How dynamic do we want trade in E D to be?
1. Do we want players to set player to player buy/sell contracts?
2. What proportion of items to be bought or sold on a planet/starbase etc should be NPC generated vs. Player generated?
3. Should player trade be limited to instant selling on market, i.e. Trade goods cannot be put up for sale at a player chosen price and are up for sale until someone buys them. Rather players are forced to sell at whatever price the market demands at that time.
Just a few things that spring to mind. Any thoughts or other questions folks can throw out there?
1. Do we want players to set player to player buy/sell contracts?
2. What proportion of items to be bought or sold on a planet/starbase etc should be NPC generated vs. Player generated?
3. Should player trade be limited to instant selling on market, i.e. Trade goods cannot be put up for sale at a player chosen price and are up for sale until someone buys them. Rather players are forced to sell at whatever price the market demands at that time.
Just a few things that spring to mind. Any thoughts or other questions folks can throw out there?