Deleted member 110222
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Can the type of commodity you sell at a station have differing BGS impact between types, or is it just profit = point?
Can BUYING Commodities on the open market affect Influence, or is it only selling?
No, yes, no.
No as between types as it's transaction = point.
However, different types of product can have an effect on State, causing changes to the minor faction which in turn affects profit and availability and influence.
By all accounts, yes, though I don't think anyone's actually ever proven(1) this in-game (it would be pretty hard to do). Same with Food and Famine, but they're the only known effects. You'll find claim that certain types of goods will cause particular states (such as drugs->bust, weapons->civil unrest) however, as a regular trader of these goods I can't vouch for that at all. Only other trade effects I've been able to personally verify are:So, for example, selling medicine to outbreak contributes to ending outbreak?
And in Agricultural ones.Missions to deliver Biowaste for example will increase the likelihood of Outbreak in all non-agriculture destinations.
Yes. The quickest way to do the experiment would be, I think:(1) FD have stated, for example, that trading medicines helps end an outbreak, and I'm certain you won't find a shortage of people saying "I traded medicines, and Outbreak ended shortly after"....
And in Agricultural ones.
It certainly has that!For it to still have the outbreak effect would be a major impact for agricultural economies.
Very sure - Colonia doesn't have much in the way of Outbreak states, but the bits which do are factions (especially non-controlling ones) in the Agricultural systems close enough to other systems to get inbound Biowaste missions.
Deriso - right next to the major tourist economy of Colonia itself - is particularly bad. Look at the state spectrum for its native faction https://cdb.sotl.org.uk/factions/51
The mission does say "+outbreak dest" when you hand it in, unless that's changed very recently. It would certainly make sense for it not to do that!
It certainly has that!
I stand corrected, just did my test and sure enough, outbreak, both for a "resident" and the station owner receiving in an agricultural economy. Would be nice to go back in time and work out what caused me to think that, coz it's been like that in my head for at least six months now.
I'm usually so focused on the INF movements from completing missions that I overlook the State changes, but they are there on most/all missions, and often in red font if it's a negative effect.
Yes. The quickest way to do the experiment would be, I think:
1) Find a no-traffic Agricultural and stabilise it to have no superior states on its factions.
2) Bring in a lot of Biowaste missions from nearby systems until several factions go into Outbreak.
3) Deliver medicines
If the controlling faction of the station the medicines were traded to drops out of Outbreak much quicker than the non-controlling factions, and this is repeatable, theory proven.
Finding a suitable Agricultural for step 1 might be tricky, though - there certainly aren't any out here.
One of the interesting differences of Colonia is the extensive use of hydroponics and artificial habitats - of the five agricultural systems, the first one was around a traditional ELW, but then of the remaining four ... one is around a water world and the other three are orbiting iceballs (including one orbiting an atmosphere-less iceball around a brown-dwarf star, just to prove that we can...)"Agricultural" systems are almost always high-population systems (usually in the billions) because they've always got ELWs in them
Agreed. Lockdowns might be an easier state to experiment with - quicker to induce, don't require any special system properties so any quiet system will do, certainly don't attract passing traffic much. See if bounty hunting really makes a statistically significant difference to clearing them once they've started. If it does, medicines probably do work for Outbreak.But I suspect the trickiest part of the above proposal is keeping said system "no-traffic" throughout the experiment.