Transferring Wealth

It's all through the elite universe. You want to buy a pair of socks? Drop off a barrel full of elastic bands in the street outside the store.

After all, what simulation would have realistic credit transfer?
 
I got my son into a cobra by dumping some gold for him to use a collector drone on. One he had enough for the cobra, A FSD, and cargo racks I gave him a load of gold. After that we wing up and he gets the trade bonus from my tradeconda. My current Han Solo route pays 650k one way and 1.2M on the return. That's an additional 90k or better on top of his 40 tones...
 
Why would they do that? If he lost everything because of a bug that's fair. If he just decided to fly without insurance, then why should they give him his ship back?

Because , and I'm sorry to break this to everyone, and I'm an original 1984 gamer, but because it's a GAME! It's not real life! It's a GAME!!!!!
 
Because , and I'm sorry to break this to everyone, and I'm an original 1984 gamer, but because it's a GAME! It's not real life! It's a GAME!!!!!

Yep. Whilst it may not be an error that many of us here would make, it does happen and if the alternative is losing a player from the game is it really worth it just to feel superior?

My suggestion would be if there is a trading community goal going on how about joining with them and dropping cargo for them to pick up outside the destination station, enabling them to place in top 15% more easily. That should help boost their credit balance somewhat and put them back on track.
 
Because , and I'm sorry to break this to everyone, and I'm an original 1984 gamer, but because it's a GAME! It's not real life! It's a GAME!!!!!

The problem is its an online game. Also games should have consequences, risk provides fun for many people. That encounter where you escaped with 2% hull wouldn't have been as adrenaline pumping frantic action followed by swearing, puffing and a huge sigh of relief if you knew you had instant-respawn without penalites.

Just to throw it out there, if he got into an Anaconda without learning rule number 1 then he probably didn't deserve it.
To be back to a sidewinder is maybe a bit harsh but people have gone from a fresh start to a T6 in a week so its really not a big issue.
Fly combat or trade together in a wing and he should be back on his feet within no time.

As a counter example I learnt about the insurance back in my Cobra. Did I fly without re-buy after? Yes I did but I had 3 other ships in storage to fall back on if needed.

Finally as a side note bold or underline works better for emphasis than caps lock, may peoples eyes bleed if they read too much so thanks for just doing the one word or two :)
 
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What about ship loans. So wing up, both docked at the same station, buy a ship with option to loan to wing member for % stake in profits made until ship has been paid for. And cap it to 1 to stop expoilts. This way people dont make money from loaning out ships just cover the cost and it helps out 1 friend.

Or what about becoming a loan shark. Hire goons to "collect" on missed payments.

Also when did the banking system collapse to prevent loans?
 
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Because , and I'm sorry to break this to everyone, and I'm an original 1984 gamer, but because it's a GAME! It's not real life! It's a GAME!!!!!

So when you lose a game or make a mistake you file a bugreport because it can't possibly be your fault can it? Don't get rude with your caps lock with me mate.

Your friend, despite knowing how it works, was greedy and impatient. He deserves the sidewinder. Lesson learned.
 
The only way I can see a money transfer system working is to take it effectively out of the game. You want to transfer credits to your mate because he is incompetent and lost his ship with no insurance? You create a ticket with FD, stating how much you want to transfer and to whom and why. FD looks at the ticket and if they decide it is worthwhile, action the transfer.
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This would at least stop the standover bully boy interdicted some poor smuck and demanding they transfer 1M credits now or they will destroy his brand new Sidewinder!
 
I am completely against the transfer of credits ingame.

The reason is that this creates a loophole for the afore-mentioned "bungholes (love it) to grief and crash, knowing that their mates will give them the credits back to start the whole process again. It also makes stronger the get bounty-get friend to kill you-$$$profit$$$ hat trick, which is bad enough as it is now (although better with a $1mil limit to bounties in a jurisdiction.

The cargo-transfer route is just awkward enough/slow enough to discourage easy use & abuse of that technique.

Being able to transfer credits back and forth without consequence has ruined many an online game.

Just no.
 
Because , and I'm sorry to break this to everyone, and I'm an original 1984 gamer, but because it's a GAME! It's not real life! It's a GAME!!!!!

And in many games, the consequence of a poor action of the part of the player is "DEATH. GAME OVER. START AGAIN." There isn't always a "Insert Another Quarter to Continue in 9..8..7...6...5...4...." option.
 
Because it was an exploit and players were using it to cheat. Thankfully it's now capped.

It was capped in the worst possible way. Instead of having a counter intuitive limit in an evolving universe, the more logical way to stop this would simply to have not have bounties placeable by players. What system that has ever existed as allowed non state agents place criminal fines on other non state agents?

Fines from stations/police/automatic on destruction of non criminal = fine and sensible.

Fines from random members of the public scanning you = dim and not sensible.
 
And in many games, the consequence of a poor action of the part of the player is "DEATH. GAME OVER. START AGAIN." There isn't always a "Insert Another Quarter to Continue in 9..8..7...6...5...4...." option.

Comparable games - losing hundreds of hours of game play resources?

Fair enough if you just have to pick up some weapons and a bit of armour.

Not that I'm suggesting he gets his money back for not bothering with insurance... oh no!

Just not sure your analogy holds up. :)
 
Thanks to everyone who replied. I hadn't thought of the bounty idea - is the 1m cap "per system"? So I can have many lots of 1m on my head, or is it 1m for the federation, 1m for empire and so on?

My friend isn't going to ask FD for his account back. I know it's only a game, but we all know the rules and he knows he was a dumbass - his fault, no complaints.

As for those few who think it's not okay for me to help him, how does that break immersion or seem not like real life in any way? Don't you have friends IRL who'd give you money if you really needed it and they had enough?
 
Thanks to everyone who replied. I hadn't thought of the bounty idea - is the 1m cap "per system"? So I can have many lots of 1m on my head, or is it 1m for the federation, 1m for empire and so on?

My friend isn't going to ask FD for his account back. I know it's only a game, but we all know the rules and he knows he was a dumbass - his fault, no complaints.

As for those few who think it's not okay for me to help him, how does that break immersion or seem not like real life in any way? Don't you have friends IRL who'd give you money if you really needed it and they had enough?

It's not that simple anymore,

[h=4]Rationale for legacy fines[/h] Prior to legacy fines, if you were destroyed with a bounty on your head then the bounty was cleared and, apart from the destruction of your ship, there was no “penalty” for the player with the bounty.
Players were abusing this by getting a very large bounty on their head, and then mutually arranging to meet in-game with another commander who would attack and destroy the commander with the bounty. The attacking commander would claim the bounty and get a large amount of in-game cash for no effort, and the commander with the bounty would carry on as usual with no penalty. Some people were doing this in exchange for real-world cash.
The introduction of legacy fines means that if a commander does this trick now, they need to pay off the legacy fine after their destruction making it less appealing.
 
I find it refreshing that someone is actually trying to help another player. I only wish the game would encourage a more subtle form of cooperative play.

And BTW...the idea that a player may have a wealthy benefactor is not unknown in reality.
 
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unfortunately, the downsides created by direct money transfers overwhelm the few positives.

Perhaps one day when the very common and easy ram hacks have been quelched and the players who took advantage of the kill yourself and get paid bug after 1.3 dropped and ammassed billions are gone ...then such a feature could be brought in.
 
I was just thinking yesterday how Elite reminded me a bit of Bitcoin mining ... bring on a real economy with inter-player and real world value transfer, I say ... that way I can vaguely justify the hours I spend in the game ;-)
 
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