Trading Hardpoints for Thursters

We all see the numerous other thrusters positioned on our ships to provide direction thrust, vertical take off, and a whole host of other unique aerial maneuvers.
As it stands our already impressive thrusters can be upgraded even more to propel our ships faster and in to more difficult maneuvers.
I'm sure for the Racers Club this would be a favorite.

Add the ability add additional turret mounted thrusters to make our ships even more nimble in normal flight.
The addition of auxiliary thrusters would be balanced by the added power and heat draw and decreased combat capacity.

So if you want to make your favorite combat ship even more nimble to out maneuver your opponents, you would need to sacrifice chaff, heat sinks, potentially weapons, or any other crucial hardpoint module that makes up your combat outfit.

For racers, this would make your already nimble ships downright ludicrously fast. But except to heat up faster and get fewer boosts per minute out of your power distributor. Added heat requires heat sinks which would sacrifice aux thrusters, possibly an AFM if you decide to go no heat sinks and eat thermal damage which then adds weight and more power draw.

They could draw from the engine (and/or systems) capacitors in the power distributor, in the same way the SRV thrusters draw from its power distributor.
This would include both utility AND weapon hardpoints being able to be turned into additional thrusters.

I think it could be a balanced, welcomed addition to the game. Especially in 2.1 with the hope of fun new modules.

I apologize if this idea has already been pitched before!
 
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This is kinda interesting. I'd only agree if the hard point mounted thrusters affected moving in every direction except forward though.

I'd agree to an extent. Maybe that's where class division in the module can come into play. Directions of thrust. For larger ships that have the larger hardpoints, you could get a forward thruster, that could be the top class. If we're talking about say, an FDL, this pretty much kills a major selling point of the ship, huge hardpoint. But now it is a thruster, so while your FDL is now INSANELY fast, it has a significantly reduced weapons output.

Like a cobra? No way, definitely can't get additional forward thrusters. MAYBE, but there'd have to be a huge trade off, most likely insane amounts of heat, which comes back to needing heat sinks, or an AFM = less thrusters/more weight = balance?

For anyone that's been following any of the recent mysteries, additional auxiliary thrusters could also be used to explain the insanely fast and nimble Diamondback Explorer that was sighted at Obsidian Orbital in Maia.
 
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The main tradeoff I could think of would be that ENG energy usage would increase a lot so it would be longer between boosts and power fitting usage for a thruster instead of a weapon would drain significant power.

After all, thrusters is THE main power hog on ships sitting at around 30% so we might be looking at a 50% of reactor output.
 
The first Elite had a reverse thrust piece of equipment. This is the one thing that would make sense (and i think it's a great idea - boosting recklessly into starports and using it to prevent the vessel from splashing on the backwall) because the placement of the hardpoints hardly allows improving thrust in all directions - but just pushing the vessel backwards - why not? Should work great for smugglers who don't wanna fight anyway.

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The main tradeoff I could think of would be that ENG energy usage would increase a lot so it would be longer between boosts and power fitting usage for a thruster instead of a weapon would drain significant power.

After all, thrusters is THE main power hog on ships sitting at around 30% so we might be looking at a 50% of reactor output.

So what if it used what's currently in the WEP capacitator (smillar to boost using ENG) instead of having a constant power draw? ^^
 
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