[Trading] Not risky enough

How I play the game: (you can skip this part)
I'm a trader, but I focus more than many on reputation and missions rather than a repetitive route to get a more varied and immersive experience.
However I still try my best to be efficient at it, so I end doing more or less the same than others except I'm working with a cluster of systems instead of only 2.
With a Type-6 carrying 100 tons of cargo I make a bit less than 1M per hour, which I believe to be decent. There is a lot of variance though.
I often find myself carrying about 40, 50 tons of mission requests: non-lethal weapons, food cardridges, liquor, you name it.
The sell rate from the missions are very good and offset the fact that you can't sell everything each time you dock.
Also it's not rare to get 150-200kCr from a single mission when allied with all the stations in your cluster.
When I get bored to death of a place, I move to another. I'm now friendly with both the Federation, the Alliance and working to get there as well with the Empire.

Problem:

It's too safe. Elite isn't "Dangerous".

Suggestion:

Trade missions, especially good ones, should carry more risks
Or to put it another way, pirates should look at the bulletin board.
When random people are offered 180kCr to carry 30 tons of palladium to a specified station it would be reasonable to expect a welcoming party.

Additional notes:

- This is assuming interdictions get a bit more deadly and harder to avoid in the near future.
- Would be nice to see missions to far away places as well (the distance should be specified in the offer).
- If doing trading missions does become more risky than the usual buy low sell high, the former should be more rewarding than the later (which would be safer).
 
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I would like the option to give money to other players/NPC's. That way there can be some nasty bullies in anarchie systems that collect some toll/ransome there.

But then you also can pay other players/NPC's to guard your freighter against the evil bully's...

I think it's a great way to create all sorts of nice little stories and adventures inside the Elite universe and it could make trading more dangerous...
 
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Only thing the game needs is a FSD disabler, and trading becomes suddenly a dangerous enterprice.

There is a mechanism to throw them out of SC, but not prevent getting them back into, the wakefield they leave behind scanning it and then follow them, takes to much time and their 9-10 times gone by the time the attacker is done. NPC's dont use this at all (allthough i never heared of it, nor seen a pirate use a scanner to pursuit someone back into SC)
So this part is imho not working as intented and removes alot of risk for traders.

If traders get stuck in the claws of the attackers, and you will see a huge rise in the dangerous part of Elite : Dangerous, and those profitable traderuns suddenly needs escorts, just like you encounter now and and then in the USS's a trader with escorts.
This also makes suddenly grouping with a mix of traders and combat pilots viable.
 
I do agree that trading must be revamped. Trading should be harder to commence, trade routes should be more dangerous and trade missions should be scaled a lot to be not so uber rewarding and easy at the same time. I'm suggesting to add more missions but decrease profits from them seriously.
 

Lestat

Banned
It was great a while ago. Then a few people complain about Interdiction. Now Elite catered to Elite chickens.
 

Philip Coutts

Volunteer Moderator
I don't know if it even needs an FSD disabler, it just needs to make it more difficult to flee. How about if you are ripped from hyperspace it knocks your FSD out for 2 or 3 minutes rather than the 5 - 10 seconds at the moment, because lets be honest it's too easy to boost, boost and then supercruise to escape. At one point in the Beta there were lots of interdictions but a few people complained and it got changed. Shame.
 
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