Transferring ships TO a location?

Hey all, has anyone else given any thought to ship transfer?
i like being able to "recall" my ships from far off locations.
it is a good thing, but....

i want to be able to send a ship somewhere. Lets say i have built my Fer-De-Lance and i want to use it in a system a ways away from my present location.
I have to either fly my ship out there or get out there in another ship and pay to have my ship sent out.

i would like to see the ability to transfet ships both TO and FROM places.

anyone else think this would be a good thing?

fly safe CMDRs
 
Hey all, has anyone else given any thought to ship transfer?
i like being able to "recall" my ships from far off locations.
it is a good thing, but....

i want to be able to send a ship somewhere. Lets say i have built my Fer-De-Lance and i want to use it in a system a ways away from my present location.
I have to either fly my ship out there or get out there in another ship and pay to have my ship sent out.

i would like to see the ability to transfet ships both TO and FROM places.

anyone else think this would be a good thing?

fly safe CMDRs

Twould be a great thing cmdr, as well as sending yourself to a ship.
 
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I made a thread on this: Send ships rather than summon them. But it was (understandably) closed as at the time every second thread on the forum was about ship transfers.

I was told:
This exact thing has been suggested a large number of times in the relevant threads - complete with examples & UI walk-throughs. It has been seen and commented on (positively) by the devs.

I hope it does happen. It makes so much more sense to me to send ships rather than summon them. It's also completely irrelevant whether the transfer is instant or delayed, as you still have to travel there yourself.
 
Well one future option could be to become a passenger yourself. Then take a passenger ship to your destination. Once there, then you would be able to bring the ship to you. That of course would mean paying 2x (once for yourself and another time to bring the ship there)...
 
Seems like the only reason not to have this is "gameplay" related.

The "lore" of the game was originally that systems were isolated from each other and no information passed between them automatically but that idea has gradually eroded away with a variety of things including tip-offs, mission updates, ship trannsfers and, of course, telepresence so there's really no remaining justification for why a person in, say, Lave couldn't just phone up a station in Cubeo and arrange to have a ship delivered to Colonia.

Let's face it, if you're having a ship delivered somewhere it's because you're going to USE it and you can't do that unless you're there.
That being the case, does it matter if you arrange for the ship to be moved before you arrive at the proposed destination or after?
At worst, the only difference is that the ship will be there when you arrive, rather than you having to arrive first, arrange for the transfer and then wait for an hour before it arrives.
It's not like you could use that ability for any kind of "exploit".

If they really wanted to enforce some kind of "gameplay mechanic" surrounding ship transfers, why not make it so that you can only arrange for ship transfers at stations where you have a good reputation?
This could even be variable depending on your level of reputation.
If you're allied to a faction, they'll bend over backwards to get your ship to you in double-quick time.
If you're only cordial with that faction, they'll get your ship to you eventually, when they get around to it.
And, if you're disliked by a faction, get your own damned ship.

That'd actually encourage a bit of gameplay because if you just abandon a ship in some system you might want to take on a bit of work there, just to raise your rep' so one of the factions is willing to transfer a ship for you.
And, of course, it'd also make you feel like there was some benefit to becoming allied with a faction if it meant they could send ships to you express-delivery.
 
Let's face it, if you're having a ship delivered somewhere it's because you're going to USE it and you can't do that unless you're there.
That being the case, does it matter if you arrange for the ship to be moved before you arrive at the proposed destination or after?
At worst, the only difference is that the ship will be there when you arrive, rather than you having to arrive first, arrange for the transfer and then wait for an hour before it arrives.
Why is waiting considered gameplay? It's not, it's just delay for no purpose.

If I send a ship, I am in control of when I turn up at the destination. So if I want to rush there and wait, that's my choice. Summoning ships there is zero choice but waiting.
 
Why is waiting considered gameplay? It's not, it's just delay for no purpose.

I don't think it should be.

I was just saying that I don't see any "lore" related reason for this not to happen so presumably it must be for "gameplay" reasons.

I don't think thee are any "gameplay" reasons why this shouldn't happen, as I said in the line of my post which you edited from your quote.
 
I don't think it should be.

I was just saying that I don't see any "lore" related reason for this not to happen so presumably it must be for "gameplay" reasons.

I don't think thee are any "gameplay" reasons why this shouldn't happen, as I said in the line of my post which you edited from your quote.
Sorry, I misunderstood.

If there are any reasons, it's laziness reasons.
 
On one hand, it makes perfect sense that you should be able to send a ship from anywhere to anywhere rather than just from anywhere to your current location. On the other hand, it borders upon being instant transfer by any other name.
 
On the other hand, it borders upon being instant transfer by any other name.

How?

Surely the problem with instant transfer, was that it's "instant". Sending ships isn't instant at all, not that it matters at all if it was. Though it would be better if you could actually beat your ship to the destination. You still have to travel there. Immersion is retained. Waiting for waiting's sake isn't gameplay. There are already far too many uses of waiting so-called gameplay in the game. Rare goods spawns are the worst example, but there are plenty of others. It's just lazy programming, not gameplay in any way, shape or form.
 
When FDev startet the poll about ship transfer, i accidently thought the ships would also be sendable. Otherwise i would have vote for insta transfer. So, yes i agree with the OP.
 
How?

Surely the problem with instant transfer, was that it's "instant". Sending ships isn't instant at all, not that it matters at all if it was. Though it would be better if you could actually beat your ship to the destination. You still have to travel there. Immersion is retained. Waiting for waiting's sake isn't gameplay. There are already far too many uses of waiting so-called gameplay in the game. Rare goods spawns are the worst example, but there are plenty of others. It's just lazy programming, not gameplay in any way, shape or form.

The problem with instant transfer is that it would have resulted in people only using taxis to go anywhere, as well as essentially negating short jump range as a downside of pure combat ships. Letting players send ships would have a similar outcome, unless the transfer time was increased accordingly.
 
I have no issue with instant, this is a game.
I am also fine with having a wait time transferring ships long distance.
either way would have been fine.

I think it would be a good thing to have the ability to pre-plan your next move.
build that skimmer-killer cobra and send it off to a newly found spot before you are ready to go.
Having the ship ready when you get there. glorious.
tele-presence to your ships, no. that would be a bit much. I am ok with tele- to others ships for multi-crew but not to your own ships.
that would create problems.
I built my FDL and the UN-engineered FSD sucks. the system I want to use it in is like 30 jumps away! tedious.
If I could send it ahead and then AspX my way there, 9 jumps>30 jumps.

I don't think that sending "you" would be a good thing. to keep things fair you would need to implement a wait time like with ship transfer.
the player being a passenger would be horrid. you want to take the slow boat to Colonia? hell no.

putting some limits on different factors like Rep and Rank may be useful in this, but they could also lead to great frustration.
good standing, no trouble with transferring
neutral, same
negative, cant transfer there. ( you still have the system next door to use )

What do we want? Ship transfer TO and FROM!
 
The concept of transferring "to" a system deserves to get more traction again, now that the mechanics of ship transfer have been worked out in the game. So, yes, good idea to post: maybe it could be a QOL improvement for 2.4 ?
 
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The problem with instant transfer is that it would have resulted in people only using taxis to go anywhere, as well as essentially negating short jump range as a downside of pure combat ships. Letting players send ships would have a similar outcome, unless the transfer time was increased accordingly.

Well most do this any way with current system. You fly somewhere, summo ship you want to use, log out of the game and play something else meanwhile, wait while watching youtube/netflix or come back tomorrow. Its same for the player doing it but bad for frontier as players use less time to play the game. The delay and the ability to not sent ships just mean people play something else instead.
 
Yes, I fully support this proposition. [up]

Also, lets try to avoid using that nasty word "instant". As it tends to derail these threads and get them locked. ...just sayin. :)
 
No thanks to transfer ship to a location.

Yes it makes sense.

However, this is a space travel based game. So removing the travel kind of undermines it at a fundamental level.
 
No thanks to transfer ship to a location.

Yes it makes sense.

However, this is a space travel based game. So removing the travel kind of undermines it at a fundamental level.

How so?

I mean, if somebody wants to spend a bunch of credits punting their ships around the galaxy like chess pieces, that's up to them and affects nobody else.

If they actually want to USE any of the ships they move around, they still have to travel to them and fly them.
The only difference is that you'd be able to move a ship from A to B as you set off from A, knowing that it'd be waiting for you when you arrive at B, instead of having to arrive at B and then transfer it.

Being a cynical so-and-so, I always look for the potential to exploit a thing but I just can't really see any way this could be used to unfair advantage.
 
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