Not like Witcher 3 where they spaz in all directions, but every now and then have gentle breeze push trees in a general direction. Maybe even a coaster wooshing by can trigger it subtly. [up]
Need to be confirmed, but I remember seeing "SpeedTree" somewhere in the DevDiary#2 video (but maybe my memory playing tricks on me)By the looks of the graphics, they might already be using SpeedTree. Crossing fingers they are (or use similar technology) [yesnod]
http://www.youtube.com/watch?v=gdpJ-akDGdw
Dang, i didnt even notice that!I just watched the second dev diary again. There are trees blowing! Here's the few seconds worth of relevant footage.
http://www.youtube.com/watch?v=u8ca8Pwr3IA
By the looks of the graphics, they might already be using SpeedTree. Crossing fingers they are (or use similar technology) [yesnod]
http://www.youtube.com/watch?v=gdpJ-akDGdw
Just for the scenery, you'd probably love 'The vanishing of Ethan Carter'. It might be a tad scary if you're not used to games like it, but I promise, you'll LOVE the scenery and details!Can someone make a walking simulator of that? I'd pay to just walk around in that.
I LOVE this idea, i would assume we have rain, but i would want a diverse weather patterns. See less guests during snow, having to plow paths, rides close faster, damage because of wind.since i guess this would kind of fit this topic i'll put it here. Id like to see weather patterns, snow, rain, fog, clear and so forth. And maybe even have some wind actually be like 70 to 80 mph and actually start knocking "guests" around. Would be a cool physic.