Blackcompany
Banned
For non combat pilots, half the game - if not more - is spent looking at loading screens. There's nothing either fun, or engaging, about that.
Simply put, Travel needs to be more fun and engaging. I don't know how to accomplish that while maintaining a sense of scale; I won't claim otherwise. But then, I'm not a dev, I'm a customer who finds literally half this game tedious.
And I'm not alone.
Now maybe the answer is the same one we all get every time we bring up a glaring flaw: this isn't the game for you.
But I've now heard that this isn't the game for people who:
-Dont like empty grind
-dont like tons of loading screens
-Dont have boatloads of time
-Dont like forced combat on every mission
-Dont like lots of time alt+tabbing to find info that should be in the game
-Dont like annoying puzzles to arbitrarily inflate time spent on story content
Be careful how many more demographics you turn away; there aren't many left...
I don't know what the fix is. But I do know people have TONS of games to play. And I don't see a lot of them spending time on a game where - literally - half the game is spent watching a loading screen.
I don't pretend to have the answer. But I DO know that, in the 21st century, forcing players to spend 50℅ of their time in a game looking at loading screens is completely unacceptable.
Edit: if possible, I recommend the following:
-Preload new systems. Start as soon as my FSD begins charging. You can always unload if I cancel the jump. REDUCE THE LOAD TIME OF JUMPS.
-Double acceleration rates in Supercruise. Even triple them.
-Greatly reduce or even eliminate the range at which forced deceleration due to celestial bodies occurs
-Introduce intra-system jumps to large gas giants and stars
-Double the base jump range of all ships as a starting point. Then calculate bonuses from the new base. This matters evenote with Colonia being a thing now.
-Give all players option to use this new, more Arcade type travel, or the current, slower system. Money where the mouth is, and all that.
Look. I know space is big. But FREE TIME isn't. And neither is Disposable Income. I want Elite to succeed, but one of the primary complaints ALL IVER the web, is travel time.
You can't sell loading screens. They dont market well.
Simply put, Travel needs to be more fun and engaging. I don't know how to accomplish that while maintaining a sense of scale; I won't claim otherwise. But then, I'm not a dev, I'm a customer who finds literally half this game tedious.
And I'm not alone.
Now maybe the answer is the same one we all get every time we bring up a glaring flaw: this isn't the game for you.
But I've now heard that this isn't the game for people who:
-Dont like empty grind
-dont like tons of loading screens
-Dont have boatloads of time
-Dont like forced combat on every mission
-Dont like lots of time alt+tabbing to find info that should be in the game
-Dont like annoying puzzles to arbitrarily inflate time spent on story content
Be careful how many more demographics you turn away; there aren't many left...
I don't know what the fix is. But I do know people have TONS of games to play. And I don't see a lot of them spending time on a game where - literally - half the game is spent watching a loading screen.
I don't pretend to have the answer. But I DO know that, in the 21st century, forcing players to spend 50℅ of their time in a game looking at loading screens is completely unacceptable.
Edit: if possible, I recommend the following:
-Preload new systems. Start as soon as my FSD begins charging. You can always unload if I cancel the jump. REDUCE THE LOAD TIME OF JUMPS.
-Double acceleration rates in Supercruise. Even triple them.
-Greatly reduce or even eliminate the range at which forced deceleration due to celestial bodies occurs
-Introduce intra-system jumps to large gas giants and stars
-Double the base jump range of all ships as a starting point. Then calculate bonuses from the new base. This matters evenote with Colonia being a thing now.
-Give all players option to use this new, more Arcade type travel, or the current, slower system. Money where the mouth is, and all that.
Look. I know space is big. But FREE TIME isn't. And neither is Disposable Income. I want Elite to succeed, but one of the primary complaints ALL IVER the web, is travel time.
You can't sell loading screens. They dont market well.
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