Transfering Ships should be hijackable (raise prices) = more content

Dear Devs,

it would be cool if you allowed the transfer of ships be costly and requiring an additional price for ensuring 99% protection of it.
The ships transfers should exist in the game: the would create content for players for NPCs for everyone.
People could seek around ships transfers, they could obtain also data and thus intelligence from this as if a ship transfer or multiple ship transfers are noticed that could mean something is happening or gonna happen in that region\station.

People could also find in the mission "help ship transfer"... this would mean "player generated content"...
This would mean money sink, this would be "role play the vigilantes", this would mean "more content for pirates" , more content for Counter-intelligence players, this would mean more content for who plays the opposing forces of your faction or power.

Allow players to spend more if they want to be sure their ships won't be hijacked, or risk it (probability it happens or not is random - needs algorithm coding) -- the longer the more possible or THE MORE MEDIUM SECURITY or LOW security systems are encountered by the route the more it is easy for:

  • NPC (probability) to attack them
  • The more they MIGHT APPEAR on the radars or FSS using players..

Because the hijacking would exist on "two" plans not only automatic Computer based PvE realm, but also PvP!

Of course players that don't care will just spend more money, and thus transfer of ship should happen more on Carriers ...etc
Otherwise right now we are making Carriers just like the same as "non carriers"! It's not ok.

The reason for this is however more content, more mission types, more fun FOR ALL.
Sure I understand it might be feeling "difficult", "Hardcore" but it's not at all like that.

Additional fee could be around 100% or 50% or less... nothing big.. so if it's a transfer of 400.000 CR.. it's gonna be 800k or 1.200k TO AVOID IT.
Maybe even more... but imagine people transferring a lot their ships, that would be a lot on the long run...
So I think the % is good but this needs to be studied well otherwise the whole suggestion could fall as it would hit only new comers, and not everyone else (filled with money).

So maybe % should be higher. so that it also Hits and concerns a "choice making" for long time playing players (with supposedly big money).

Thank you
 
I can't edit my posts, so I want to add: you would also make people happy with "the usual" (non usual): BIG EXPLOSION... you know where to put this, no need to say where big explosions would happen. (also possible new type of ship transporting convoy would be cool) -You could even do small transfer ship vessels, medium and large depending on how big is the transfer ...

Black box could also reveal whose ship transfer you have attacked,
Manifest scanner could tell earlier if you want to know before to attack
Someone attacking without knowing could even end up attacking her\his own ship convoy transfer (unless they know it is taking another route, or the know because it is being protected by a surplus payment which engaged escort around it).

These things would be "time countdown events" ... so after some time they move to a system to the other appearing one after the other and disappearing in the previous...
The time of transfer is short as we know so would not be a big issue for the servers maybe... and also very fun thing as it requires luck speed etc to intercept.

One could pay extra extra fee to engage very strong special forces to protect their vessels transfers...

Anyway... more details..
 
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