1. Allow carriers to dock close to stations and allow Tritium, or anything else for that matter, to be purchased remotely and transferred straight into carrier cargo - or in the case of Tritium, if requested, into the depot. Using your cutter to go back and forth, 720 units at a time, is just tedious.
2. Jumpgates, to open up the galaxy. I might see it differently if, having travelled 25,000 light-years, there was something worth the effort at the end; but there isn't. So open it up to players for their own purposes. You could have two kinds: (a) player owned; different prices for different distances - with 50,000 light-year ranges being very expensive indeed - the rub being that the player has to fly in the normal way to both locations in order to drop the gates: and (b) NPC jumpgates, either human owned (Sol to Colonia for instance), or alien - leading to who-knows-where. All should be big enough to accommodate carriers.
3. Player-owned planets or systems. Allow us to buy our own systems/planets and permit-lock them. The player who first discovered it would get a cut of the price. Exploration would become more popular, and buyers would have their very own system which - given (2) above - they could jump to in a moment. 2 & 3 together would provide a welcome credit sink. Not a lot of use in piling up credits if you've nothing to spend it all on.
4. Inter-player trading. Players should be able to trade anything that can be acquired, be they ships, ship components (including weapons), Guardian artefacts, Thargoid stuff, commodities or materials. Or planets if (3) were implemented. This would put new energy into the game. Players love trading amongst each other.
5. Alien NPCs. We already have "human" npcs in the bubble: now extend it to alien counterparts outside of it. There's no need to create an entire storyline and/or civilisation, just characters who are a little different and who may, or may not, be hostile. The hostile ones might be of greater or lesser danger depending on what's to be found in that system.
6. Medal tables. Medals for distance travelled. Medals for minerals mined. Medals for npcs killed and others for players killed. A medal for going around the galaxy clockwise and another for going anti-clockwise. Also over and under or under and over. The possibilities are almost endless.
7. Carrier personnel. GET RID OF THEM!! I'm tired of (a) having to pay a rental for something I'm supposed to own and (b) being treated like a guest on same.
That'll do for now..............
2. Jumpgates, to open up the galaxy. I might see it differently if, having travelled 25,000 light-years, there was something worth the effort at the end; but there isn't. So open it up to players for their own purposes. You could have two kinds: (a) player owned; different prices for different distances - with 50,000 light-year ranges being very expensive indeed - the rub being that the player has to fly in the normal way to both locations in order to drop the gates: and (b) NPC jumpgates, either human owned (Sol to Colonia for instance), or alien - leading to who-knows-where. All should be big enough to accommodate carriers.
3. Player-owned planets or systems. Allow us to buy our own systems/planets and permit-lock them. The player who first discovered it would get a cut of the price. Exploration would become more popular, and buyers would have their very own system which - given (2) above - they could jump to in a moment. 2 & 3 together would provide a welcome credit sink. Not a lot of use in piling up credits if you've nothing to spend it all on.
4. Inter-player trading. Players should be able to trade anything that can be acquired, be they ships, ship components (including weapons), Guardian artefacts, Thargoid stuff, commodities or materials. Or planets if (3) were implemented. This would put new energy into the game. Players love trading amongst each other.
5. Alien NPCs. We already have "human" npcs in the bubble: now extend it to alien counterparts outside of it. There's no need to create an entire storyline and/or civilisation, just characters who are a little different and who may, or may not, be hostile. The hostile ones might be of greater or lesser danger depending on what's to be found in that system.
6. Medal tables. Medals for distance travelled. Medals for minerals mined. Medals for npcs killed and others for players killed. A medal for going around the galaxy clockwise and another for going anti-clockwise. Also over and under or under and over. The possibilities are almost endless.
7. Carrier personnel. GET RID OF THEM!! I'm tired of (a) having to pay a rental for something I'm supposed to own and (b) being treated like a guest on same.
That'll do for now..............
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