Trailblazer Echo - Universal Cartographics lockdown

I'm a bit lost... Flew to Trailblazer Echo after shortening my planned exploration trip, accepted the CG mission, but some services on the Trailblazer Echo are on lockdown for me. I have no clue why...

1739267493462.png
 
doh... So the Megaship is really influenced by the faction status? Sucks, so basically looks like I have to hope that it loses the status in the next tick.
 
I'm a bit lost... Flew to Trailblazer Echo after shortening my planned exploration trip, accepted the CG mission, but some services on the Trailblazer Echo are on lockdown for me. I have no clue why...

View attachment 416815
Sadly some don't like other people enjoying themselves so insist on being disruptive. All within the game mechanics though so we just need to collect bounties I believe to get it out of lockdown (and hope that can be achieved before the CG time limit expires). Mind you, if one is allied with the Brewer Corporation, the lockdown should not apply, in my opinion - would be useful if reputation with a faction actually mattered in such a way.
 
Sadly some don't like other people enjoying themselves so insist on being disruptive.
I know it's so easy to just assume it's the nasty griefers under the bed. But look at this:
1739276788726.png


tl;dr a Player Faction "Fatal Shadows" has long held this system, and now a CG has turned that over in a matter of a week.... so really... who is disrupting who?

Notwithstanding that, it's not unreasonable to think that during the war between Brewer and Fatal Shadows that people, well, fought the war. It's unlikely anyone supporting Brewer Corporation via the CG would have fought the war (but would definitely have caused it), while anyone supporting the PMF would have been supporting that faction, and therefore tanking Brewer's security status. And, post war, likely trying to reverse it.

So, it's very easy to clutch the teddy bear of "nasty griefers"... but let's not forget the imbalanced effect a random CG location can have on the BGS.

Of course, that's all supposition based on a brief look at the above... but in absence of a CG running, if you asked me why brewer went into Lockdown, it's because the faction they've overthrown are fighting back for control (and the variance in the other factions suggests plenty of non-CG activity going on right now)
 
I know it's so easy to just assume it's the nasty griefers under the bed. But look at this:
View attachment 416821

tl;dr a Player Faction "Fatal Shadows" has long held this system, and now a CG has turned that over in a matter of a week.... so really... who is disrupting who?

Notwithstanding that, it's not unreasonable to think that during the war between Brewer and Fatal Shadows that people, well, fought the war. It's unlikely anyone supporting Brewer Corporation via the CG would have fought the war (but would definitely have caused it), while anyone supporting the PMF would have been supporting that faction, and therefore tanking Brewer's security status. And, post war, likely trying to reverse it.

So, it's very easy to clutch the teddy bear of "nasty griefers"... but let's not forget the imbalanced effect a random CG location can have on the BGS.

Of course, that's all supposition based on a brief look at the above... but in absence of a CG running, if you asked me why brewer went into Lockdown, it's because the faction they've overthrown are fighting back for control (and the variance in the other factions suggests plenty of non-CG activity going on right now)
That and its in a tiny population system which will magnify actions.
 
Any hope of a fix FDEV? Or is this 'working as intended'?
It's written there in the CG text:
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.

Maybe just NOT let the CG affect the local BGS for a start eh?

just a thought for the powers that be :)
Why shouldn't it? If nothing else, doing so would make this sort of thing more likely to occur by not counting the actions of players in the CG, but counting independent counter-action.

Also... there's no difference between players submitting "things" for a CG and players doing the exact same thing, but not having signed up to the CG.
 
There's a comment I really liked in one of those talking about making it a pop-up CG... this is the sort of thing that needs to be leaned into and exploited... not shut down. My understanding was a while back a whole bunch of groundwork was done to allow that sort of thing to occur... but I guess that got forgotten at the back of the cupboard as well.
 
Think I read somewhere that the CG gives 4x the regular payout for exploration data. So if that's true and depending on the amount of data you have available for turn in, this CG could make a huge difference.
 
There's a comment I really liked in one of those talking about making it a pop-up CG... this is the sort of thing that needs to be leaned into and exploited... not shut down. My understanding was a while back a whole bunch of groundwork was done to allow that sort of thing to occur... but I guess that got forgotten at the back of the cupboard as well.
You can do this 'for free' by FD avoiding high pop systems again.
 
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