My in-game combat experience is limited to evasive manoeuvres while waiting for my FSD to recharge after submitting to interdiction. I've been shot to death just the once because I forgot that you can't jump when your weapons are out and I'd taken a couple of pot shots. After that I thought my FSD was shot out and by the time I realised my mistake my ship was shot to pieces.
This experience helped me realise that I can't focus on evasion. I need to learn to fight.
I've gone back to basics and have started working my way through the training missions. I've made it past the fighters and after four or five iterations I'm getting better at keeping them in my sights and it's taking me less and less time to beat them both. I've started working on the lone sidewinder mission too and I can now beat that scenario reliably although I'm trying to bring down the time it takes.
(Weirdly I keep trying to crane my neck in a desperate attempt to get my ship to turn more quickly - anyone else do that?)
Im curious about how realistic these scenarios are. Once I can reliably and quickly beat that aggressive sidewinder am I only just getting started still or will I be a reasonably competent dog fighter when I jump back into the game?
PS - I now see why everyone loves gimballed weapons. Those things make it so easy to hit the other ship. I don't feel half as bad now about how much work it was to get my lasers lined up on the other ships I have tried to engage with
This experience helped me realise that I can't focus on evasion. I need to learn to fight.
I've gone back to basics and have started working my way through the training missions. I've made it past the fighters and after four or five iterations I'm getting better at keeping them in my sights and it's taking me less and less time to beat them both. I've started working on the lone sidewinder mission too and I can now beat that scenario reliably although I'm trying to bring down the time it takes.
(Weirdly I keep trying to crane my neck in a desperate attempt to get my ship to turn more quickly - anyone else do that?)
Im curious about how realistic these scenarios are. Once I can reliably and quickly beat that aggressive sidewinder am I only just getting started still or will I be a reasonably competent dog fighter when I jump back into the game?
PS - I now see why everyone loves gimballed weapons. Those things make it so easy to hit the other ship. I don't feel half as bad now about how much work it was to get my lasers lined up on the other ships I have tried to engage with