I have been a player of ED now for close to 12 months mounting close to 1000 hours. I hear frequently comments/complaints about some of the distances commanders need to travel while in supercruise to meet their personal goals in game.
I hear lots of times those who say space is large and therefore long distrance travels in system should be expected and then I hear the otherside, well we are 3304, surely we have the technology to do better.
My suggestion. Similar to what is implemented in other simulators, provide the player the ability to speed up game time, 2X, 4X, 6X and so on. This way you leave the option with the player whether they maintain the immersion for the long SC travel OR provide a means for them to shorten the duration. No new flight mechanic is necessary.
Obviously this is a raw thought as certain in game events will need to be catered for and 'automatically' bring you back to 1X game speed. Being interdicted is one such event that comes to mind. Also I am not lost on the intracusies of multiplayer instances and the BGS etc and if the individual ability to speed simulator time is possible or not, regardless of being in open, solo or other. Given that many BGS items are batched to the 'tick' of the clock at a certain time of day/week, there may be an element of this idea that has potential without impacting other game mechanics. Immersion breaking I know. I personally like the long distance travel.
After you cater for all that, and you still had the appitite to implement this sort of feature, it may be easier to implement a new flight mechanic [big grin]
I did scan through quickly in the other many suggestions and did not notice this one so if someone else has mentioned it, I apologise.
Love the game, and at the time of writing looking forward to the live launch of Horizons, Chapter 4
o7
I hear lots of times those who say space is large and therefore long distrance travels in system should be expected and then I hear the otherside, well we are 3304, surely we have the technology to do better.
My suggestion. Similar to what is implemented in other simulators, provide the player the ability to speed up game time, 2X, 4X, 6X and so on. This way you leave the option with the player whether they maintain the immersion for the long SC travel OR provide a means for them to shorten the duration. No new flight mechanic is necessary.
Obviously this is a raw thought as certain in game events will need to be catered for and 'automatically' bring you back to 1X game speed. Being interdicted is one such event that comes to mind. Also I am not lost on the intracusies of multiplayer instances and the BGS etc and if the individual ability to speed simulator time is possible or not, regardless of being in open, solo or other. Given that many BGS items are batched to the 'tick' of the clock at a certain time of day/week, there may be an element of this idea that has potential without impacting other game mechanics. Immersion breaking I know. I personally like the long distance travel.
After you cater for all that, and you still had the appitite to implement this sort of feature, it may be easier to implement a new flight mechanic [big grin]
I did scan through quickly in the other many suggestions and did not notice this one so if someone else has mentioned it, I apologise.
Love the game, and at the time of writing looking forward to the live launch of Horizons, Chapter 4
o7