Transfer ships costs & travel with NPC's

Greetings, CMDR's

Questions:
1- Why we need pay so much for transfer ships?
2 -Why we cannot travel between stations without our ships, for exemple, paying for the travel inside another passenger ships. So, if NPC's can travel, why we cannot? This will minimize the costs and time if we need jump to another station to take our ships in there.

Thanks for any answer!
(sorry about my english)
 
Greetings, CMDR's

Questions:
1- Why we need pay so much for transfer ships?
2 -Why we cannot travel between stations without our ships, for exemple, paying for the travel inside another passenger ships. So, if NPC's can travel, why we cannot? This will minimize the costs and time if we need jump to another station to take our ships in there.

Thanks for any answer!
(sorry about my english)

1: Ship transfer is a luxury hence why it costs so much.
2: NPCs in frontier are very very basic. They are not persistent and are spawned in to create the illusion of diversity. Unless you follow an NPCs wake they cease to exist upon jump.
 
About 2: That would be nice, but should be IMO only between stations with your own ships.
Leave a DBX at Sol, fly with your Anaconda to Colonia... after you reached Colonia you can take a ship-passage back to Sol...
 
It might not save time, in any way.
Currently, time to transfer ships anywhere last longer than you can take flying with your ship. It only makes sense that the same should also apply for "transferring" a CMDR.
 
Because: "quality and engaging gameplay" reasons. Frontier want you to travel on your own, explore and discover. So any means that makes it more convenient is taken away. You want a new ship? Roam like a dumb in search for a station that sells it. Luckily we have things like EDDB that tells us exactly where this ship is and the nearest location it's available. You want it for a 15% off? Unofficial Wiki has it, all you have to do is to plot a route there.

The problem starts with you having now 2 ships. Example, I bought new Krait over 300 LYs from my home base. Flew there with Krait, at dealer I left my FDL. Now I have two options:
- pay 670k for FDL door-to-door delivery
- spend at leas an hour flying in some small disposable taxi ship to get FDL back and bring it back home.

And this is exactly how Frontier wants it. "Convince" you to actively fly between locations or face the high transfer fees. Which at one point you would want to cover with some missions that take time. In the end you spend time and this is how this game was designed.

As for 2: Bl1p pretty much covered the topic. NPCs are created for you and deleted when not used. This can lead to strange things like "instant healing" after combat. You have an assassination mission. You spot the target, engage it but he escapes into another system. You track him down and engage again to see he's at hull shield and health, despite you managed to strip his shield and reduce his hull to 15% 10 seconds ago.

This is because game by "escape" mean "delete NPC from instance" and when you spot him again it's brand new spawn. Travelling with NPC could be done but they don't have fixed routes, they are just background noise.
 
That is not totaly true... I've followed NPC's for many jumps and they don't desapeared. One of them show me a nice planet with fog, pretty cool fake atmospheric planet.��
 
Ship transfer costs are based on the value of each ship. You can save a lot of money by never transferring an expensive ship, use a cheap ship as a "space taxi" instead.

Arrive at your new destination in an expensive ship, pay for two taxis to be trasferred there, then use these alternately to go fetch each of your other expensive ships. Each time you arrive with one of your expensive ships, pay for the return transfer of the taxi you just used to get it, then use the other taxi for the next fetch while the previous one is being returned.

At the moment I just use the two cheapest ships I have (a Keelback and a DBX), but 1 suppose I could save even more cash by preparing a couple of engineered Sidewinders for this.
 
Of course "CMDR Transfer" should bei instant... as should ship transfer... in my opinion... just like "holo me multicrew" across the galaxy this should be feature to improve gameplay...
 
It should be cheaper IMO.If it was it would encourage more emigration to Colonia.
Ive spent over 10 billion in fees so far.
 
I want transfer my Vette to Colonia... wow, +240.000.000 is so much for me. I can buy another one with this price!:eek:
 
I'd love to have a CMDR transfer option, especially if space legs will ever be a thing. It would be so cool to board a Beluga with other (NPC or PC) passengers, sit at your luxury cabin while sipping coffee and watching the stars fly by.
 
I'd love to have a CMDR transfer option, especially if space legs will ever be a thing. It would be so cool to board a Beluga with other (NPC or PC) passengers, sit at your luxury cabin while sipping coffee and watching the stars fly by.

This will be awesome... but Frontier������
 
I also like the idea of getting on a transport between stations. As someone else wrote earlier, you could only take a transport between stations where you've got your own ships. There could be a max range for travel so the max time would be for example be a days(real time) travel. You could pay more for better seating and a view outside. You couldn't transport cargo. This way you could hop on a transport to go to from your mining ship to your combat ship and then go to sleep. Next day you would be ready for some combat.
The prices should be cheaper than transfering your ships.

Another thing that would be interesting would be the possibility to take guided tours that start and end on the same station. This could be something that is implemented over time. The first system could be Sol. This could be a simple way to introduce players to the lore of Elite Dangerous. Go to Sol, pay to take a guided tour, the tourist ship would take you to specific places(maybe just inside Sol?) and narrate to you what has happened and why there are the powers that be.
 
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