Transport Ride not working correctly

I found a post that is similar to this one, but it did not address the issue I have.

I am building a park that starts with a monorail.

The idea is that the guests will take the monorail to the top of this massive volcano I built, and then I have designed the park all along the sides of the volcano.

However, the main park is only accessible through the monorail.

I made the monorail free, and made entry into the park free, but they still say it is "too calm" or "not exciting enough".

I thought the entire idea of a transport ride was to do exactly that, transport people.

How do I make it more exciting for them to actually use it?!
 
I did the same thing. I had scenery at 100 and price at zero. I put my ride as the entrance train. I think there is a bug. I changed the train to have it inside the park but still no riders. Last night all of a sudden tons of riders for two hours. I saved the data and recorded each save over those two hours. I go back today and replay each save to find out after the qeue line no one want to ride it again. The game somehow manages to save your game without saving the attitude of passengers. Therefore sometimes people ride and sometimea they dont. Its really sad. I hope they fix this and make it so that rides are not treated like coasters. Trains should have a differenct mechanism to make them work at ALL times. I just wish and pray when people decide to ride or ignore it altogether. What a bummer. This is big problem that hinders enjoyment. For crying out loud it is an amusement park game with rides not working.
 
This definitely needs addressing, nobody goes to a theme park and sees the transport rides as actual RIDES, whilst they can be sometimes entertaining they are not a requirement and should not deter people.

Take Alton Towers for example, the best way to the park entrance from the car park is the free monorail, I don't ever think "well screw that I don't want to look at a boring car park, i'll walk instead.....across said boring car park!"
 
+1 to this. It should act primarily as a pathing system, and not so much as a ride. I can understand the really young children thinking of it as such, but that's about it..
 
+1 to this. It should act primarily as a pathing system, and not so much as a ride. I can understand the really young children thinking of it as such, but that's about it..

So do grandparents. As long as it's being used, it's nobody's business.
 
One of the scenario's in Career has a park where parts can only be accessible through the monorail(and not with path). I didn't have any problem building rides in a section of the park that you could only get to with the transportation, guests would gladly ride it to get to it.

Can you share a pic of your park? Guests should have no problem taking transportation to other areas only accessible by monorail as long as there's a reason for them to.
 
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Cant say Iv really noticed this issue.
Quite the opposite in fact.
Part of a test I ran (after the 1.0.1 update) had the train doing a massive loop in the Grasslands. Stop 1 at the entrance. Stop 2 half way into the play area. Stop three, equidistant back between 1 and 2.
Close to the exit of 2, I placed a woodie, food stall and Balloon stall (lol, still needs fixing).
I found that 90% of guests would take the train to Station 2... because it was quicker than walking, and there was nothing else of interest along the meandering path I placed. Because there was Nothing at all at Station 3, except the path between 1 and 2 it saw Very few guests..
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I would check your guests and see "where" they are going if they don't use the Monorail. Its possible that they don't see the Monorail as a 'quicker' route to their chosen destination?
 
I've just started playing with transport rides in my park.

My plan is for it to be a form of transport guests can ride to link up disparate areas.

Laid down an initial test track on a small loop, linking two different areas of the park I'm currently building with a station in each.

I noticed that a few guests do use the ride, and when I clicked on them, they do seem to use the transport ride actually for transport. In the screenshot you can see under Guest Information, that the guest is intending to travel to a ride in the other area - Overpower - but via the Connie Express transport ride.

So the guest is purposefully using the transport ride as a (quicker? shorter? easier?) way to get from one part of the park to a far away ride in another part of the park.

vBRGOzL.jpg
 
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I figured out what the issue was about after tinkering for a few days. Firstly, you MUST connect the path from your entrance to your ride. For example, you can't have a train in the middle of nowhere with only an entrance and exit connected to pathways that lead to nowhere. I use to do this thinking that guests must take my train in order to get to my rides in the middle of nowhere but guests will not do this. The pathways must lead back to your entrance at the front of the park - even if it means you have to make a pathway from the other side of the park hours away. Select pathway, lay each one down patiently until you walk it all the way back to your entrance. Some guests will now opt to take the train rather than walk for days. Secondly, you can't connect the entrance directly to your train's entrance. It must be connected via another path way. For example, connect your park entrance to a trail. Then, connect a portion of the trail to your train entrance and exit. Thirdly, build two or more stations that repeat this pattern rather than only one station. I've founded that by doing these three things with of course, high scenery, low payments, low wait times will cause the rides to work. Otherwise, guests will walk to your entrance and walk away if three of these things are violated. I hope this helps because I was super frustrated until I tinkered here and there and found paths that work versus paths that don't [happy]. I want this game to be successful so I hope developers add a tutorial in the game that show people this immediately so new players won't be turned off.
 
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I made a thread about this a while back. I had no problems with using this system.

A few things to note:
- As stated above, make sure you have a path in-between park entrance and monorail entrance.
- Another as stated above scenery and queue rating help.
- Make sure you have enough content for peeps to actually want to get to the other side.
- Your monorail needs to be efficient to support guest flow, especially with larger parks.
- It helps if you have a couple of shops before the monorail to stop people bouncing between monorail /park entrance and causing traffic.

It's a system that definitely needs some tweaking to work properly though [happy]
 
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