Trading with others

So with the enginners coming soon does this mean I will be able to build stuff and sell it to other players?

If I can only make stuff for my self thats going to get old fast just like picking up rocks in horizons did.
 
So with the enginners coming soon does this mean I will be able to build stuff and sell it to other players?

If I can only make stuff for my self thats going to get old fast just like picking up rocks in horizons did.


As pilots we are not able to build stuff and sell it to others that is the engineers job. As for picking up rocks it never got old with the millions of unique planets we can land on and the munitions we can synthesize on the fly now with 2.1 it will have more usefulness but i get your meaning. I too hope to see some form of limited asset transfer between players in the future.
 
Not a dig at you personally but this springs to mind from various other multiplayer games:

1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits

Spammed in all systems by many people blocking out comms. Player trading, not my idea of a good time in any format. I think unfortunately for you it will be just for yourself as the AI control keeps things proper.
 
Not a dig at you personally but this springs to mind from various other multiplayer games:

1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits

Spammed in all systems by many people blocking out comms. Player trading, not my idea of a good time in any format. I think unfortunately for you it will be just for yourself as the AI control keeps things proper.

Yes but that is what makes an mmo, interaction with other people. As it is ED might as well be an offline game because of the complete lack of ability to interact with others. Even the chat system is poor. And this is an issue as it is being discussed in other threads.

I was hoping the ED seasons were going to make a big difference and push it towards being a proper mmo but it seems not, shame as I have a lot of love for the game.

As it stands ED might as well be a single player game with a co op option. Mmo means playing, interacting with others in a persistant universe and this is definitely not that.
 
Yes but that is what makes an mmo, interaction with other people. As it is ED might as well be an offline game because of the complete lack of ability to interact with others. Even the chat system is poor. And this is an issue as it is being discussed in other threads.

I was hoping the ED seasons were going to make a big difference and push it towards being a proper mmo but it seems not, shame as I have a lot of love for the game.

As it stands ED might as well be a single player game with a co op option. Mmo means playing, interacting with others in a persistant universe and this is definitely not that.
The thing that you have to understand is that in Elite your credit-balance is the core system of progression. If you were playing a game with Experience and Levels, giving a level 1 player 1,000,000 gold wouldn't really matter, because they would still be level 1. But if you give someone who bought Elite yesterday 300,000,000 credits, suddenly they're flying an Anaconda, and they've skipped all the "levels" between Sidewinder and Anaconda.

Another issue is that there are a lot of players in Elite who have incredibly high credit-balances, billions upon billions of credits, because there are no systems in place to remove that money from they game. They aren't dying, so they aren't paying re-buy, and they are just continuing to accumulate wealth.

Nim
 
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So with the enginners coming soon does this mean I will be able to build stuff and sell it to other players?

If I can only make stuff for my self thats going to get old fast just like picking up rocks in horizons did.


I think P2P trading was discussed during early development, but is not is currently planned for implementation.

I suppose if the number of ingame CMDRs drops low enough and gamers on the forums are vocal enough then priorities in development and release dates might change.
 
Yeah, one of my favorite things to do in sandbox games/RPGs is crafting items to sell. Becoming a blacksmith in a Medieval-type game or a miner/refiner in a game like Eve, etc. I couldn't help but be disappointed when there was nothing remotely close to it in this game.

I would like nothing better than to be able to become a rare material miner to sell much needed components to people looking to take advantage of Engineers. I'd love to be able to build up a business out of it. Maybe hire some bodyguards since carrying rare materials isn't always conducive to good health.

One of the main points of the game is that you start out as just another "cog in the machine". But it feels like you can never be anything but a cog, and that's a little frustrating.
 
Yes but that is what makes an mmo, interaction with other people. As it is ED might as well be an offline game because of the complete lack of ability to interact with others. Even the chat system is poor. And this is an issue as it is being discussed in other threads.
I was hoping the ED seasons were going to make a big difference and push it towards being a proper mmo but it seems not, shame as I have a lot of love for the game.
As it stands ED might as well be a single player game with a co op option. Mmo means playing, interacting with others in a persistant universe and this is definitely not that.

That's kinda the root cause of the problem in my opinion:
Some people play Elite for the MMO.
Some people play because they enjoyed the original Elite.
Some play waiting for that other game to be finished and made into a proper game.
Some wanted an RPG, Arcade, Simulator, Action/Adventure etc etc etc.

There are many different people playing Elite for different reasons. The risk Frontier had in making this game is that nobody really wants a true MMO because it'd be too similar to the goliaths out there called WOW & Eve. I mean how many successful MMO's have there been since they've cornered the market, I can only really think of League of Legends and that Star Wars one that lasted a few months before hiding in a corner..

I mean what's to stop me going on a website and selling credits for real money. Currently the game's EULA forbids it but also it'd take a few hours to transfer meaningful amounts via cargo drop. If player trading in an uncontrolled form were introduced I could just get the donor player to set up a mission/cargo transfer etc for 1T of cargo being with 300mil credits and take that.
I get the interaction part and wanting more meaningful stuff with player, I really do. I also think it's poor that 90% of the times I see players nothing happens, no comms, no encounter etc. BUT I honestly think player controlled trading will not be beneficial on the whole and the same with player credit transfers.

Yeah, one of my favorite things to do in sandbox games/RPGs is crafting items to sell. Becoming a blacksmith in a Medieval-type game or a miner/refiner in a game like Eve, etc. I couldn't help but be disappointed when there was nothing remotely close to it in this game.
I would like nothing better than to be able to become a rare material miner to sell much needed components to people looking to take advantage of Engineers. I'd love to be able to build up a business out of it. Maybe hire some bodyguards since carrying rare materials isn't always conducive to good health.
One of the main points of the game is that you start out as just another "cog in the machine". But it feels like you can never be anything but a cog, and that's a little frustrating.

Also get that, who doesn't want to be Han Solo or CMDR Agent2090 "Hero of space", sadly this game was never meant to be that. Not sure if you played the original games but this is kinda the running theme.

Expanding on my comments above my idea of Utopia would be:
1) An action adventure story focussed Elite game where you follow the Empire/Fed/Alliance storyline through the Thargoid invasion etc. <- Single player/up to 4 player co-op
2) A simulator game for those enthusiasts with true physics (or as close as humanly possible), no flight assist etc etc <- One large server
3) A true MMO with no private/solo options

Although the cost of making these would be colossal but that way I could do exploring in the sim, combat and story in (1) and either ignore the MMO or get involved with guilds etc without fear of being told I can't go exploring for 3 months because they need me to guard X patch of space for the next 3 days :D
 
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Also get that, who doesn't want to be Han Solo or CMDR Agent2090 "Hero of space", sadly this game was never meant to be that. Not sure if you played the original games but this is kinda the running theme.

I'm not saying I want to be some kind of Hero or Chosen One that many MMOs make every character out to be. I have no problem with being just a cog in the machine, I just wish there were ways to at least become a bigger cog. And I especially wish there were more ways to have meaningful gameplay interactions with other players beyond combat scenarios
 
Well I have just watched ObsidianAnts new vid on the upcoming beta for engineers.

I cant make the stuff myself, this sucks.
I have to grind rep with ANOTHER NPC, this sucks even more.
I cant sell or trade the stuff I get made by said engineer, this sucks just a bit more.....

If they think they are forcing me to grind more missions I will, I will!!!! Grrrrrrr....

This just, well.... I don't know, I'am really upset now :(
 
Not a dig at you personally but this springs to mind from various other multiplayer games:

1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits
1 Ton of Iron for 5million credits

Spammed in all systems by many people blocking out comms. Player trading, not my idea of a good time in any format. I think unfortunately for you it will be just for yourself as the AI control keeps things proper.

^^ This.
 
Yes but that is what makes an mmo, interaction with other people. As it is ED might as well be an offline game because of the complete lack of ability to interact with others. Even the chat system is poor. And this is an issue as it is being discussed in other threads.

I was hoping the ED seasons were going to make a big difference and push it towards being a proper mmo but it seems not, shame as I have a lot of love for the game.

As it stands ED might as well be a single player game with a co op option. Mmo means playing, interacting with others in a persistant universe and this is definitely not that.

Yup, agreed and many want the offline mode back since the only interaction with others this mainly has is "unrestricted" PVP.

Coordination via chat as many other games allow, trading with others, posting items for sale etc etc has been blocked from plausibility here. Its really an online offline game---other than the bgs of course P
 
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Few weeks ago i helped first time another player with around 10 millions. Was a royal pain in the rear to drop 90 tons of imperials slaves, dock, and repeat. Lucky for me i was half drunk and i tried to read a book in the same time, but it was very, very boring.
 
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