Trouble Finding Non-Cyclops Interceptors

o7

My friend and I are new to Thargoid hunting, and have been having trouble finding the tough ones. The 'Threat Level' table on the antixenoinitiative has been otherwise accurate for us--we sometimes find a lone Cyclops in Threat 5, sometimes find one with four scouts at Threat 6, and always find four scouts at Threat 9--just never a Basilisk/Medusa/Hydra. We've tried slaying the scouts, even farting around for awhile first to make sure we weren't moving too quickly. Tried both in wing and out. Checked several systems in the Pleiades Nebula, and first started last week when those systems' states were classified as "Incursion." We've been running Horizons.

After hearing how challenging the content would be, and spending solid time on prep, it's been a little demotivating to just run over Scouts and Cyclops. What're we doing wrong?

Best,
Baxter
 
Hello commander - Sorry for the delay, I don't look at the forums as much.

I'm afraid it's nothing you're doing wrong - there's a running issue since the Odyssey launch with Non-human signal sources in Horizons, for both PC and Console, from threat 6 to threat 9 not spawning interceptors above Cyclops. It also affects Distress call points of interest like the one in HR 1185.

If you'd like to contribute, the issue tracker post for it is here https://issues.frontierstore.net/issue-detail/34705 with ways to activate the net logging function if you're on PC - if you're not, can provide videos maybe but i'm not sure what can be done past that.

...It's been a shame, I've seen PS and Xbox commanders report it, folk from HAND asking every other day if they're fixed yet, and that plus the fixed incursions affected the AXI 10k event quite a bit. Hopefully it can be resolved soon.

For now best I can advise is the damaged megaships, for instance in Delphi, Deciat, or Wolf 636 among other places can still spawn any size of interceptor - downside is if there are scouts in the area they'll Arrive hostile, and they fire the EMP on arrival so, a shutdown field neutralizer is recommended.
 
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That's honestly fascinating, thanks for the heads-up. I know the Riker class damaged megaship worked, but i've poked pleiades distress calls on PC and seen at highest double cyclops... Off to investigate i go - if they work consolewards at least that's good.

Edit - 15 minutes of cyclops, twin cyclops, and nada here for wolf 636 2 DC... ah well. still good news if it works for you.
 
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That's honestly fascinating, thanks for the heads-up. I know the Riker class damaged megaship worked, but i've poked pleiades distress calls on PC and seen at highest double cyclops... Off to investigate i go - if they work consolewards at least that's good.

Edit - 15 minutes of cyclops, twin cyclops, and nada here for wolf 636 2 DC... ah well. still good news if it works for you.
I've been dropping by there the last few days and have yet to see anything other than a single cyclops. Its apparently very rare. Keep relogging and I'm sure it will pop eventually.
 
Hello commander - Sorry for the delay, I don't look at the forums as much.

I'm afraid it's nothing you're doing wrong - there's a running issue since the Odyssey launch with Non-human signal sources in Horizons, for both PC and Console, from threat 6 to threat 9 not spawning interceptors above Cyclops. It also affects Distress call points of interest like the one in HR 1185.

If you'd like to contribute, the issue tracker post for it is here https://issues.frontierstore.net/issue-detail/34705 with ways to activate the net logging function if you're on PC - if you're not, can provide videos maybe but i'm not sure what can be done past that.

...It's been a shame, I've seen PS and Xbox commanders report it, folk from HAND asking every other day if they're fixed yet, and that plus the fixed incursions affected the AXI 10k event quite a bit. Hopefully it can be resolved soon.

For now best I can advise is the damaged megaships, for instance in Delphi, Deciat, or Wolf 636 among other places can still spawn any size of interceptor - downside is if there are scouts in the area they'll Arrive hostile, and they fire the EMP on arrival so, a shutdown field neutralizer is recommended.
Many thanks!! We'll check out those megaships soon. o7
 
Many thanks!! We'll check out those megaships soon. o7
Sadly since then things developed a bit, turns out So many people going for the Delphi megaships was very bad for the local player faction (Which gained its own issue tracker post https://issues.frontierstore.net/issue-detail/40033 then i rambled about it in more depth version at https://forums.frontier.co.uk/threa...eyond-and-its-consequences-outside-ax.584784/)

I think last time it was looked into the Gree system megaships were the only ones under an NPC faction,but even then, the faction has player support, so...
It's a bit awkward when the near-reliable way to get the bigger thargoids is also worse for BGS than the thargoids themselves attacking a system and setting fire to your stations.
 
Just to let you know - as of like 3am this morning my time (three hours ago) from a few different groups reports, the non-human signal sources and distress calls have been reported working across PC, PS and Xbox horizons =) So, lot more freedom and a lot more certainty through the NHSS about where you meet a thargoid and what type again!
 
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