Trading Still Sucks

Rafe Zetter

Banned
Ironic isn't it?

Single player offline mode was dropped in favor of online only "dynamic world vision (TM)" where players actions affect the universe.... except all it's done for one of, if not the, core mechanics of the game; trading, has been broken because FDev have not taken into account how players will spam the same commodites that give the highest returns, without having a mechanic in the background running to remove or otherwise deal with the excessive influx.

Offline would not have had this problem, and what's worse you can't even escape it with solo play either. Another very valid argument for offline play to be made available.

A game called HARDWAR (an elite esque trade / combat sim based on a terrformed version of Jupiters moon Titan - 1996 IIRC), got around this by making trade goods recipients actually MAKE stuff - i.e you wanted a shipyard to make a ship, you took metals and electronics etc etc and a day or two later a ship was available to buy.

This would fit in nicely with a "dynamic world vision (TM)" and actually make things a bit more lively:

Ship components could be made more widely available if the right resources were transported.
Ammunition supplies made more abundant / scarce as supplies dictated.
Ship hulls also become more available / scarce as supplies dictated - this would add an interesting dynamic to outlying systems - You turn up in your Iron ass cobra, only to get 'sploded somehow and all you can buy is a sidey, with a backorder for a cobra if you supply the necessary materials.

FDev have an opportunity to breathe some reality into their "dynamic world vision (TM)" and solve a very real problem at the same time.... or they could just keep saying "It's all working as intended folks!"
 
Right now the average profitable run are around 300cr/t in most cases. Hauling around 16t in my Cobra it´s slow to make profit. The only way to earn money right now is making a multirole run, trading and fighting your way. I will equip my ship with better guns and give it a go.
 
Right now the average profitable run are around 300cr/t in most cases. Hauling around 16t in my Cobra it´s slow to make profit. The only way to earn money right now is making a multirole run, trading and fighting your way. I will equip my ship with better guns and give it a go.

And probably have a damn sight more fun doing it D:
 
There is nothing wrong with trading, just get on with it.

orly? I'll quote myself from my previous post and you can tell me what I am doing wrong...

"I've been trying to do haulage but the Galaxy Map seems bugged. A Mission asks for me to fetch them commodity X. I accept then filter only trade routes for X on the Map. Find a nearby system that is shown exporting X and go there, but they have NONE. This has occurred over and over again and I can't see what I am doing wrong."
 
in my opinion, trading isn't broken anymore - it's returning to a natural state.

If you're only making a few hundred credits per trip, you're doing the wrong runs.

Quick example:
Find an Industrial and a Refinery system close to each other. Trade Metals one way, and Machinery the other.

Right now I'm doing a milk run with between Industrial and Refinery, and making about 1350Cr/ton on a round trip. And I know this isn't even close to being an optimal route.

I've been doing this run for a day, and prices haven't changed.

Regarding "Filler Commodities": Yes, of course there won't be as much profit in trading Polymers as there is in Palladium - would you like to buy Polymers for 72Cr and sell them at 1000Cr?

Edit: If you want my route, PM me.
 
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orly? I'll quote myself from my previous post and you can tell me what I am doing wrong...

"I've been trying to do haulage but the Galaxy Map seems bugged. A Mission asks for me to fetch them commodity X. I accept then filter only trade routes for X on the Map. Find a nearby system that is shown exporting X and go there, but they have NONE. This has occurred over and over again and I can't see what I am doing wrong."

Chill out. Trading is indeed broken at the moment. Consumers in the system are getting stocked to the brim and aren't consuming fast enough, thereby becoming *producers* in the process (since they have to get rid of the excessive accumulating supply). This is why prices are crap at those stations, and they seem like exporters when they're listed as importers. The devs are aware of the trade issues and are looking to make a fix soon.
 
Right now the average profitable run are around 300cr/t in most cases. Hauling around 16t in my Cobra it´s slow to make profit. The only way to earn money right now is making a multirole run, trading and fighting your way. I will equip my ship with better guns and give it a go.

Yeah, you're not looking in the right spots I think. While I will agree that something is wrong with trading - I have yet to see any item in High demand, and I've been to stations spanning LTT 15449 - Lave - Onion Head system (forget name) - Slave rebellion system (forget name) in my Type 6.

However, trading gold is still netting me about 850cr/ton selling it at medium demand. Which seems to be what the entire galaxy is stuck on. :/
 
You know what? I have only made about 120K and one Adder and I have been playing since Alpha.
I'm not moaning. It's same mechanics as the original elite. Were there incessant moaning back then?
There is nothing wrong with trading, just get on with it.

So how long did it take you to get the "biggest baddest ship" in the original elite, in terms of hours of gameplay, if you really wanted to get it as fast as possible? I'm assuming it isn't in the area of 4-500 hours of gameplay.
 
Totally agree. I came to the game to trade, at least until I get a decent loadout and can do some fighting. Right now trading is a frustrating, tedious mess. 10 - 15 minute FSD trips to make a couple of hundred credits per trip. TOTALLY DEMORALISING. I've played 4 hours tonight trading and made about 30k. I just don't want to play this game any more.

I've played for about the same amount of time, and made about 750k. That isn't to boast, but I'm flying a Type-6 with 96T capacity, and you are probably still in a much smaller ship.
Trading is the one profession whose earnings truly scales up with ship capacity.
Until you have more cargo capacity, you will make a lot more money doing deliver and fetch missions than straight trading, as the per-ton profit is much higher, and they don't require much capacity.
The other thing to hammer home about trading is that you cannot make much money relying on the trading information the game gives you, the only way to optimise each trip is to record all prices at all stations you visit.
Then, when you get a deliver mission to go to station B from station A, you know what the most profitable commodity to fill up any spare cargo space is, and you know how to satisfy any fetch missions.
The other thing is that it is much more profitable to find a close core of systems with varying markets, and do missions and trading within than group. That way you will build up reputation with the factions, and be offered more profitable missions.
Very early on in the game the quickest earner is exploration. Any boring single-star system will earn you 600cr for a few minutes work, and you already have the scanner needed.

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I've been trying to do haulage but the Galaxy Map seems bugged. A Missions asks for me to fetch them commodity X. I accept then filter only trade routes for X on the Map. Find a nearby system that is shown exporting X and go there, but they have NONE. This has occurred over and over again and I can't see what I am doing wrong.

Yup. It does seem better now that in earlier versions, but you can't rely on it, as is still sometimes gives information that is simply false.
Lots of paper, or Excel open on another monitor, that is the way to go for profitable trading.
 
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Galaxy map should not be used as an accurate trading tool , only a guide line. Use it for what is stands out for and that is navigation.
 
F
Trading has always been a big part of elite games but unfortunately in dangerous it needs serious improvements. Here's what I thinks gone wrong...

  • Many commodities are not worth trading - low value - begin with small ships and have no cargo capacity - hard to make any profit
  • Many systems are producting only 2-4 commodities
  • Users are trading the same commodites as there are only a few you can make serious profit C700 +
  • Even systems who dont produce a commodity now have large stocks of commodites because of NPC trading and User trading therfore price is low.
  • Profit on commodities will keep on falling with more users coming in.
  • Stations are starting to fill with there HIgh Demand products - reducing price.

Please FD fix the trading its such a huge part of the game.

Its quick to make a couple of kills than to make some serious profit in trading. Trading should be the main source of income in the game... it always has been and is one of the most enjoyable parts of the game if you can actualy turn a good profit.

What does everyone think???

I agree completely. Needs a hotfix this one...
 
Trading is fine, the galaxy map is broken.

actually a dev's confirmed that trading wasn't fine... just saying... but the NPC traders combined with player actions have been frakking things up, and turning demanders into suppliers.

So the "good old" excuse of "It aint broke, you're doing it wrong" turned out to be entirely incorrect.
 
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