Brief background: I've been playing solo on-and-off since late 2014 (lifetimer since 2015), but always with my gaming partner going "Do they have it where we can play together with me on your ship?" and me going, "They have some co-op style stuff, but I don't think it's where we need it to be yet." Yes, I know, Odyssey been out for 3 years now, but I wasn't ready to do the on-foot stuff until now.
So, a month or two ago I got back into one of my "on again" phases with E
and had been having fun with space stuff. Finally decided to try out some ground-based on-foot stuff, that I'd been putting off for 3 years since it seemed like learning a whole different game. Finally tried it out, since I had to do some ground CZs to unlock an Engineer. Loved it. So, since Odyssey has 'Team' support, we took a chance and got a 2nd account to try it out together. Bear in mind, she has no interest in flying her own ship; she just wants to be the Bobbie Draper space marine on MY ship. And she actually CAN board my ship, play gunner, fighter pilot, and space marine for on-ground. Very awesome. But I'd read online there are some.... gotchas. Nevertheless, we're giving it a shot.
Ground CZs together? A blast! We take the Apex down, and whenever one of us goes down in combat, it just dropships us back into the fight. Works great.
So, next, she insisted on trying missions. "I don't know," I said, "Missions ... missions are pretty unforgiving. They're on a real-time timer and if you fail for ANY reason, you get penalized. I usually avoid them. We could just go raid a place, you know, don't NEED a mission to do that." No, she really wanted to do the missions (you know, play the game's content) and get the credit and rewards, etc.
Okay, fine, we grab a settlement raid mission to kill some folk. (All of them bad, honest!) We each grab the same mission, then notice we can 'share' missions since we're in a team, so we each also share the mission just to be sure, so now we each have it listed twice. Well, we'll see what happens.
Go there together in my ship, land, ruin their day and chalk up the required number of kills together to each get credit for one of the (2, identical) missions we each have. Good. Hang around a bit longer because she's having so much fun raiding the place (while I wait in the getaway car, err. SRV) but then she gets killed. Ends up back where her starter Sidewinder is. Annoying, but I go back to ship, hop on over, pick her back up, and we head to turn in the mission we completed. Turns out that it'd given credit to the one I'd shared so I had to turn it in first, then she could. That works.
Next day, she (only) gets a message about failing a mission. Ah, so the copy of the mission SHE'D originally taken had still been incomplete and failed. Got it. Don't do it that way next time.
So then she wants to do another! We take another similar settlement raid mission but this time we team up, only I take it, and I share it. Now we each have it only once. All good so far.
Go to the system where that faction is (pointed to by the mission) and 10+ minutes later because the nearest planet is 330k+ LS out, we're there. (My fault for not checking before taking the mission.)
Land ship, get out in Scorpion together, go start doing our space marine thing. Tons of fun again, with me in the SRV doing cover fire while she snipes from on-foot behind cover. LOVE IT.
Got our 18 kills. I virtually had to drag her away form the place (no really, if the game had a 'drag person' option I would've needed to use it!) she was having so much fun. Back in ship, hop back to turn in, and....
uh-oh. She gets disconnected. Fine, I may have to go pick her up. No biggie. Put her on planet surface at the settlement we'd just been raiding! Good thing they have short memories.
Get her to call an Apex (since I didn't want to do the 10+ minutes drive again), which comes and takes her back to turn-in station. Thank you, Apex! Fantastic.
We're both back at station, but... she's not seeing the mission any more. The one we JUST COMPLETED TOGETHER. We team back up. Still, no. I'm able to turn it in, but she gets nothing. NOTHING.
We did the entire mission from start to finish together. Heck, she did most of the work! Lost. Gone, because of a disconnect?!?
Did it not remember or store that she had that mission? I could understand my not being able to re-share the completed mission, but SHE'D DONE IT. THE WHOLE THING. Why didn't it remember that SHE had that mission?
It was like spending 2 hours making the most delicious cake in the world and then right before you eat it, a bird poops on it at the last second.
Sigh.
So is the answer for Teams to NOT use the team share-mission function? (Which seems kind of stupid, but who has control over disconnects?)
If we both took it separately (the same mission) and just don't share, would we both get credit for all the same kills?
And what if it's a power restoration mission instead? Team-sharing it seems like it'd be the best way to 'share' credit for each step, but do we want to risk the waste of time for one of us if there's a disconnect? Would we need to each take it separately and then basically do the whole thing TWICE?
We're really, REALLY trying to make this in-person team thing work because it's exactly what we've wanted all these years, and it is AMAZING FUN whenitworks, but does it maybe need some ..... quality-of-life (?) tweaks, perhaps? Or are we just doing it wrong?
And, along those lines, why no option for her to 'redeploy' back on my ship if she was teamed (and physically there) there when she died? (The only option was the default sidewinder at wherever the game decided to put her.) I know originally each player basically WAS their ship because there was no getting out, but since Odyssey, that's changed so much. How do we minimize the ... 'gotchas' and still play and do stuff together (on-foot, or with her as gunner/fighter pilot) and minimize the risk of 'oh, you just wasted your entire play session because xxxxx'.
I love this game. It is awesome. She's really trying to love this game, too, but sometimes we're getting kicked in the head, it seems.
Just had to share our experience so far with the (definitely amazing... when it works right) in-person team play.
Stay safe out there, all... or at least if you get into trouble, make sure it's of your own doing.
o7
So, a month or two ago I got back into one of my "on again" phases with E
Ground CZs together? A blast! We take the Apex down, and whenever one of us goes down in combat, it just dropships us back into the fight. Works great.
So, next, she insisted on trying missions. "I don't know," I said, "Missions ... missions are pretty unforgiving. They're on a real-time timer and if you fail for ANY reason, you get penalized. I usually avoid them. We could just go raid a place, you know, don't NEED a mission to do that." No, she really wanted to do the missions (you know, play the game's content) and get the credit and rewards, etc.
Okay, fine, we grab a settlement raid mission to kill some folk. (All of them bad, honest!) We each grab the same mission, then notice we can 'share' missions since we're in a team, so we each also share the mission just to be sure, so now we each have it listed twice. Well, we'll see what happens.
Go there together in my ship, land, ruin their day and chalk up the required number of kills together to each get credit for one of the (2, identical) missions we each have. Good. Hang around a bit longer because she's having so much fun raiding the place (while I wait in the getaway car, err. SRV) but then she gets killed. Ends up back where her starter Sidewinder is. Annoying, but I go back to ship, hop on over, pick her back up, and we head to turn in the mission we completed. Turns out that it'd given credit to the one I'd shared so I had to turn it in first, then she could. That works.
Next day, she (only) gets a message about failing a mission. Ah, so the copy of the mission SHE'D originally taken had still been incomplete and failed. Got it. Don't do it that way next time.
So then she wants to do another! We take another similar settlement raid mission but this time we team up, only I take it, and I share it. Now we each have it only once. All good so far.
Go to the system where that faction is (pointed to by the mission) and 10+ minutes later because the nearest planet is 330k+ LS out, we're there. (My fault for not checking before taking the mission.)
Land ship, get out in Scorpion together, go start doing our space marine thing. Tons of fun again, with me in the SRV doing cover fire while she snipes from on-foot behind cover. LOVE IT.
Got our 18 kills. I virtually had to drag her away form the place (no really, if the game had a 'drag person' option I would've needed to use it!) she was having so much fun. Back in ship, hop back to turn in, and....
uh-oh. She gets disconnected. Fine, I may have to go pick her up. No biggie. Put her on planet surface at the settlement we'd just been raiding! Good thing they have short memories.
Get her to call an Apex (since I didn't want to do the 10+ minutes drive again), which comes and takes her back to turn-in station. Thank you, Apex! Fantastic.
We're both back at station, but... she's not seeing the mission any more. The one we JUST COMPLETED TOGETHER. We team back up. Still, no. I'm able to turn it in, but she gets nothing. NOTHING.
We did the entire mission from start to finish together. Heck, she did most of the work! Lost. Gone, because of a disconnect?!?
Did it not remember or store that she had that mission? I could understand my not being able to re-share the completed mission, but SHE'D DONE IT. THE WHOLE THING. Why didn't it remember that SHE had that mission?
It was like spending 2 hours making the most delicious cake in the world and then right before you eat it, a bird poops on it at the last second.
Sigh.
So is the answer for Teams to NOT use the team share-mission function? (Which seems kind of stupid, but who has control over disconnects?)
If we both took it separately (the same mission) and just don't share, would we both get credit for all the same kills?
And what if it's a power restoration mission instead? Team-sharing it seems like it'd be the best way to 'share' credit for each step, but do we want to risk the waste of time for one of us if there's a disconnect? Would we need to each take it separately and then basically do the whole thing TWICE?
We're really, REALLY trying to make this in-person team thing work because it's exactly what we've wanted all these years, and it is AMAZING FUN whenitworks, but does it maybe need some ..... quality-of-life (?) tweaks, perhaps? Or are we just doing it wrong?
And, along those lines, why no option for her to 'redeploy' back on my ship if she was teamed (and physically there) there when she died? (The only option was the default sidewinder at wherever the game decided to put her.) I know originally each player basically WAS their ship because there was no getting out, but since Odyssey, that's changed so much. How do we minimize the ... 'gotchas' and still play and do stuff together (on-foot, or with her as gunner/fighter pilot) and minimize the risk of 'oh, you just wasted your entire play session because xxxxx'.
I love this game. It is awesome. She's really trying to love this game, too, but sometimes we're getting kicked in the head, it seems.
Just had to share our experience so far with the (definitely amazing... when it works right) in-person team play.
Stay safe out there, all... or at least if you get into trouble, make sure it's of your own doing.
o7