I just realized how adding people to the game (as a transportable commodity) is very important.
the reason why is because people tend to have specific destinations, unlike cargo. food can be bought anywhere and sold anywhere, but
people want to be picked up from a specific place and dropped off at a specific place. that means that they will have to pay more, and
you will have to fly where they want to go, not where you want to go.
it should be an easy element to add to the game, you just need to add the destination to the 'commodity' and that's it.
the reason why is because people tend to have specific destinations, unlike cargo. food can be bought anywhere and sold anywhere, but
people want to be picked up from a specific place and dropped off at a specific place. that means that they will have to pay more, and
you will have to fly where they want to go, not where you want to go.
it should be an easy element to add to the game, you just need to add the destination to the 'commodity' and that's it.