch to Type-6 hunting, just about. I'll probably move up to an Asp when I can afford it, but if I stick with PvP piracy, that might be a long wait!

Does anybody else have any tips/stories to share?
 
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So I've been known to practise PvP piracy on-and-off. I'm currently making a living doing it, and and up ~200k in 3 hours. Not a great return, I know, but I'm making money, and I find it a lot more fun than anything else this game has (fun + small profit is better than boring + large profit).

So here are my 10 tips:
1) Target the weak, but make sure I know who the weak are. Some people fly Cobras, or even Asps, without sheilds. These count as "the weak". You do this as you don't want a fair fight. You can scan people while in supercruise and see their sub-targets. Do this before interdicting combat ships.
2) Give people fair warning. If you interdict and immediately start blasting you're very soon going to get a bounty, and people aren't going to ever drop cargo willingly. The other guy needs to know what you want, or he'll assume you're just trying to kill him. I usually tell people to cut engines and await scans or I will fire. This rarely works, but means I've given them a choice.
3) Show superiority. The mark has to know you're in control. If the mark doesn't do as you say start shooting. Don't stop shooting until you've done something meaningful. When you stop shooting, let him know you've stopped shooting, and make your demands for his cargo.
4) Temper your agression based on the target and how many times you think you can interdict them. Picking a hauler close to the star, and you will get lots of time to get the cargo off them. You don't have to do-or-die first interdiction. Conversely, if you're hitting a big target close to the station, hit hard and hit fast. You probably only have one chance.
5) Class A Hatch-breakers are well worth it. Get their sheilds down and let loose. You may not get everything, but something > nothing. Similarily, when shooting, aim for the cargo hatch. Cargo is what you're after, not kills.
6) Killing people has to happen sometimes. If you're on the last interdiction, they just aren't dropping the cargo, you have to kill them. People have to learn not to mess with you! The bounty is a pain, but it needs doing sometimes. Certainly do not kill people who submit to your demands. You needlessly get a bounty, and don't get anything out of it.
7) I strongly recommend a cargo scanner. Dusting somebody who won't drop cargo because they have no cargo is very quickly going to rack up your bounty pretty quick. Not always do you have time for this, it depends on the relative strengths if your ships and how many extra interdictions you think you can manage.
8) Consider not asking for all of their cargo. You can only sensibly scoop about 30t before it self-destructs. Similarly, people are a lot more likely to take their chances if you ask for everything. Base your demands on how confident and in control you are. If I hit an unshielded haluer I'll ask for most/all of the cargo. If I hit a Type-6 with chaff and shields? Not so much...
9) Find a good spot, but don't stick to it. Stay in one place too long and it'll dry up. I find good spots are rare goods end points, and High-tech systems. Look at traffic reports to see how much and what type of human ships are flying through. The other good requiement is that a system has a reasonable haul between the star and the base.
10) If somebody quits, report them. This is for the good of all pirate kind. There are PvE private groups and solo for people who don't want to be pirated. Quitting is cheating, and should be reported as such. Be sure they're doing it though. Going to silent running, or hyperspacing out of the sector can be mistaken for quitting. Don't make this mistake.


I use a Cobra for my piarcy. Enough space for a single haul, enough speed to keep up with anything, and enough firepower to stretch to Type-6 hunting, just about. I'll probably move up to an Asp when I can afford it, but if I stick with PvP piracy, that might be a long wait!

Does anybody else have any tips/stories to share?

I didn't read any of that because I'm not pirating, but you deserved a rep for the thread title :D
 
All in all good tips.

Sadly many players don't even communicate ( i am sure many don't even know proper english), therefore poses a big problem...
 

MACMAN86

Banned
11) Don't feel any guilt. People do not die in Elite, they use their escape pod. Enjoy blowing stuff up.
Real pirates STEAL SHIPS. Where in Elite is this?
Can pirates swear in comms or is this also restricted?
Elite is pushing the need for pirates by giving you the only Pirate decal. Plus you got more interaction in doing so with Police and Clean players too. More FUN!
 
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12) Pick you words correctly and use from the following

Bilge rat
Bung hole
Grog
Lubber
Aye
Avast
Ahoy
Smartly
Scurvy
Dog
Kiss the gunner's daughter
Poop deck

and so on.

http://www.tide-mark.com/pirate_dict.html

But these all must be said in a strong Portsmouth accent. :D

Truth! I went SCUBA diving down by portsmouth when I was stationed in the UK, everyone sounded like the pirate movies! LOL

+1 rep to OP. I don't do the pirating thing, but to each their own. That is a great set of tips.
 
Great tips, Tigga! +1

Since this is a piracy thread, I though I'd blow my own horn a little. I wrote a guide that deals with being wanted, dealing with stations, and how to avoid having to pay any fines/bounties in the insurance report after death.

Check my signature for the link
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Great topic! Now for some counter points, or "Pirates will hate him! Traders 10 weird tips for PvP success."

So I've been known to practise PvP piracy on-and-off. I'm currently making a living doing it, and and up ~200k in 3 hours. Not a great return, I know, but I'm making money, and I find it a lot more fun than anything else this game has (fun + small profit is better than boring + large profit).

Doing repetitive boring runs can make you complacent. It can also make you a frequent target if a Pirate moves into your area.

So here are my 10 tips:

1) Target the weak, but make sure I know who the weak are. Some people fly Cobras, or even Asps, without sheilds. These count as "the weak". You do this as you don't want a fair fight. You can scan people while in supercruise and see their sub-targets. Do this before interdicting combat ships.

Don't be weak - don't give up your shield for more cargo space. Sure, you can get more credits per hour - but a strong shield is a strong deterrent to Piracy. Also, gaining reputation with the local factions will help you - when a crime is committed, there is a chance they will show up to help you.

2) Give people fair warning. If you interdict and immediately start blasting you're very soon going to get a bounty, and people aren't going to ever drop cargo willingly. The other guy needs to know what you want, or he'll assume you're just trying to kill him. I usually tell people to cut engines and await scans or I will fire. This rarely works, but means I've given them a choice.

If you've been interdicted by another Player, check your comms to see what they wanted. This could mean the difference between a small inconvenience and a huge insurance claim.

3) Show superiority. The mark has to know you're in control. If the mark doesn't do as you say start shooting. Don't stop shooting until you've done something meaningful. When you stop shooting, let him know you've stopped shooting, and make your demands for his cargo.

DO NOT let them establish superiority. Use Chaff, ECM, whatever it takes to disrupt the Pirate's ability to control you.

4) Temper your agression based on the target and how many times you think you can interdict them. Picking a hauler close to the star, and you will get lots of time to get the cargo off them. You don't have to do-or-die first interdiction. Conversely, if you're hitting a big target close to the station, hit hard and hit fast. You probably only have one chance.

Consider your position. If you are far away from your destination, then you must behave differently than if you are close. The goal is to only have to get away once - more on this latter.

5) Class A Hatch-breakers are well worth it. Get their sheilds down and let loose. You may not get everything, but something > nothing. Similarily, when shooting, aim for the cargo hatch. Cargo is what you're after, not kills.

Hatch breakers and a broken cargo hatch are actually more helpful to you than you think. If cargo is spilling out, and it's clear you're not giving it all up and are on your way out to Super-Cruise, the pirate will be faced with a choice - take what is left behind or pursue you, losing whatever is already there.

You can also force this choice by dropping some cargo and boosting away to engage the FSD. The pirate is again forced to make a choice - pursue you and risk losing what is floating in space, or go get the goods. But, if you do this, it has to be something of some value - dropping some Scrap is just going to insult the Pirate.

6) Killing people has to happen sometimes. If you're on the last interdiction, they just aren't dropping the cargo, you have to kill them. People have to learn not to mess with you! The bounty is a pain, but it needs doing sometimes. Certainly do not kill people who submit to your demands. You needlessly get a bounty, and don't get anything out of it.

You decide when you should fight to the death. Don't let the pirate be in charge of this decision. If it's to the death - you are out for maximum damage with minimum return on the part of the Pirate. Boost / Ram, all guns blazing, whatever it takes to cause extra damage to the pirate.

7) I strongly recommend a cargo scanner. Dusting somebody who won't drop cargo because they have no cargo is very quickly going to rack up your bounty pretty quick. Not always do you have time for this, it depends on the relative strengths if your ships and how many extra interdictions you think you can manage.

If you are being scanned - don't panic. Determine your next course of action - do you use the time to try and extend and escape? Or do you make an offer the pirate shouldn't refuse. When being scanned, you have more control than you think - so say something, offer something.

8) Consider not asking for all of their cargo. You can only sensibly scoop about 30t before it self-destructs. Similarly, people are a lot more likely to take their chances if you ask for everything. Base your demands on how confident and in control you are. If I hit an unshielded haluer I'll ask for most/all of the cargo. If I hit a Type-6 with chaff and shields? Not so much...

Consider offering some of your cargo - but not all. If you have to lose all your cargo to a pirate, better to fight / ram / cause damage, if you can because you're out the money anyway. The trick is to make sure that you cost the Pirate more money in repairs than you'll have to pay in insurance.

As mentioned above, just dropping a percentage of your valuable cargo and boosting for range makes the Pirate make a choice - the cargo that's floating in space, or you.

9) Find a good spot, but don't stick to it. Stay in one place too long and it'll dry up. I find good spots are rare goods end points, and High-tech systems. Look at traffic reports to see how much and what type of human ships are flying through. The other good requiement is that a system has a reasonable haul between the star and the base.

You have to be mobile about the galaxy. There are plenty of routes hidden in the hundred-thousand populated systems out there. Sticking to one place is likely to attract a pirate.

10) If somebody quits, report them. This is for the good of all pirate kind. There are PvE private groups and solo for people who don't want to be pirated. Quitting is cheating, and should be reported as such. Be sure they're doing it though. Going to silent running, or hyperspacing out of the sector can be mistaken for quitting. Don't make this mistake.

If you are playing Open - it's possible to outsmart the Pirate without quitting - more on this later.

I use a Cobra for my piarcy. Enough space for a single haul, enough speed to keep up with anything, and enough firepower to stretch to Type-6 hunting, just about. I'll probably move up to an Asp when I can afford it, but if I stick with PvP piracy, that might be a long wait!

Does anybody else have any tips/stories to share?

If you manage to get back into Super-Cruise after being interdicted, chances are you have ONE chance to get away, otherwise it's the end...

If you are close to a station, you should be able to get there, and drop out safely before the Pirate can do anything about it. If you are far away from the station, however (which is more likely) you have this ONE good shot at getting away before being interdicted again. DO NOT assume you can out-run him in Super-Cruise, you can't he'll probably just interdict you right away again. Instead, follow this procedure:

Step 0:
Start charging your Super Cruise to escape, while ducking and weaving as best you can - DO NOT attempt to hyperspace to another star, just yet, it takes too long!

Step 1: Now you're in Super Cruise - this is your shot!
IMMEDIATELY throttle down, and safe drop to normal space. The pirate will be hunting for you in SC - if he notices the Low Energy FSD Wake, it's likely he'll overshoot and have to come around losing valuable time.

Step 2: Now you're back in normal space, alone in the middle of no-where. Expect the pirate to try and show up soon.
Target any neighboring system, and charge up the FDS for hyperspace. With any luck at all, you're out of there before he knows where you've gone. It's just as likely that he ignored the Low Energy FSD Wake as anything, and lost you. Even if he looks for the Low Energy Wake, it will take him a few seconds to get set to drop into normal flight - all of which gives you the time you need to charge for Hyperspace. If the pirate does manage to follow you into local space, you're already half-charged up, keep going and you'll be free in a few more seconds.

Step 3: You've hyper-spaced to another system. Don't look back... find a new place to sell your valuable cargo.

And Most Importantly:
Although PvP Piracy does occur in Open Play it is by no means pervasive. There are occasional threads about people giving up the game because they lost everything - I can assure you, as a long-time trader, piracy and PvP are the rare exceptions. PvP piracy is so rare, most of us will never see it in our career. It also occurs mostly in the core systems - getting out into the deeper parts of the Federation, Alliance, or Empire and you'll find no piracy at all. For a Pirate to flourish, they need traffic, out in the black there's so little traffic that it's not worthwhile to stay out there.
 
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Jane Turner

Volunteer Moderator
Nice post. I've only experience one human Pirate who clearly hadn't read your rules. He was seriously underpowered in his shiny new Viper, but didn't seem to have the fire-power to drop my shields, de didn't bother to ask for anything and ran away when I suggested that it was my turn to fire.
 
Great topic! Now for some counter points, or "Pirates will hate him! Traders 10 weird tips for PvP success."
Good tips! Piracy gets boring if every mark you hit is an easy score. Resistance and clever traders makes piracy more interesting, just as (I beleive) piracy makes a trader's life more interesting. The part about dumping a small amount of cargo is especially true. The pirate has to then make a choice between stopping and scooping and chasing you. It's not a guarentee though, sometimes the pirate will continue after you hoping for a better offer. I once had somebody drop 10 tonnes of tea, while I knew that in his cargo, he had 20 tonnes of rares. Just 1 tonne of rares may fetch more on the black market than 10 tonnes of tea.
 
Good tips! Piracy gets boring if every mark you hit is an easy score. Resistance and clever traders makes piracy more interesting, just as (I beleive) piracy makes a trader's life more interesting. The part about dumping a small amount of cargo is especially true. The pirate has to then make a choice between stopping and scooping and chasing you. It's not a guarentee though, sometimes the pirate will continue after you hoping for a better offer. I once had somebody drop 10 tonnes of tea, while I knew that in his cargo, he had 20 tonnes of rares. Just 1 tonne of rares may fetch more on the black market than 10 tonnes of tea.

Yea, you really do need to drop the right kind of incentive, if you choose to go that route.

For the readers: Remember - while trading can exist without piracy, piracy can't exist without profitable trading. It's a bit of a dance and balancing act. If Piracy was too easy, no traders would be profitable, and more people would turn to Bounty Hunting instead invalidating piracy all-together.
 
Great posts by both the OP and Etherdragon - have some rep!

On a side note, I would love to see the OP and Etherdragon have a bit of a cat and mouse duel utilizing the points they outline. Let's see who's advice takes the cake.
 
1) Target the weak,

And than this people complain that the open is empty.
Sure for a pirate profession that's fine. For good PvP this is trash. What's different from farming harmless NPC's if you want to hunting the weaks only. That's as boring as it can be. Seek a challance.
 
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