Traveling to a star long gone?

If you assume that supernova happen in the milky way every 50 years, and the milky way is about 100.000 light years, you would see the light of quite a few stars that gone supernova already. But that would only affect the sky of the unexplored space you are seeing.

If you see the "real" galaxy when you go into hyperspace you might see a dot going up in a flash during travel when you cross the treshhold where the light from the supernova of a star reached already. A bit like time traveling =) You could go back and forth to see the supernova exploding / imploding.
 
You just reminded me of this from the original ELITE on the speccy


Hyperspace into system...

FUEL LEAK!

<thinking>Damn, that sun looks really big and angry...</thinking>

...

Dock at station. Incoming message...
Our sun is about to go supernova, will you help us Commander? (Y/N)

Yes

Cargo Hold full of 'Refugees'

Buy fuel, launch, get the hell out of there - hyperspace...

Exit hyperspace - engage jump drive towards planet...

Mass Locked - Pirates! Loads of them!

Dispatch pirates, get to space station, dock...

Incoming Message
"Thankyou Commander"

Load of gem-stones in cargo hold - yay!

When I read the first post thought the very same thing but you beat me to it.

I would guess if they did the same this time it would start with a message to all ship in range a few weeks or months ahead of the event asking for evacuation of the whole system.

Since events like this would only happen once a century they would only need to pick one system close enough to the core systems to be reachable. Set it to happen during a month when the game has been out retail long enough to get a large number of player to get involved.

Once its over then lock the system out of the star maps for everyone apart for military or another special salvage mission.

They wouldn't even have to make the star go nova just turn it into a normal range one to a red giant.
 
Once its over then lock the system out of the star maps for everyone apart for military or another special salvage mission.

They wouldn't even have to make the star go nova just turn it into a normal range one to a red giant.

A red giant?
Wouldn't that be wrong?
I think it should be a black hole or a neutron star (after supernova) or a dead white dwarf (after nova).
And it might be safer not to travel to the system anymore after its sun has gone supernova.


Also in the game, from a storytelling perspective... the system which sun goes supernova should be normally accessible for a while. It should be a system teeming with life, trade, opportunities. There should be space stations, populated planet(s), moons perhaps even a shipyard. The player could have friends there, good contacts etc.
So, when the sun goes nova the player should feel the personal loss. He should be shocked. And if he undertakes a rescue mission it should be for more personal reasons than just personal financial gain.
 
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as everything in the galaxy is also moving if you just aimed at where the star is there wouldn't be anything there when you got there anywhere, i think this is the justification for allowing explorers to get paid for updating maps of already explored systems AND part of the excitement of jumping into a new system, a lot of the time i dare say everything will be fine, but occasionally there will be trouble.
 
Light propagation... EVE Online has invariable stars and the planets don't orbit the stars. Also the stations are stuck in one place and don't orbit. I think if you were to "beat" that, you would only want to go as far as orbiting planets and stations and assume that all the stars are inexplicably stable. And that travel between stars takes zero time. This is a sort of cop-out as to why stars 1 billion light years away look the same once we get there in a day.

Of course... Elite traveling distances will be mostly in the 10's and 100's of light years. So the problem is even less noticeable.

[/DUCK]
 
I was wondering, could it happen in the game that the player travels to a star visible in space, lets say from earth, and once he gets there discovers it must have ceased to exist (gone supernova) thousands, if not millions of years before?

The issue that I think the OP is touching on is all about your current frame of reference. I would assume that as the game exists in a time where FTL communication is possible; that your star maps are updated so that this effect not apparent.

For example maps may already have been updated to remove Betelgeuse as it has already gone nova; but from some systems it would be 'visible' in theory
 
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