Triggere Speaker Music Still too Low

Severity
Minor

Frequency
Once

Area of Game Affected
Audio

Description
Custom sounds from Triggered speakers are better now. But they are still too low. Even with sound at 100 volume. Its just too low. Can we have this checked into again and maybe get a separate volume control for trigger effects in general or even better each effect individually. Why doesn't the volume from the created effect in game match the volume of the sound, outside of game.

Steps to Reproduce
create custom sound/music add to triggered speaker, turn volume up 100 percent in game, Still too low. Sound effect listened to outside of game is Perfect volume.
 
Qa mark.. This is a bug.. Because it was an issue before. It wasn't fixed correctly.. It's still an issue.. It was working fine before.. Now it's not. If it was working before and then it's not then that's pretty the definition of a bug.
 

Joël

Volunteer Moderator
This thread has been moved from Bug Reports to Suggestions & Ideas by a QA employee. As such it is not considered a bug, but instead a suggestion for a feature that is currently working as intended.

Thanks for the suggestion.
 
It's not a not a suggestion.. Its a problem.. its not working as intended. It was working fine previously like 6 to 8 months ago if not longer when we first started having problems with speaker triggers. Custom media can barely be heard in the game. That shouldn't be as intended. If I can play a sound outside the game and the volume is fine.. then I go into the game and turn up the volume all the way and can barely be heard still.. how is that working as intended?
 
Last edited by a moderator:
I hate to say it but I kind of agree that this can't be working really? Some triggered sounds are fine but others are just not audible if you have ride music on. A lot of the spooky sounds seem way too low. I notice those because I use those. All the laughs seem fine but anything more subtle just gets lost.
 

Bo Marit

Lead Community Manager
Frontier
Hiya,

Firstly, just wanted to reiterate that the Suggestions thread as well as the Bug Forums are actively monitored, so your reports do not go unnoticed regardless of where they are posted. I also want to reiterate that categorising reports/threads is up to us, as we have a system in place with how we work with said reports; please do not dispute or argue that this has been wrongfully done as it is always done for a reason.

As for this one, it's been chased up with the audio team who are aware of your concerns. We will inform you here if anything changes.

Thanks,
Bo
 
Hiya,

Firstly, just wanted to reiterate that the Suggestions thread as well as the Bug Forums are actively monitored, so your reports do not go unnoticed regardless of where they are posted. I also want to reiterate that categorising reports/threads is up to us, as we have a system in place with how we work with said reports; please do not dispute or argue that this has been wrongfully done as it is always done for a reason.

As for this one, it's been chased up with the audio team who are aware of your concerns. We will inform you here if anything changes.

Thanks,
Bo

Thank you Bo. Always reassuring to know we are heard.
 
But... A bug is a bug... And a suggestion is a suggestion. I found.. And tested.. A bug.. So.. It should be a bug. It was moved.. Without any indication that qa mark actually looked into this. Then Joel comes in and says it's working as intended.. Ohh I didn't know Joel was a qa team member. I'm happy he can speak for them..

This is not the first time I've had to argue about a bug in the game. For over a year I and others told you guys about the auto save not working and that was ignored until a few months ago when it was finally acknowledged.. As a bug. I. And others told you guys about the problem with the roofs.. For a year. Til it was finally fixed. And then there's the advanced move crash which so many complained about that.. And it's still not really fixed yet. We just found a work around.. By turning off the auto save that doesn't work anyway.
And the only way we ended up getting that to even be heard was when the bigger names that you guys support such as rudi delady etc started complaining openly. There's a huge issue with the way bugs are reported.. And how they are tested that's been going on for a while. When you have people complaining about things and then you have the devs saying.. We haven't heard these complaints. Something is really wrong. You yourself Bo told me not long ago when I aired this concern with you that the process was going to be revamped. I feel that's not the case.

You guys may not like how I say the things I do but these are things that need to be said.. Rather you listen or not is up to you. They say you catch more flies with honey.. And people have told me ohh well if your nicer about it then maybe you'll be heard etc. That's not the case. It doesn't seem like anything really gets heard anymore. I'm going to keep complaining about these kinds of things because how it's being done currently.. (problems ignored) isn't working
 
Last edited by a moderator:
Severity
Minor

Frequency
Once

Area of Game Affected
Audio

Description
Custom sounds from Triggered speakers are better now. But they are still too low. Even with sound at 100 volume. Its just too low. Can we have this checked into again and maybe get a separate volume control for trigger effects in general or even better each effect individually. Why doesn't the volume from the created effect in game match the volume of the sound, outside of game.

Steps to Reproduce
create custom sound/music add to triggered speaker, turn volume up 100 percent in game, Still too low. Sound effect listened to outside of game is Perfect volume.

I always have felt while playing PlanCo that not all park speakers/triggered speakers had the best volume.. it really depends I think what kinda music or sound you use.. but in some cases I sometimes had to put my volume way up in orde to hear anything.. havnt checked after the last update, but I do recognize this issue myself too..

IMO also a bug btw, even tho not a super huge deal that i found it neccesary to post it here.. but now i see this i do agree and regocnize it [wink]
 
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