transport ride guest not getting on

I've had a similiar experience in my zoos that have transport rides since the 1.03 patch. Visitors do queue for the rides like gangbusters when I first load the zoo, but once that initial rush gets through the stations become like a ghost town. If I exit and reload, they get rushed again, but then once again the traffic slows down to almost nothing. In all cases the visitor thoughts who do go on the ride is that the prices are a bargain, so it's not the ticket prices. Something changed in the 1.03 patch with how visitors make decisions on where to go.
 

Chante Goodman

Community Manager
Frontier
I've had a similiar experience in my zoos that have transport rides since the 1.03 patch. Visitors do queue for the rides like gangbusters when I first load the zoo, but once that initial rush gets through the stations become like a ghost town. If I exit and reload, they get rushed again, but then once again the traffic slows down to almost nothing. In all cases the visitor thoughts who do go on the ride is that the prices are a bargain, so it's not the ticket prices. Something changed in the 1.03 patch with how visitors make decisions on where to go.

Ah, I see! Perhaps a balancing problem. I'll pass it along to the team, thank you! :D
 
I've had a similiar experience in my zoos that have transport rides since the 1.03 patch. Visitors do queue for the rides like gangbusters when I first load the zoo, but once that initial rush gets through the stations become like a ghost town.

I've run into exactly the same problem.
 
yes I made a habitat with giraffe, zebra and thomas gazelle then I put a transport ride in it which the guest would get on in the beginning but for some reason they don't even get on it they just walk right by the station
 
Back
Top Bottom