Trainding Issue with suggestion

Hello commanders,

I have a big game deficit here. It is nice that the designers provide an overview of all markets and their prices.... but it would also be good to know how much the markets need from certain materials.

The reason for this is quite simple. Waste of time...

Suggestion for improvement :
See picture...

o7 Chugy
 

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Me and my buddy just wasted 2 hours just to find out that the system that needed our goods only wanted 2 tons of our goods. Thanks for nothing Elite Dangerous...

Suggestion for improvement :
See picture...

o7 Chugy

Not sure how they are going to fix that for you. How do they work out in advance that a player ship/s arrive an hour, or indeed just 5 minutes before you and sell a huge amount of stuff, it can only go by the last updated demand level. People keep asking for a dynamic player driven market, yet when there is a dynamic market all they can do is complain!
 
Having a dynamic market means it can change within minutes, so there is always the chance you miss an opportunity. However, a way to lessen that chance is to check your target market in Inara or some other similar market data source in which demand is listed. If the station demand is relatively low, pass on it, as it will likely go only lower in the time you travel. Choose instead a market with a much higher demand figure. You may get a lower price but will be able to move more goods. If you have the ability to do so, it can also help to scout a market in person before hauling your goods there. I use my Dolphin scoutship to confirm my market before moving my carrier to the system and loading up my Corvette with hundreds of tons of stuff to sell -- saves a lot of aggravation.
 
Hello commanders,

I have a big game deficit here. It is nice that the designers provide an overview of all markets and their prices.... but it would also be good to know how much the markets need from certain materials.

The reason for this is quite simple. Waste of time...

Me and my buddy just wasted 2 hours just to find out that the system that needed our goods only wanted 2 tons of our goods. Thanks for nothing Elite Dangerous...

Suggestion for improvement :
See picture...

o7 Chugy
How do you dare to propose a decent market overview system? Imagine that! SHOWING DEMAND TOO? this is too much.
 
Not sure how they are going to fix that for you. How do they work out in advance that a player ship/s arrive an hour, or indeed just 5 minutes before you and sell a huge amount of stuff, it can only go by the last updated demand level. People keep asking for a dynamic player driven market, yet when there is a dynamic market all they can do is complain!
Maybe they complain because the current supply and demand system is anything but "dynamic". More like make pretend "dynamic"

And "fix that for him"? Not sure what's so hard to understand. He's asking that the current demand to be listed in the table on the right like he showed in the picture.

it can only go by the last updated demand level.
Yes.....that's the ideea. It's the bare minimum that is missing.
 
While waiting for this to be implemented, you can get a good general idea by checking the system population. If it's less than a million then a busy system can get saturated with / bought out of popular goods fairly easily if it's in a busy part of space. (Though even a billion-population system can run short in some circumstances)

You can also sell more goods than a station demands, and you'll still usually make a profit if you bought them somewhere cheap. It's not like supply where once it runs out, that's it.

Maybe they complain because the current supply and demand system is anything but "dynamic". More like make pretend "dynamic"
On the one hand the current system is fairly simple in the principles behind it.

On the other hand a quick glance around the forums will show that this is already far too complicated for a lot of people, the more dynamism it does manage to generate the more complaints it gets, and trading is supposed to be a core (and fairly straightforward) way to make money.

So it's a tricky balance for Frontier to add any more complexity to it.
 
Maybe they complain because the current supply and demand system is anything but "dynamic". More like make pretend "dynamic"

And "fix that for him"? Not sure what's so hard to understand. He's asking that the current demand to be listed in the table on the right like he showed in the picture.


Yes.....that's the ideea. It's the bare minimum that is missing.

How often do you want it updated? Every day, every hour, every 5 minutes? For every station in the bubble?
 
It's not complicated it's dumb. I hope I don't have to explain it to you as I am certain you allready know.
I know how it works, yes. My point is that so few people do that the rare occasions when it does provide anything but static prices, it gets more complaints than interest.

If you go solely by forum complaints "the economy isn't dynamic enough" gets outweighed massively by "the economy is already too unpredictable"

So, how to make it more dynamic in a way that's comprehensible to people viewing it through a narrow spaceship window, one station at a time, in a way that can actually be distinguished from the random chance most players wrongly think it currently is?

How often do you want it updated? Every day, every hour, every 5 minutes? For every station in the bubble?
Presumably "however often the remote price displays do" - which seems to be at least hourly and maybe faster. It'd be inaccurate, yes, but at least it's something to work with (and if it's inaccurate but says 100,000t you can be less cautious than if it's inaccurate and says 10t)
 
to OP: yes, please.

How do they work out in advance that a player ship/s arrive an hour, or indeed just 5 minutes before you
the PRICE shown at that screen in the commodity market is already live, it's the price at THAT moment. if somebody arrives before you and fills demand significantly, you gonna get less.*

so that's not really an argument against showing demand as well (being what it is at that point in time).

i'm fully with OP - the info of price isn't very valuable without an info on demand.
of course there are workaround for it (3rd party tools ... learning, which commodities have a small number of demand most often), but i think it is a very godd suggestion to include demand levels exactly where OP doctored them.

*with some caveeats like caching etc.
 
To require that on open market demand for anything stays static until you arrive, whenever that might be from 10 minutes to two hours is... well, guess.
That's why people invented contracts and penalties.
If you want guaranteed delivery, demand and payment, use missions.
 
Agree with the OP - when I play casually and am just doing supply missions I sometimes use the in-game tools - until it sends me to a market with 1T supply, then I switch back to EDDB. The supply levels don't need to be 100% accurate, but some idea of supply would be very useful.
 
Thanks for all your answers.
I can't and don't want to understand any contra views, because my suggestion would simply benefit all.... without exception.
But thanks anyway, for your attention.
 

Please don't push your threads, first that's against the terms of service you agreed to when joining the forum, and is annoying as well. If there was a lot of interest it would stay near the top itself, when it falls off the bottom of the page it means it isn't attracting much interest, so pushing it to the top is pointless and pushes other more interesting threads down the page.

If you want to post new info that's fine, but simply pushing it to the top with a single word post is not!
 
What kind of interest do you mean ? This section is overflowing with suggestions for improvement, how is there only one post to stay up in the long run....xDDD.

And what kind of stupid rule is that not to push old posts, if the problem has not changed since then. Why should I open a new post, with the same request....that makes no sense.

But that's how you can tell that the developers just don't care about their game. Such small suggestions, would improve the game significantly and would also be easy to implement for the developers. And it would not only be good for me but for all players.


And I have no interest to discuss with someone who has nothing better to do, except to chill here all day in the forum. huarhg....I'm out of the game forever.
Thankfully, we'll never see each other again.
Elite...the sinking ship.
 
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