True Multi-Monitor Support in Elite Dangerous

It would be so exciting if Elite Dangerous could truly support mulit-monitor setups, not just with Nvidia Surround, but with viewport settings that let you properly choose the field of view for each monitor.

We do have options like Nvidia Surround, but it falls short of delivering the same level of immersion and customization as you'd get in a driving sim or flight sim. Nvidia Surround allows you to extended display across multiple monitors, but it has no ability to adjust offsets and field of views. This limitation means we're not getting the full potential of our multi-monitor setups, leading to a less immersive and awkward gaming experience, especially on triple-monitor where the edges of the screen are very distorted. T

Even entry-level graphics cards support triple monitors these days and lots of people have build impressive flight sim and racing sim rigs using them. As cool as VR is, it's not for everyone and there are still big communities of people building awesome simpits around TVs, monitors, and projectors. If you want to play Elite on a setup like this:

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Or this:

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You've got to have two basic controls for each monitor that we don't have right now: field of view, and lateral rotation. In Xplane for example, that looks like this:

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With just those two numbers, you can properly dial in how much you should be able to see out the left, front, and right viewport of your setup, which opens up a huge world of simpit building and other goodness.

I'm confident that if Frontier did this and then made some posts in the right forums online, everyone with a flight sim or racing sim would have to at least try it out, and you'd generate a nice burst of youtubers, sim racers etc who would want to come and check out the game, and generate media around it. I'll bet you'd also get a few people who'd build simpits especially to play Elite.

At its core I know that Elite is a game, not a simulator, but it would be so exciting to borrow just this one little slice of what simulators offer their users, to open up a whole galaxy of new ways to play the game. It seems well within the capabilities of the game engine (VR is a much harder problem to solve than multiple camera viewports), I hope we can generate enough interest around the idea to get Frontier's attention and make this happen.
 
I have a 49" curved Samsung and ED looks great on it, but the edges are oblong which only works if you're looking straight ahead otherwise the planet is long and flat on the sides. Still, I sort of get the feeling of being above a planet. Like VR, the only way to accurately describe it is for someone else to actually experience it.

With flight and racing though, you're there at the start. In this game you have to spend more time getting there than most gamers are willing to spend to get to visual content. ED players are on a different clock.
 
Dear Frontier, I thank you for creating this incredible game. But it would be fantastic if you gave us custom cabin builders the opportunity to have this facility in the same game. I hope they listen to this request and implement it as soon as possible. Thank you very much in advance.
 
Yes! Please! Triple Monitor Support! (Multi Monitor Support, I actually have 4. 3 for viewing and 1 much smaller touch screen for other uses.)
 
Er....


VR?

sorry l just don't get it !
With VR your IN the cockpit full field of view. You can even get up and walk around the interior of the ships bridge. Though if tethered I wouldn't recommend it.
The screendoor is gone now. In 5k resolution soon to be 8k its a no brainer for me.
VR in elite is very cool 😎

But yeah fdev let's have propper multi monitor support.
And full VR development!
 
Er....


VR?

sorry l just don't get it !
With VR your IN the cockpit full field of view. You can even get up and walk around the interior of the ships bridge. Though if tethered I wouldn't recommend it.
The screendoor is gone now. In 5k resolution soon to be 8k its a no brainer for me.
VR in elite is very cool 😎

But yeah fdev let's have propper multi monitor support.
And full VR development!

VR Gives a number of us (myself included) motion sickness. Yes, I know, if you work at it you can get over it. Don't really want to. I tried VR, with the Pi-Max Crystal. I would NOT want to try ship to ship combat in that thing for a multitude of reasons, not the least of which is that when you quickly whip your head around, momentum keeps the headset wanting to move. There are problems with the Big Screen VR (one that is light weight enough to not have this issue). No, for a lot of reasons I still think that triple monitors and head tracking (TrackIR) is the superior option, at least for me.
 
Either way, multiple viewports could benefit both VR- and triple-monitor users -- there are performance savings that can be made to be made from the better isotropy -- add eyetracking, and you can have foveated rendering with both, too.
 
Hello,

Yes. I add to that. Multiple viewports should be really included. It is so annoying to see for example a planet in my middle monitor appearing to be quite away from me and then turning my head for example to the left so thus the planet is moving to my right monitor showing exactly this same planet as very big and very near to my ship. No a perspective accuracy at all!

The same while on planet in the middle of a base. You see some buildings in front of you as for example away from you and then you turn a head so those buildings moves on your side monitors and suddenly they appear to be very big and very near to you. Complete immersion breaker.

I would very much like to return to play full time in Elite Dangerouse as I love the physics of it but the lack of multiple viewports is really keeping me away from the title which is a shame.

But in any case I think that majority of people acctually don't fully get what the problem with no proper multimonitor system is all about and thus there is no "critical mass" to make Frontier company to fully sit at it and plan the work for it. Which is another shame :( .

And no VR is not for me because I will never have the same clarity and bright colors and sharpness of a proper 4k/8k monitor in VR unless I would went for something like Somnium-VR1 which is riddiculously expensive and at the same time very heavy on a face to be comfortable in multi hour session.
 
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