We all see the numerous other thrusters positioned on our ships to provide direction thrust, vertical take off, and a whole host of other unique aerial maneuvers.
As it stands our already impressive thrusters can be upgraded even more to propel our ships faster and in to more difficult maneuvers.
I'm sure for the Racers Club this would be a favorite.
Add the ability add additional turret mounted thrusters to make our ships even more nimble in normal flight.
The addition of auxiliary thrusters would be balanced by the added power and heat draw and decreased combat capacity.
So if you want to make your favorite combat ship even more nimble to out maneuver your opponents, you would need to sacrifice chaff, heat sinks, potentially weapons, or any other crucial hardpoint module that makes up your combat outfit.
For racers, this would make your already nimble ships downright ludicrously fast. But except to heat up faster and get fewer boosts per minute out of your power distributor. Added heat requires heat sinks which would sacrifice aux thrusters, possibly an AFM if you decide to go no heat sinks and eat thermal damage which then adds weight and more power draw.
They could draw from the engine (and/or systems) capacitors in the power distributor, in the same way the SRV thrusters draw from its power distributor.
This would include both utility AND weapon hardpoints being able to be turned into additional thrusters.
I think it could be a balanced, welcomed addition to the game. Especially in 2.1 with the hope of fun new modules.
I apologize if this idea has already been pitched before!
As it stands our already impressive thrusters can be upgraded even more to propel our ships faster and in to more difficult maneuvers.
I'm sure for the Racers Club this would be a favorite.
Add the ability add additional turret mounted thrusters to make our ships even more nimble in normal flight.
The addition of auxiliary thrusters would be balanced by the added power and heat draw and decreased combat capacity.
So if you want to make your favorite combat ship even more nimble to out maneuver your opponents, you would need to sacrifice chaff, heat sinks, potentially weapons, or any other crucial hardpoint module that makes up your combat outfit.
For racers, this would make your already nimble ships downright ludicrously fast. But except to heat up faster and get fewer boosts per minute out of your power distributor. Added heat requires heat sinks which would sacrifice aux thrusters, possibly an AFM if you decide to go no heat sinks and eat thermal damage which then adds weight and more power draw.
They could draw from the engine (and/or systems) capacitors in the power distributor, in the same way the SRV thrusters draw from its power distributor.
This would include both utility AND weapon hardpoints being able to be turned into additional thrusters.
I think it could be a balanced, welcomed addition to the game. Especially in 2.1 with the hope of fun new modules.
I apologize if this idea has already been pitched before!
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