Trees bugging out when on ride camera flashes.

This makes a lot of sense. They didn't play test the camera feature with a tree in the background first? Looks like it is all trees, not just the close ones.
 
haha, got the same but not so wild, if you slow down the vid you see it has probably not so much to do with the ride camera (or maybe), it seems the camera triggers somehow the lod, it even makes sense, as the camera take pov pictures from a point that is closer to the trees and there for you get more LOD on the pictures.

So now we need to find a way to get the camera flash all the time and then spam little cameras on our park, so we have full lod everywhere.

Btw. not trying to justify, just giving context that it is not a 'new' bug, just another way to point an old issue.
 
haha, got the same but not so wild, if you slow down the vid you see it has probably not so much to do with the ride camera (or maybe), it seems the camera triggers somehow the lod, it even makes sense, as the camera take pov pictures from a point that is closer to the trees and there for you get more LOD on the pictures.

So now we need to find a way to get the camera flash all the time and then spam little cameras on our park, so we have full lod everywhere.

Btw. not trying to justify, just giving context that it is not a 'new' bug, just another way to point an old issue.
This actually makes a lot of sense. I wonder what a fix for this would be then? Not change the LOD for every photo taken unless the player is close to a screen showing on ride photos?
 
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