Trucking now trying Bounty Hunter. Question on investment vs income for BH?

Stacking missions from the same broker means that when one is accomplished, one must exit the area (change the instance) then one can return and do the next and the next...
Stacking exact missions from multiple broker's means, accomplishing one accomplish all exact mission simultaneously.

Thus stacking still works, but there's two different procedures to follow.
Exactly so, but there's no point to the first method; you are still getting 1:1 credit for kills, just stringing a lot of them together in a line.

Using multiple factions, you are working missions in parallel, getting multiple kill credit per single kill and maximizing your earning potential.
 
Exactly so, but there's no point to the first method; you are still getting 1:1 credit for kills, just stringing a lot of them together in a line.

Using multiple factions, you are working missions in parallel, getting multiple kill credit per single kill and maximizing your earning potential.
I included the first to show that there is two different procedures. The first isn't usually ever utilized, but if one needs some extra cash and the mission board hasn't anything else to do, then what the heck. I'd rather accept stacked mission from the same broker, then go back to the station every time I finish a single mission.
 
And don't carry a bounty as these pirates will gank you in force
Alternatively, you could do what I do, intentionally carry that bounty, or some stolen cargo, so that those pirates come to YOU. Saves a lot of time chasing them down, if you can take the heat.
 
High RES bounty farming can pay quite well if you do it right, but Painite mining is much easier and quicker if you want credits:
149409
 
Alternatively, you could do what I do, intentionally carry that bounty, or some stolen cargo, so that those pirates come to YOU. Saves a lot of time chasing them down, if you can take the heat.

Use this idea VERY carefully. Signal Sources only. Maybe CNBs where you can hi-wake in an emergency. It's very easy to get swarmed.

I thought I was invincible in my shiny new corvette at a HazRES with few tons of gold in the hold. Wound up at the rebuy screen when a few wings of elite NPC pirates decided to gank me at once. I was mass locked by the rings and couldn't hi-wake.
 
Sorry, Voracity, but you are completely incorrect. Read my post carefully; my method requires taking ONE wing mission each from TWENTY different factions, if possible. Then each kill counts for 20. If you take TWENTY missions from ONE faction, it works as you describe.

Note my notes:
View attachment 149406
You can see here that I usually only take ONE mission per faction, unless I'm close to finishing a mission, in which case I might grab a second one if a juicy one pops up for me.

Like I said, look at my assets on Inara, +~400 mill over the last week, using this method.

Either way, you'll make FAR more with the method I outlined, Pirate POI's atre full of conda's so its an easy few mill a ship popped.
400 mills is not a great deal by the way...
 
Use this idea VERY carefully. Signal Sources only. Maybe CNBs where you can hi-wake in an emergency. It's very easy to get swarmed.

I thought I was invincible in my shiny new corvette at a HazRES with few tons of gold in the hold. Wound up at the rebuy screen when a few wings of elite NPC pirates decided to gank me at once. I was mass locked by the rings and couldn't hi-wake.
Agreed, if you're going to live dangerously, you should have hard shields and a good armor setup. Since the OP and others reading this may not be well versed in a combat setup, here's a good starting point:

-Biweave shields, thermal resist, and either fast charge or lo-draw, whichever gives you a faster rebuild (check on EDSY)
-A couple boosters, one with resist, one with heavy duty
-Reactive armor, heavy duty
-At least one Hull Reinforcement, with thermal, to balance your armor resists. A size 1 is good enough for this, but the more HRPs the better generally
-TWO large D-rated Module Reinforcements if possible, E-rated are trash, don't use.

^ This should give you a reasonably survivable build whether your shields are up or down.
 
Agreed, if you're going to live dangerously, you should have hard shields and a good armor setup. Since the OP and others reading this may not be well versed in a combat setup, here's a good starting point:

-Biweave shields, thermal resist, and either fast charge or lo-draw, whichever gives you a faster rebuild (check on EDSY)
-A couple boosters, one with resist, one with heavy duty
-Reactive armor, heavy duty
-At least one Hull Reinforcement, with thermal, to balance your armor resists. A size 1 is good enough for this, but the more HRPs the better generally
-TWO large D-rated Module Reinforcements if possible, E-rated are trash, don't use.

^ This should give you a reasonably survivable build whether your shields are up or down.
x2 RA boosters yeilds better results vs NPC's as they predominantly run resistence based weaponry.
Never skip hull day in a combat ship, x2 HRPs is not enough, you'll get vaporised pretty much instantly by a PVPer if you run too skinny.
Also x2 MRP's are fine on hulltanks, but not so usefull on shield tanks seeing as you want to be leaving on bubble pop.
 
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