Travelling long distances quickly in Supercruise

Lestat

Banned
If you are trying to convince me that the OPTION is not wanted by a lot of players, you are certainly not going to convince me, and others like me, by implying we have no common sense.... How about some constructive feed back that says why the option wont be accepted by some portion of the playing population.

You wont win many arguments by belittling those you are arguing with.
Maybe we should use pictures to help. Please look at the picture very carefully at bottom the part it says DECLINE, ACCEPT OPEN GALAXY MAP and buy system data. You have an OPTION so stop kidding yourself. They are feature players ask for. So they can Pick and choose the mission and how far they wanted to fly. If it was too far for them they Decline the mission it a QoL feature.

So stop with the Accept all mission gameplay. Then whine about the distance. You have a CHOICE.

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Guest 161958

G
If you are trying to convince me that the OPTION is not wanted by a lot of players, you are certainly not going to convince me, and others like me, by implying we have no common sense.... How about some constructive feed back that says why the option wont be accepted by some portion of the playing population.

You wont win many arguments by belittling those you are arguing with.

Insulting and belittling is sadly a common practice in this forum.
However, it is not about winning or losing, an option would give an unfair advantage to those who choose to speed up SC and will make an essential mechanic worthless.

I give you an example: I was pursuing a cmdr of an hostile power and I had a lot of strategic time thanks to the sc travel time. I was able to study my opponent’s loadout and plan accordingly before the interdiction. Was very fun, too bad he combat logged and went to solo. But I digress.


These kind of requests are born from personal desires and not compatible with the global game design.
 
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In that case maybe elite dangerous is not your cup of tea.

Also, an option would give an unfair teleportation advantage to those who use it.

"unfair teleportation advantage" who is going to get harmed by this? or who is going to get a leg up on someone with this? and when did i say that we need a teleport? i said in case you missed it: "if it had an acceleration gate that could reduce the travel time to 5 minutes" you still travel but instead of 30+ minutes you take 5 minutes, and you know what is the best part? you have the free choice to use either way.
and if you say :

"then why would i use the old travel method instead of the new one?" i say to you : what happen to the whole train window gazing?
 
If you want SC speed up. I want pay scales on data and cargo runs dropped down. Part of the payment scales is based on distance from drop point to station. There is a reason I can run to a couple of stations and make 40 mil + each time I run to Hutton

tell that to robigo and sothis VIP passenger missions route. 100 million/hour
 
Maybe we should use pictures to help. Please look at the picture very carefully at bottom the part it says DECLINE, ACCEPT OPEN GALAXY MAP and buy system data. You have an OPTION so stop kidding yourself. They are feature players ask for. So they can Pick and choose the mission and how far they wanted to fly. If it was too far for them they Decline the mission it a QoL feature.

So stop with the Accept all mission gameplay. Then whine about the distance. You have a CHOICE.

The Illusion of choice*. you can keep saying the same thing over and over is not going to make it true. btw thank you for providing an example that proves that the missions system needs a QoL improvement. i never seen none one shoot them-self in both feet before lol.
 

Lestat

Banned
"unfair teleportation advantage" who is going to get harmed by this? or who is going to get a leg up on someone with this? and when did i say that we need a teleport? i said in case you missed it: "if it had an acceleration gate that could reduce the travel time to 5 minutes" you still travel but instead of 30+ minutes you take 5 minutes, and you know what is the best part? you have the free choice to use either way.
and if you say :

"then why would i use the old travel method instead of the new one?" i say to you : what happen to the whole train window gazing?
No that not going to be a choice. That going to be forced on us. Because people could use it to make money faster. Or even block people using the old fashion way. If travel time takes you 30+ Minutes you are flying too slow. Speed up. At the most it 15 Minutes unless you are flying to Hutton Orbital.

Start Doing this elkiller Use feature we already have. Accept Deny or Open Galaxy map and pay for system data and find out if the mission too far or not. If it doses not give you the right info or it too far. Don't Accept the MISSION. Easy as pie.

Remember Common sense is a skill. Laziness is not a skill.
 
No that not going to be a choice. That going to be forced on us. Because people could use it to make money faster. Or even block people using the old fashion way. If travel time takes you 30+ Minutes you are flying too slow. Speed up. At the most it 15 Minutes unless you are flying to Hutton Orbital.

Start Doing this elkiller Use feature we already have. Accept Deny or Open Galaxy map and pay for system data and find out if the mission too far or not. If it doses not give you the right info or it too far. Don't Accept the MISSION. Easy as pie.

Remember Common sense is a skill. Laziness is not a skill.

oh thats right im not accelerating at all i forgot to crank the speed up lol silly me... oh wait whats it this? the stations on the system such as LTT 9360 all are more than 1,800,000 ls from the star, and it takes 30+ minutes. I wonder if they have an acceleration gate so i dont spend 30 + minutes traveling without doing nothing.

all the silliness aside your argument is just a plain an simple a lie, an attempt to impose your Grind/idle oriented game-play. i gave you a true Free Choice feature suggestion and you said: "Because people could use it to make money faster. Or even block people using the old fashion way" to which i respond: if you have
problem with people doing money that is a you problem, and to answer to your second excuse, there is nothing stoping you doing it the old way. so in your own words, is all about choice. if you like grind gameplay do it the old way and take 30+ minutes, if you like less grind do it the new way and take 5 minutes.

use common sense Lestat is not hard. not everyone like to stare at a monitor watching a number slowly go down for 30 minutes. and btw i use 3rd party tools because i like effectiveness and its also my choice. ;)

so many choices lol
 
Here's my 2 pence-worth...
I did the Hutton run once. Once.
It took 90 minutes (or there-abouts) to complete, and after 15 minutes I was thinking "Howay, how long is this taking?"
I didn't (and still don't) want to be spending vast amounts of time staring at the screen when I could have been doing shorter runs for cargo, doing missions, etc. If I wanted to watch Netflix or whatever, I would do so. The fact that I want to play the game is why I'm playing the game. I'm not knocking anyone who chooses to do so - that is their choice, and I wouldn't want to knacker anyone else's gameplay for something that doesn't really affect me anyway.
The Hutton run taught me a very valuable lesson that evening - Check the station distance on the mission board!
It's still something I do every time before accepting any mission. That 'mechanic' already exists within the game to be used.
Do I want quicker intra-system flight times? Not unless it followed some sort of real-world concept.
Why? Because (and people keep using this argument, but it IS true... insert over-used Douglas Adams quote...)
Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the street to the chemist, but that's just peanuts to space. Listen... and so on.
I don't like the 'fast-travel' type scenario, and certainly don't like the whole 'teleportation' thing (but that's certainly NOT being argued in this thread). The 'power-creep' that exists within the game would mean that an 'intra-system Acceleration gate' would eventually give way to some form of inter-stellar version whereby folks could jump from here to Colonia in a few minutes, and that's not something I want to see happen. Huge distances SHOULD take a long time to travel. I WOULD advocate the use of wormhole travel, as long as that was to a random destination, and not a fixed point-to-point, which has been discussed in other threads. I quite like the idea of taking myself off and hoying myself into a wormhole without the slightest idea of where I'd end up. The exploration on the way back would be amazing (and I'm not that much of an explorer, but with the new FSS/DSS mechanic I'm quite enjoying it).

The ONLY thing I would say with regards to quicker travelling within the system is that it COULD work if players had the ability to use a slingshot manoeuver. Currently when our boffins are on about lobbing stuff at other planets (probes, etc) they use complex calculations to determine how they can chuck something within the range of Mars (other planets are available), so that it's caught in its gravity and slingshot around it. This means that the particular item that is being thrown can reach a greater speed without using so much fuel (admittedly, more fuel has to then be used to slow the object down again when within range of its destination).
Such a mechanic COULD be introduced without breaking any lore because of the real-world physics, and also could add gameplay. Your nav system could have a facility where you'd enter a destination within system, and navi-comp would make the necessary calcs to slingshot you, as long as you held to a particular course (this is where the gameplay comes in). The further off this course you get, the further from your destination you'd end up. It could even take multiple slingshots into account, and it could also take the navi-comp a few minutes to make the calcs, leaving you vulnerable to attack whilst waiting (though this could get tedious if the calcs were wiped during every interdiction, and you were doing this in a busy system, but then there'd be nowt to stop you moving away from the main sequence star before starting the calcs, leaving you perhaps less likely to be attacked).
Like I said, just my two pence worth...
Regards,
o7
 
The ONLY thing I would say with regards to quicker travelling within the system is that it COULD work if players had the ability to use a slingshot manoeuver. Currently when our boffins are on about lobbing stuff at other planets (probes, etc) they use complex calculations to determine how they can chuck something within the range of Mars (other planets are available), so that it's caught in its gravity and slingshot around it. This means that the particular item that is being thrown can reach a greater speed without using so much fuel (admittedly, more fuel has to then be used to slow the object down again when within range of its destination).
Such a mechanic COULD be introduced without breaking any lore because of the real-world physics, and also could add gameplay. Your nav system could have a facility where you'd enter a destination within system, and navi-comp would make the necessary calcs to slingshot you, as long as you held to a particular course (this is where the gameplay comes in). The further off this course you get, the further from your destination you'd end up. It could even take multiple slingshots into account, and it could also take the navi-comp a few minutes to make the calcs, leaving you vulnerable to attack whilst waiting (though this could get tedious if the calcs were wiped during every interdiction, and you were doing this in a busy system, but then there'd be nowt to stop you moving away from the main sequence star before starting the calcs, leaving you perhaps less likely to be attacked).
Like I said, just my two pence worth...
Regards,
o7

Remember that in the real universe we slingshot in 'normal space' because we use the effects of gravity to accelerate the body in question using basic newtonian physics. We also do it because it is the only way to accelerate the body for free (ie without having the cost and complexity of putting heavy engines and large amounts of fuel off our planet)

Whereas the lore in the Elite universe is that you are in supercruise and that is a state in which you are using your frameshift drive to warp space around you to travel at light speed and beyond. The lore states that the FSD is interfered with by gravity, thats why you slow down in supercruise when you pass close to a significant gravity well like a star or planet.

I agree that sling shotting would be a fun mechanic in normal space but the reality is that depending on planet mass and entry speed, it could take hours in real time to complete a sling shot maneuver and even then you would be doing a tiny fraction of c. Much simpler to jump to SC.
 
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I agree that sling shotting would be a fun mechanic in normal space but the reality is that depending on planet mass and entry speed, it could take hours in real time to complete a sling shot maneuver and even then you would be doing a tiny fraction of c. Much simpler to jump to SC.

Good point, well made.
Regards,
o7
 
Maybe we should use pictures to help. Please look at the picture very carefully at bottom the part it says DECLINE, ACCEPT OPEN GALAXY MAP and buy system data. You have an OPTION so stop kidding yourself. They are feature players ask for. So they can Pick and choose the mission and how far they wanted to fly. If it was too far for them they Decline the mission it a QoL feature.

So stop with the Accept all mission gameplay. Then whine about the distance. You have a CHOICE.

But the main difference with your choice is that the choice you offer is limiting ie you don't get to see part of the system as you are deterred by the distance and time it will take to get there so therefore you miss out. Not a very attractive choice.

By adding a fast path (and I never said teleporting that was your interpretation), the option is enabling - you can get to part of the system you would otherwise go without.

I hear the points being put forward about the fact that distance etc is used to set payout values for missions etc. I am sure there are smart ways to cater for that by sacrificing some of the pay/benefit/ranking if you take the fast track.

On these forums I think there are really great opportunities to ask or suggest how things might be done as opposed to saying it shouldn't or can't be done.

Afterall without us challenging boundries, landing on the moon would never have happened. I will continue to take the long road to my destinations and do so happily. If an option is ever added, I will consider it on its merits and time I have available to play the GAME.
 

Lestat

Banned
But the main difference with your choice is that the choice you offer is limiting ie you don't get to see part of the system as you are deterred by the distance and time it will take to get there so therefore you miss out. Not a very attractive choice.
You know it fine to be deterred by time and space that part of the game but time and effort is required if you want to go on the outer reaches of the system. We have over 1,000 systems with stations. Suited for both our game types. No need for your idea.

By adding a fast path (and I never said teleporting that was your interpretation), the option is enabling - you can get to part of the system you would otherwise go without.
Ok we call it 5 Minute Lazy Travel mode. Either way, it not suited for this game. But start looking at the cons of your idea. The Mechanics Galaxy map I use and I promote on your topic would be affected. Depends if I willing to do Long Distance or Short Distance mission will be affected.

Who in their right mind will use Open Galaxy Map and System map in Mission Board ever? To check the distance of a station if your idea been added? If players know they can accept all mission without reading and know they will be there in 5 Minutes or less? All because you don't bother using some of mechanics on this game. Distance Matters.

I hear the points being put forward about the fact that distance etc is used to set payout values for missions etc. I am sure there are smart ways to cater for that by sacrificing some of the pay/benefit/ranking if you take the fast track.
Oh look another mechanic that would be ruined by 5-minute lazy travel mode.

On these forums I think there are really great opportunities to ask or suggest how things might be done as opposed to saying it shouldn't or can't be done.
Maybe what you should do is Look at the WHOLE GAME as a whole and see how many part of the game would be ruin by your idea.

Afterall without us challenging boundries, landing on the moon would never have happened.
It did not take 5 Minutes, did it? It took Time and effort.

I will continue to take the long road to my destinations and do so happily. If an option is ever added, I will consider it on its merits and time I have available to play the GAME.
That is the thing. It seems you never had to take a real Long road trip to anywhere. Start using The Open Galaxy map and system and buy the system data and Look at the station you have to go to. If it said 300,000 ls you have a CHOICE. If it too far. DON'T ACCEPT the mission. Look at the Mission board for shorter missions.
 
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Yeah, I like that idea. And you would think that given the mechanic to jump to a star is already in game, that the dev time to allow in system star jumps, where a B and or C star existed would not be that hard to introduce. Also helps maintain immersion. I know some hate that word but it is important to others. Sure, if there B star is inside certain distances maybe have some limits BUT, I like the idea.

its the masochistic gaming community that loves to waste time. In the original alpha build ideas we were able to intra system jump but the players base (at least the one from 2012) loved driving around in super cruise.
 

Guest 161958

G
its the masochistic gaming community that loves to waste time. In the original alpha build ideas we were able to intra system jump but the players base (at least the one from 2012) loved driving around in super cruise.

For your peace of mind, the players base from the 2012 is still safe and sound.

What you superficially consider "masochistic" and a "waste of time" is a mechanic which many defend because we experienced games which tend to cleverly pose limits in order to create enjoyment.

Have you ever asked yourself why in open world games such for example Skyrim, the horses are slow? Because making them fast makes the world FEEL smaller.

Watch the X4 gameplay video from obsidianant for example. X series, Freelancer, these games had pretty long travel times and despite elite dangerous's galaxy being mathematically insanely bigger than the games I mentioned, they FELT bigger because there was interesting stuff around.

What people are suggesting in this thread is to remove a placeholder, and it is not a clever design idea.
 
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I like this idea, this speedie up the whole time frame bit. No more pesky interdictions on this black duck, I can now take any mission I want, knowing with 100% that I can never be interdicted. And those boring USSs that keep on popping up and distracting me, a thing of the past, just a blur as I speed up time. Added bonus is now I and anyone else can fly safely in Open, go play in that CG cos now, no one can every interdict you, no one can touch you, no one can see you - you are invincible :D
 
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