Tritium yields

This is a suggestion, but it's also a temperature gauge to see what you CMDRs think.

(Before I write, yes, I have mentioned this before elsewhere but I don't think I've made it a "suggestion" proper - if I have, please feel free to send me the dead horse being flogged gif. I did search, but my powers are weak).

Anyway...

When mining for tritium, the yields asteroids give is pretty pitiful considering how much of the stuff the Fleet Carrier needs.

I'd like to see (maybe) a 300-500% increase in tritium released as you strip mine your chosen 'roid. Maybe that's a bit excessive, but I hope it gets my point across.

This would enable a carrier to be much more self-sufficient and stay out in the black for far longer (perhaps indefinitely) without the real grind of mining said isotype. I appreciate it would screw up the current market as demand would probably drop off and I realise one doesn't really need a carrier when exploring.

Thoughts?

O7
 
Making mining Tritium viable, rather than just buying it, would be a very much appreciated improvement. I'd be all for any improvent on yields.
 
This really should depend on how you mine. Laser mining should be a slow way of mining, while sub-surface mining should be substantially faster as it take more active effort to do. They should also add tritium to core minin.
 
I neither vote for nor against, but I would like to throw some science into this discussion (as if actual science means anything in a video game).

A very simplified discussion:

H3 is only produced naturally in very tiny quantities on an atom-by-atom basis when normal H or H2 (known as Deuterium, which itself is created the same way) is hit by a random cosmic ray. In game, these H atoms are in water ice asteroids (one of the H’s in frozen H2O) in the icy rings where they are mined. The vast majority of H atoms here are normal H1 atoms. Additionally, H3 is unstable (radioactive), with a half life of ~12 years. That means, every 12 years, only half of existing H3 is still present. So naturally occurring quantities will stabilize as a very small percentage of these H atoms and are the result of the production rate minus the decay rate.

So, with all of that in mind, I believe that existing quantities of H3 found in mining are already very generous, compared to what would be expected in real life.
 
I neither vote for nor against, but I would like to throw some science into this discussion (as if actual science means anything in a video game).

A very simplified discussion:

H3 is only produced naturally in very tiny quantities on an atom-by-atom basis when normal H or H2 (known as Deuterium, which itself is created the same way) is hit by a random cosmic ray. In game, these H atoms are in water ice asteroids (one of the H’s in frozen H2O) in the icy rings where they are mined. The vast majority of H atoms here are normal H1 atoms. Additionally, H3 is unstable (radioactive), with a half life of ~12 years. That means, every 12 years, only half of existing H3 is still present. So naturally occurring quantities will stabilize as a very small percentage of these H atoms and are the result of the production rate minus the decay rate.

So, with all of that in mind, I believe that existing quantities of H3 found in mining are already very generous, compared to what would be expected in real life.
Totally agree. Scientifically speaking :D

Game wise, it's very laborious to top up your carrier reserves.
 
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What about a passenger mission which would carry a 'prospector' to a certain location, and then you might get a tip off where an abundent source of Tritium is. Kind of like a treasure map. Mining at the location would give increased yields due to the 'freshness' of the Tritium. Just an idea, of course.
 
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