TRIPLE LANCH COASTER

Hello, I have a Idea for the next dlc🙏 A Triple Lanch Coaster I think this is a real big extra because there are a lot of in the world think on Fury (Belguim), Gold Rush ( The Netherlands), Star Trek Operation Enterprise (Germany),... This are all in Europe I know. See you later Alligator
 
I believe this would be possible, using the launched coasters in game? I don't think it limits number of launches. Or is a specific model desired?
The coaster they are mentioning isn't so much a specific type, but more of a special element/special operating mode.
There are several types of multi launch the OP is talking about: one is already in the game, and the others Frontier has said it is unlikely/impossible to be added to the game.
  • The type that already exists in game is on the Viper One coaster type. If Frontier were to add this operating type to other coasters, other in game coaster types that could use this are the Infinite (Goldrush, as the OP mentioned) and the Torque coaster type (Tempesto, Sky Scream, etc.). It could also be added to the Vector, which is a Mack Rides coaster, because there is a new Intamin coaster being built with this type of setup (Sandy's Blasting Bronco at Nickelodeon Universe). The reason why I mentioned the manufacturers is that we currently do not have a lsm launched Intamin in-game, and the Vector's track and trains closely resemble the new ride (Intamin's new style of trains match with the Vector better than the old Invincible style of trains)
  • Another type is where you multi-launch over the same section of track, like the Viper One, but the launch track is not a part of the station. These coasters move riders onto the launch section by either a transfer track (Operation Enterprise, Capital Bullet Train) or a switch track (Fury-which technically uses a turntable, Soaring with Dragon, and others). This type of coaster is capable of using block sections. There is a newer variation of this multi-launch type which uses a high speed switch track (example of this is the new Hagrid's Motorbike coaster at Universal). Where the normal switch tracks have to wait for the switch to turn back before the ride launches, high speed switch tracks keep the ride in motion and launches when it hits the segment. The track then readjusts itself after it has passed; before it hits the launch segment again. These types are not possible in game, as what I've heard Frontier say, they aren't able to create non-continuous segments with how the track system is set up (So NO switch tracks, transfer tables, drop tracks, etc.)
 
Last edited:
Back
Top Bottom