Tritium Mining desperately needs a tweak, its way too slow

I went off exploring in the fleet carrier after buying a load of tritium. When I was getting low i tried mining the stuff.
Is it just me or is this the slowest thing to mine overall and its the one thing you need a load of.
I even found a double hotspot & it was just as slowww.
This really needs tweaking, to mine anywhere near the amount you need would take weeks.

I hobbled over to the closest civilian area which was colonia thinking i could stock up, but no. The only people selling useful amounts were other fleet carriers for stupid money. I skinted myself out spending 600-700 million buying about 4000 tonnes which didn't last long.

Anyway, im half way back to the bubble now & its the most tedious journey EVER. Don't wait up!
 
Interesting that nobody is commenting. I went to a random single hotspot yesterday and got very little. Others say that they get 200T per hour. There must be some RNG in what each hotspot will yield. The problem is, when you're on a long jiurney, it's annoying to have to keep stopping and doing treasure hunts before you can continue. Nobody minds basic chores, but rage starts to increase when you get nothing for them - a bit like all the anger we used to get with the engineers' RNG before they made the outcomes predictable.

Maybe, fleet carriers aren't meant for deep exploration. They're only supposed to take you so far, then you have to go the rest of the way on your own.
 
An FC is definitely not meant for one person to take on deep exploration IMO. It can, and I am glad it can, but for one person it’s a considerable task if you don’t/can’t buy enough Tritium before venturing out. It’s a mobile station. That’s the way I look at it.

That being said though, I am also puzzled by the very different numbers I hear from people.
 
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Tritium gathering is an absolute disgrace.
Without question fdev broke mining with the introduction of this new fuel for carriers.
The worst part is when fdev screw up they never admit their mistake and always palm it of as working as intended.

Tritium needs to be highly available across the galaxy especially for single explorers.
Any argument that is put forward suggesting fueling a carrier is a group effort is nonsense.
These assets were sold as a single player run concern and the refueling of them should not take many hours/days.
Fuel scooping should have been the logical process not the never ending mining drivel that infects this game.
 
(if I worked for fd)
whats the hurry?
grind you lazy dogs and if no tritium look some where else (grind is gameplay and that's the end of it)
what do you mean cant find any at a trip hotspot, I mined for an hour an got 3 whole tons so I don't know what your problem is ;)
an old 20th century aircraft carrier took three years to refuel so stop ya bitchin!
(the fact they used to run fa 20 years with no need is beside the point)
 
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Well, from my PoV, a situation such as mining for Tritium relies on 2 different things, the very place where you are mining and the ship itself you are using.

The fact others say they get 150-200 tons per hour is not nonsense to me, if relying on a properly outfitted ship for mining with enough collector/prospector limpets and proper gear to cover the area around You. Mined for Tritium today on my main acc, managed to collect 50 pieces in less than half an hour, but only because my Type-9 build is outdated and not properly outfitted for the right job ( 2 prospectors + 4 collectors + x2 2D mining lasers = not fast enough). On my alt account, I stepped up the game a bit and decided to install better upgrades ( 4 prospectors + 6 collectors + x3 2D mining lasers ) and the results were indeed better. Got more from mining in the same amount of time because I was able to cover a larger area. If there's something on the surface of an asteroid, I use other tools to gather the goods. So, there's that.

As for the area where you are mining, triple Tritium overlapping hotspots don't offer as much as double Tritium overlapping hotspots do. Don't even bother using the single hotspots, waste of time. Overlap of double Tritium hotspots will give you the best result in the end. As for the RNG, good luck with that. At some point you are going to find yourself in an area surrounded with Tritium, with more or less asteroids containing it, can't change that. There's also "the spot" you aim for when trying to get in between 2 hotspots, the golden zone as I like to call it, but that doesn't promise anything. So, there's that.

I agree, mining Tritium should be easier, something on a level of difficulty of obtaining Painite, but not as easy as obtaining Platinum.

I do believe You already know this, just leaving it here in case someone new to this comes across it.
 
Whenever i go mining and i am away from civilization my, ships are always kitted out for all mining eventualities with the highest rated versions (when applicable), i find 1 5A prospector controller plenty, don't see it advantageous to use more.
My Vette loadout
My Cutter loadout
Your Cutter will mine a lot more efficiently if you change the PD to weapons focused, then you can run 4 x 2D mining lasers, for which you need 12 collector limpets, so go down to a 3A prospector limpet controller. You'd be surprised at the difference:
 
Your Cutter will mine a lot more efficiently if you change the PD to weapons focused, then you can run 4 x 2D mining lasers, for which you need 12 collector limpets, so go down to a 3A prospector limpet controller. You'd be surprised at the difference:
I shift the PD all the time, when i mine it will be weapons focused. I find that 4x2d laser drains quicker than they charge, but 3x2d lasers is ok. I have 2x2d's & 2x1d's purely to keep it symmetrical lol.
 
I also think Trituim needs to be a lot easier to mine (and a price reduction to go in hand with it).

The problem here is, how do you mean tritium mine quicker? Increase the chance of finding it? Then that's going to reduce the chance of getting other things from icy rings, like LTDs, which people already complain about, as well as other stuff, which people might be looking for, either just to mine or for missions.

The only thing i can think of, which would probably require some changes to how mining works, is to allow fragments to produce more output per fragment. The code for different sized fragments exists i believe (between size 1 and 2 mining lasers) so it would just need extending to also be affected by the type of stuff being mined.

I think this could also have good long term benefits for mining, allowing FD to tweak speed of mining based on individual minerals rather than having to tweak availability.
 
Sub surface deposit mining for tritium is much faster than Laser mining for tritium. Also there is no side catch... Which can be considered a advantage.
 
I shift the PD all the time, when i mine it will be weapons focused. I find that 4x2d laser drains quicker than they charge, but 3x2d lasers is ok. I have 2x2d's & 2x1d's purely to keep it symmetrical lol.
I use the loadout I suggested. The capacitor does drain faster than it charges, but that's no problem because it has enough capacity to exhaust any rock without emptying and it completely recharges before I'm ready for the next rock. I ran a load of tests with different loadouts, which I published in the forum in a spreadsheet last May. 4 x 2D lasers and 12 limpets is the most efficient by a significant amount.
 
Been a hot minute, but don't worry guys, I am looking for the holy grail of carrier fuel stops... a quadruple tritium overlap in the void, in odyssey.
 
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and why we don't end up with tons of helium-3 to sell ill never know
i would have thought thorium would have been a far better choice of fuel no matter the mass vs range when naturally occuring abundance is key
 
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