Hi everyone,
yesterday I was building some new climbing structures for apes, but when I tried to test my creation by placing it inside various habitats something odd happend.
One of the "towers" is slightly higher than the others and has a feeding platform but the heatmap showed that, while a full grown male orang-utan had no problem reaching it, the other apes couldn't.
Things like this are bad on their own, because the game never tells you what is wrong. Is the ramp to steep? Is the entrance to small? You never know.
But now I also found out, that the Heatmap isn't reliable at all. I experimentet with my creation and moved the only watersources of the habitat to the unreachable platform. Suddenly the animals had no trouble of getting there even though the Heatmap showed it as unreachable.
The whole climbing system is really unintuitive already. It's allways a matter of trial and error, but without a reliable heatmap, one can never be sure if the construction works or not.
If I can't use the Heatmap to see if something is reachable or not, the only option would be test it with moving the watersource (like I did), but this is time consuming and laborious.
Any thoughts about how to make it easier to create and test climbing areas?
yesterday I was building some new climbing structures for apes, but when I tried to test my creation by placing it inside various habitats something odd happend.
One of the "towers" is slightly higher than the others and has a feeding platform but the heatmap showed that, while a full grown male orang-utan had no problem reaching it, the other apes couldn't.
Things like this are bad on their own, because the game never tells you what is wrong. Is the ramp to steep? Is the entrance to small? You never know.
But now I also found out, that the Heatmap isn't reliable at all. I experimentet with my creation and moved the only watersources of the habitat to the unreachable platform. Suddenly the animals had no trouble of getting there even though the Heatmap showed it as unreachable.
The whole climbing system is really unintuitive already. It's allways a matter of trial and error, but without a reliable heatmap, one can never be sure if the construction works or not.
If I can't use the Heatmap to see if something is reachable or not, the only option would be test it with moving the watersource (like I did), but this is time consuming and laborious.
Any thoughts about how to make it easier to create and test climbing areas?