Triangle of Stars?

I've just noticed this whilst flying to my next target: -

Stars Corner.jpg

Never having been this far out, but does this look right?

I'm referring to the hard lines/triangle of the stars.

Just wondered.
 
That group of stars is not positionally generated, but instead implemented from some real world star catalogue. The distribution is thus formal instead of the generated scatter.
 
That group of stars is not positionally generated, but instead implemented from some real world star catalogue. The distribution is thus formal instead of the generated scatter.

I don't think that's accurate, this sort of anomaly occurs near the core of the Galaxy and out to the other side. It's an error when rendering the skybox.
 
There's two options for strange groups of bright stars: either it's a stretch of hand-placed catalogue stars (which it ain't, they're smaller and tend to be linear), or it's the boundary of one of the... what are they, 128ly cube or something? ...boxes of star distributions which make up the proc-gen. When one area is generated with a significantly high proportion of bright stars it stands out like this.
 
The 'glitches' show up in the GalMap as well - I found some pretty awesome/strange boundaries on my recent travels where star class densities jump from sparse to very dense etc. when transitioning from one block to the next. At first I thought it was a GalMap glitch but the skybox showed similar.
 
That group of stars is not positionally generated, but instead implemented from some real world star catalogue. The distribution is thus formal instead of the generated scatter.

I believe the term Michael Brooks used was "observational bias", i.e. some areas are much better cataloged than others. There is a similar area where there is a long "path" that was simply an area of several starmapping projects over the years, that was in one of the catalogs that were used.
 
I don't think that's accurate, this sort of anomaly occurs near the core of the Galaxy and out to the other side. It's an error when rendering the skybox.

There's two options for strange groups of bright stars: either it's a stretch of hand-placed catalogue stars (which it ain't, they're smaller and tend to be linear), or it's the boundary of one of the... what are they, 128ly cube or something? ...boxes of star distributions which make up the proc-gen. When one area is generated with a significantly high proportion of bright stars it stands out like this.

Yep, it's a glitch in Starforge, and pretty well known.

Oh okay, didn't know about that before. Thanks for correcting :)

My experiences are from the 2MASS-stack between ngc7??? and heart/soul nebula, where the density of OBA-classes was high, but not this high: I always thought that there must be much bigger and denser areas.
 
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Oh okay, didn't know about that before. Thanks for correcting :)

My experiences are from the 2MASS-stack between ngc7??? and heart/soul nebula, where the density of OBA-classes was high, but not this high: I always thought that there must be much bigger and denser areas.

I know the area you're talking about, I passed through it on my way to the Heart/Soul nebulae on my second trip out. I might even have my name plastered over a few of them. :) :cool:
 
There's two options for strange groups of bright stars: either it's a stretch of hand-placed catalogue stars (which it ain't, they're smaller and tend to be linear), or it's the boundary of one of the... what are they, 128ly cube or something? ...boxes of star distributions which make up the proc-gen. When one area is generated with a significantly high proportion of bright stars it stands out like this.

Almost nailed it.
The "cubes" are 160 ly on a side and are how Stellar Forge determines the density of each star type. In that particular cube, there are a lot of OBA stars which stand out.

Star clusters like NGC 7822 and NGC 6231 are usually strung out like pearls.
 
This is due to the way the game renders out the stars, and what distance you are from them while viewing the galaxy map. Dense areas viewed from a certain distance look like this.
 
And here I thought this was only an artifact on the Galaxy Map. I assumed it was a limitation of my 3yo graphics card's limited memory. But if it alters the skybox, I sure hope they fix it :/ That is beyond immersion breaking.
 
I think that may be you seeing the edges of the "neutron field". The neutron fields seem to be exceptionally rich in , and the sector boundaries have these quite radical changes in star type propensity. So if you are in the right position you can look along the edges of the sectors and get that really stark contrast.

If you are in the neutron field you can see that it isn't square, and heading slowly towards Sol from Sag A twice I've had to move a sector sideways (widdershins) to stay in the field. At this points you get a basically a clear wall where the distribution switches from one propensity to another.

Different sectors within the neutron field also seem to have different star propensities. The one I'm currently in has a lot of white dwarves (common enough I've turned them off in my map filter) and carbon stars every ~30 lys.
 
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