Traveling through space, started yesterday...

Hi everyone :)

Here a littl screenshot (5760x1080), where I started of from Morgor.... heading now to a destination which looks way to far, just for supercruise... Well, on the way I stopp on any USS and only scoop gold into cargo. So far I'm around 60k :D
Now... I just don't understand, the destination doesn't seem to count down (Rakapila)... or is the distance way longer as expected? I don't want to jump around systems in hyperdrive.... just want sueprcruise it :)

Now, is Morgor as other systems, a closed bulk space containing ONLY morgor? Or can I reach others too, in realtime, even if it would take month....

Also I saw that the more I get Morgor distant, the higher my SUpercruising speed. I started around 300c, now I can reach 1.600c in speed, and speed is growing... that's interesting, maybe after 1 or 2 days it might increase significantly?!



I'll keep on heading forward to it.... :rolleyes:
 

Yaffle

Volunteer Moderator
12 LY at 1,500C will take you about 70 hours.

It will be interesting to see if you have sufficient fuel to do it this way.
 
12 LY at 1,500C will take you about 70 hours.

It will be interesting to see if you have sufficient fuel to do it this way.

jumping there is too far, so I guess no... but, distress beacon might help there.... :D 70 Hours..... increasing speed, should be so done in 30 hours... well, I'll try it out. Nothing to do until realease :D
 

Yaffle

Volunteer Moderator
The last time a Commander tired that he discovered the star wasn't there, but a 0LY hyperspace jump popped it into view. I'll see if I can find the post...
 
that would be a very, very, veeeery bad point!!!!

It would mean the space isn't open... but just filled with bubbles... :mad: :mad:
 
Now, for the first time, I'm a bit 'upset' with elite.

Here a next screen shot, and in the meantime I did that, I passed morgor from 0,12 to 0,13 LY...... Rakapila, still and unchanged at 12,82 LY *sadly* :( :(



EDIT: ...later now.... at 0,14LY away of Morgor, Rakapila still at 12,82... well, now I'm no more convinced of that real 'open' space.... it takes me a bit away from the feeling I had before...

So, it's all an illusion.... I also whilst travelling, had a close look to some star placement... they just never move along at all.... so the background we see, of the universe, whilst flying, is not reachable w/o hyperjump.

Now, I'm not throwing it away, of course not, and still has much to offer... can't wait for next stage as I read the latest newsletter #37 !!!

But, that travel experienced, I must admit that it dissapointed me, at a certain way of feeling in the space now :(
(0,16 now... still 12,82 ...)
 
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I know what you mean, I found this disappointing too once I realised. Especially so, that the background seems to 'merely' be a painted skybox (even if it is rendered from correct stellar positional data).

I was expecting the game to be a bit more like Space Engine. :eek:

But at the end of the day, the game is still an awesome experience... :)
 
also I saw that the further you fly of a star, here it was morgor for me, at a certain point, looking back to the star, it doesn't 'shrink' anymore whilst distance still increasing...

But of course, it remains a great experience. JUst really stumbled on that one, and i'm not pleased with :rolleyes:

:cool:
 
You know, about 20 years ago I tried that in Frontier, to use "normal" travel to a nearby star system instead of jumping through hyperspace. And yep, I was disappointed too to learn that I could only go as far as 65536 AE (Astronomical Units) until I hit the integer limit in what the game software could handle.
So no, you couldnt cruise to another system and I very much doubt that you can do it in ED for the simple reason that the scale of space is more than our current computers can handle.
Think about it, you need to handle everything on the scale of 1 meter to thousands of light years... You quickly get to very large contrasts in numbers (from the smallest to the biggest)
To get a feel for this, if you can, use some 3d modeling software and try to model our solar system to scale. Sizes of the planetary bodies, the orbits, everything.
I'm not saying its impossible in theory but on our current software/hardware I don't think it can be done in a practical way. It's much, much easier to treat each solar system as it's own "bubble" and accept the fact that a few people will get dissapointed while 99,99% wont actually care ;-)
Cheers
 
Basically your looking at a 'Skybox' the game is made up of smaller areas, as you say bubbles. Jump and it loads another.

I'm not however saying you can't travel great distances, in Space Engineers (SE), I put down a beacon set to infinity, then flew away from it, once the engines hit full, at the moment in SE its 104, I let it fly unassisted, cruising at 104m/s, for a couple of hours.

Now, I know SE uses a skybox much the same way, i.e. the view doesn't change from what you see around (although I was using a modded skybox). But I did end up 750'ish km from the beacon I left behind. If I had the patience I would do your test in SE, but I haven't that.

But does it really matter, well yes, in a game you can't build anything in, it does, why because it destroys the idea of infinity, not that we would use it, but nevertheless.

Try SE, for a while, its not ED and viceversa, no harm and its a great, huge game. If you do that test in SE pm me your results here, would be really interested how far you would get and if it ever stops travelling. Don't forget to engineer your beacon and place it. I am planning a further test, putting small platforms along the way.
The test has to be in Creative mode or fuel will be a factor, i.e. build re-fueling platforms, although you have to find the fuel or manu it from sources collected. You can do anything you like really in SE.

Its not ED, so don't all get upset everyone. Its different, SE is a full sandbox game. ED is only partially sandbox.
 
The test has to be in Creative mode or fuel will be a factor, i.e. build re-fueling platforms, although you have to find the fuel or manu it from sources collected. You can do anything you like really in SE.

Its not ED, so don't all get upset everyone. Its different, SE is a full sandbox game. ED is only partially sandbox.

If we are talking realism (are we? :S ) then fuel should *not* be a problem. Once you acclerated to a certain speed, you can cut your engines and just leave it. Next time you need fuel is to deccelerate, if youre not doing that, then what you need is time, not fuel ;-)
 
That's explained in my post. I got the ship upto speed and basically turned thrusters to zero and let it fly on, as it should.
If you want to do the test and go much, much further, your thrusters have to remain on to assist any correction in movement ie meteor hit etc. So the fuel burns down at a very low rate, but it does burn down. Plus the running of the whole ship, many of these ships are vast floating cities, takes something to run them. I went in a battle cruiser type USS Haven, its on YT (not my ship)..;)

But in theory you could go along way, that would be the test, no...;)

I'm not sure how far I would have got, huge distance probably, but without building and planning I would not have the patience to just sit and wait. I would want to build as I go, so that's the next thing for me.
 
Now, for the first time, I'm a bit 'upset' with elite.

Here a next screen shot, and in the meantime I did that, I passed morgor from 0,12 to 0,13 LY...... Rakapila, still and unchanged at 12,82 LY *sadly* :( :(



EDIT: ...later now.... at 0,14LY away of Morgor, Rakapila still at 12,82... well, now I'm no more convinced of that real 'open' space.... it takes me a bit away from the feeling I had before...

So, it's all an illusion.... I also whilst travelling, had a close look to some star placement... they just never move along at all.... so the background we see, of the universe, whilst flying, is not reachable w/o hyperjump.

Now, I'm not throwing it away, of course not, and still has much to offer... can't wait for next stage as I read the latest newsletter #37 !!!

But, that travel experienced, I must admit that it dissapointed me, at a certain way of feeling in the space now :(
(0,16 now... still 12,82 ...)


A while back, FD mentioned that they were going to disallow "hyperspace lock-on" for a select number of star systems. This was because those systems were "reserved for future content", so what they would do is ensure people could not travel there at all.

At that point, I assumed they had to perform some sleight of hand on the SuperCruise front, or there would be the possibility of "holes" all over the place.

We've already seen those two stars just 0.33 LY away from each other, and that's just in our tiny bubble. If you could zip between such places, FD would need to ensure that there was no "special content" in stars that were in any way close to other stars, or people would make a point of accessing the special hand-crafted areas that hadn't actually been crafted yet.


While supercruising to distant stars would be nice-to-have, I'm more keen to see hyperspacing to CLOSE stars! That's solves existing gameplay weirdies, as opposed to introducing new gameplay weirdies. :)
 
Dont know any details about Space Engine but what I see in that youtube video can be faked in a number of ways. :p
Anyhoo, as someone else pointed out, there are other advantages for devs to be able to prevent players to visit certain systems. Thats a good argument as well..

You should check it out. It isn't faked. :D

Space Engine is actually a very big deal, and is currently the best space / planetary engine out there (though I'm sure Elite will supersede that soon). Every system is simulated. With full planetary landings. And you can seamlessly visit each system and galaxy.

Http://youtube.com/watch?v=YieL0qK-qCk
 
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It doesn't sound like it would be too difficult to get working in Elite if the devs feel it's worth the effort. (Because it surely will take some). The background would need to be rendered again at certain distance interval's from a system's star from, based on your current position. Once you're closer to another system than your point of origin, that system is loaded in the background.
 
So, it's all an illusion.... I also whilst travelling, had a close look to some star placement... they just never move along at all.... so the background we see, of the universe, whilst flying, is not reachable w/o hyperjump.

Are you sure about that? I took a trip to Anderson/Henderson Escape (can't remember the name of the station). Its the one that takes 10 minutes to supercruise too from the hyperspace exit point. Anyway, I'm pretty sure I saw the star positions move very slightly as I was traveling along at many times the speed of C.

I will have to recheck :S
 
FD could potentially solve this in a similar way that they've solved the in-system problem.

Each POI in a system is an instanced bubble, contained within the larger system instanced bubble that we experience in SC.

What the OP will find is that no matter how far they get from Morgor they will still be in the Morgor bubble and not the Rakapila one.

They could either implement an even larger interstellar space instance bubble, that you cross into if you get far enough away from the system star, or cross you over into the target system instance at some intermediate point.

I potentially prefer the interstellar solution as it introduces more options for events and explorers, and also that sense that the entire galaxy is a single navigable space.

It could also play a role in the discovery of Dark Systems.
 
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